From uoguide im aware this is not allways correct!Brittle is an item property found on some items. Items with this property cannot be fortified and so can never have their durability increased.
From Publish 67 notesNew Property : Brittle. These items cannot be fortified.
Can you tell me where this information was aquired? never seen it in patch notes unless ive missed something and ive looked thru the notes on uo.com and not found anything to suggest this is how brittle works.The only thing 'Brittle' would add is the item would lose durability faster.
So what your really saying is that you would like imbued items to not say imbued but powder of fortification cannot be added? Brittle doesn't mean anything unless you learn what it is its the same for imbuing the only thing that would add transparancy would be that.Its about making it more transparent. Once an item has been imbued it should have the Brittle tag.
Unless someone can point me to a reliable source stating brittle items loose durability at a faster rate.
If you replace the imbued tag with brittle then how would you know if its been imbued already.The brittle tag should also be added to replica weapons/armour as they are indeed brittle.
The brittle tag should replace the 'imbued' tag as the brittle tag is not a moc and holds no weight. The information on armour that the piece is 'imbued' is of no relevance.
I disagree, but I will agree if doing so will allow us to actually remove a property.no one will disagree?
You would not, there is no need to know.If you replace the imbued tag with brittle then how would you know if its been imbued already.
A lot of people ask me how come the devs take an interest in the things I say/propose and ignore their opinions.
One of the reasons may be that with suggestions like this, I demonstrate how I care about the game and its new players and unlike most, the changes that i suggest aim to simplify the game and are not for self gain.
This change is in no way pvp related and demonstrates a clear improvement to all players.
Not really dude, because....The 'Brittle' tag should be added to all faction artifacts as they are indeed brittle.
Lynk lynk lynk, that is true about powder of perserverance, however faction artifacts can be repaired through normal means, i don't know why anyone would ever use that awful powder.Not really dude, because....
Powder of Perseverance - 300 silver - On use, player can target a faction artifact reward to reset total durability on it. Each time the player uses a recharge on the item, the total durability will decrease (1st time 225/225, 2nd time 200/200, etc.). Faction artifacts can be recharged a maximum of 5 times.
This change that you recommend is not only inaccurate, but offers no real value in any way, shape, or form.
Mervyn, mervyn, mervyn, you're missing the point. You repair it through normal means until you get down to like 10/10 durability. You use the powder of perserverance and then it goes back up to 225..... Clearly that is why someone would use the 'awful powder'.Lynk lynk lynk, that is true about powder of perserverance, however faction artifacts can be repaired through normal means, i don't know why anyone would ever use that awful powder.
Well i say that, i think it's just repair deeds that don't work on faction equipment, you can repair anything using an actual craftsman
Um, I feel compelled to point out that you can in fact use repair deeds on faction items, in tram and in fel.Lynk lynk lynk, that is true about powder of perserverance, however faction artifacts can be repaired through normal means, i don't know why anyone would ever use that awful powder.
Well i say that, i think it's just repair deeds that don't work on faction equipment, you can repair anything using an actual craftsman
Here's an example where this would improve the game:
http://vboards.stratics.com/uhall/258562-replica-items.html
Lynk,Not really dude, because....
Powder of Perseverance - 300 silver - On use, player can target a faction artifact reward to reset total durability on it. Each time the player uses a recharge on the item, the total durability will decrease (1st time 225/225, 2nd time 200/200, etc.). Faction artifacts can be recharged a maximum of 5 times.