Based upon the discussion in a semi-related thread I would like to renew my long-standing suggestion to remove the timer from the Peerless main keys (the ones actually used to get into the Peerless area, as opposed to the non-primary keys).
I refer specifically to the Mondain's Legacy Peerlesses.
This would enable a broader range of Peerlesses to be done more often, open up a little sub-economy of folks buying and selling Peerless keys (similar to those who buy and sell Doom Gauntlet Skulls), enable individuals to store up keys and do the Peerlesses when there's people on to do them, and enable guild to store up multiple Peerless runs for their guild to do on a spontaneous whim, rather than risk the "you took so long to get the keys that I started a champ spawn, now you need to wait" phenomenon.
There easily could be something I'm not thinking of, of course, but off-hand I see no downside. (In this game those are the famous last words! There's always something someone didn't think of but I'd be curious as to what it is.)
I think the idea behind the timered keys was to give the encounter something of the feel of a single-player game's endgame encounter. That, however feel, however, has been replaced to a great degree. By the 4 main Stygian Abyss bosses (and 2 of those four, Navery and the Slasher of Veils, require no keys at all!!). And by the various High Seas bosses. And, importantly, by EM events which, in addition to epic battles, also feature an important aspect of single-player games: a storyline to follow. By contrast, Peerlesses have a backstory to be sure but not a storyline to follow unless you count the entrance quests themselves, and nothing about making the keys non-timered particularly impacts someone's ability to RP those quests.
By contrast, the ML Peerlesses are, at this point, something more akin to the Doom Gauntlet or an Ilshenar Champ Spawn. That is to say they are normal high-end PvM done for fun, challenge, and loot, rather than an epic endgame battle.
-Galen's player
I refer specifically to the Mondain's Legacy Peerlesses.
This would enable a broader range of Peerlesses to be done more often, open up a little sub-economy of folks buying and selling Peerless keys (similar to those who buy and sell Doom Gauntlet Skulls), enable individuals to store up keys and do the Peerlesses when there's people on to do them, and enable guild to store up multiple Peerless runs for their guild to do on a spontaneous whim, rather than risk the "you took so long to get the keys that I started a champ spawn, now you need to wait" phenomenon.
There easily could be something I'm not thinking of, of course, but off-hand I see no downside. (In this game those are the famous last words! There's always something someone didn't think of but I'd be curious as to what it is.)
I think the idea behind the timered keys was to give the encounter something of the feel of a single-player game's endgame encounter. That, however feel, however, has been replaced to a great degree. By the 4 main Stygian Abyss bosses (and 2 of those four, Navery and the Slasher of Veils, require no keys at all!!). And by the various High Seas bosses. And, importantly, by EM events which, in addition to epic battles, also feature an important aspect of single-player games: a storyline to follow. By contrast, Peerlesses have a backstory to be sure but not a storyline to follow unless you count the entrance quests themselves, and nothing about making the keys non-timered particularly impacts someone's ability to RP those quests.
By contrast, the ML Peerlesses are, at this point, something more akin to the Doom Gauntlet or an Ilshenar Champ Spawn. That is to say they are normal high-end PvM done for fun, challenge, and loot, rather than an epic endgame battle.
-Galen's player