Hello Devs,
I wanted to provide some constructive feedback.
People generally like things that make sense.
Sometimes people can feel cheated when things don't make sense or things don't go as they expect.
Many things about UO don't make sense, ESPECIALLY to new players.
Some examples:
There is an item property for "Cannot Be Repaired".
But there are now items that have a hidden "Cannot Be Repaired" property. Why?
Example: Items with durability transmogrified to items without durability cannot be repaired, but they are not labeled "Cannot Be Repaired".
There is an item property for "Brittle" (durability cannot be restored with powder of fortification).
But there are items that have a hidden "Brittle" property. Why?
Example: All bracelets and rings cannot have powder of fortification applied, but are not labeled "Brittle".
There is an item property for "Self Repair".
But some items have hidden "Self Repair". Why?
Example: Hawkwind's Robe, Cameos. Hawkwind's Robe can be transmogrified to a hooded robe without durability and it does not need to be repaired, but it is not labeled with "Self Repair".
None of the above makes sense. It doesn't make sense to veteran players and it ESPECIALLY doesn't make sense to new players.
Simply labeling items accurately would help a lot. Making this game easier to understand for new players would help a lot.
Many people have spent gold and real money on items that were ultimately not what they expected because they were not labeled properly or not informed they would have these hidden properties (example: transmogrified items becoming not repairable).
Thank you for your time.
I wanted to provide some constructive feedback.
People generally like things that make sense.
Sometimes people can feel cheated when things don't make sense or things don't go as they expect.
Many things about UO don't make sense, ESPECIALLY to new players.
Some examples:
There is an item property for "Cannot Be Repaired".
But there are now items that have a hidden "Cannot Be Repaired" property. Why?
Example: Items with durability transmogrified to items without durability cannot be repaired, but they are not labeled "Cannot Be Repaired".
There is an item property for "Brittle" (durability cannot be restored with powder of fortification).
But there are items that have a hidden "Brittle" property. Why?
Example: All bracelets and rings cannot have powder of fortification applied, but are not labeled "Brittle".
There is an item property for "Self Repair".
But some items have hidden "Self Repair". Why?
Example: Hawkwind's Robe, Cameos. Hawkwind's Robe can be transmogrified to a hooded robe without durability and it does not need to be repaired, but it is not labeled with "Self Repair".
None of the above makes sense. It doesn't make sense to veteran players and it ESPECIALLY doesn't make sense to new players.
Simply labeling items accurately would help a lot. Making this game easier to understand for new players would help a lot.
Many people have spent gold and real money on items that were ultimately not what they expected because they were not labeled properly or not informed they would have these hidden properties (example: transmogrified items becoming not repairable).
Thank you for your time.