More connection between the different battle skills so they work together more and gives more importance to what skill you choose as your 2ndary.
IE if you choose fire magic and staff have a buff that gives your staff skills fire damage, hammer/mentalism gives a buff to electricity damage, Druid/archery gives you another poison arrow attack to use.... etc etc
Right now if you choose fire magic as your main skill chances are you would just get gear that boosts your fire magic skills. If you choose to be fire/druid or fire/mentalism it would have little difference between the two other then the name of healing spell you occasionally use. But if you gave fire/druid a buff that changes all cold damage to poison, and fire/mentalism a buff that changed cold to electricity, and any gear that would boost cold damage also boosts poison/electricity damage, you could potentially have 2 completly different elemental users based on what their 2ndary is. This would also make the 2ndary's skills more practical to use since the fire magic gear would then also boost the poison skills of the druid and the electricity skills of mentalism.
It Would be nice to get at least 2-3 bonus skills that relates to the combo you choose. (LOTS of skill combos in the game already I know but even if you start off with 1 buff that ties the skills together for now just to get it into the game and expand on it later)
You could make these skills purchasable from a related NPC and have a minimal skill level of both battle skills to learn the skill, similar to how battle chemistry skills work
IE if you choose fire magic and staff have a buff that gives your staff skills fire damage, hammer/mentalism gives a buff to electricity damage, Druid/archery gives you another poison arrow attack to use.... etc etc
Right now if you choose fire magic as your main skill chances are you would just get gear that boosts your fire magic skills. If you choose to be fire/druid or fire/mentalism it would have little difference between the two other then the name of healing spell you occasionally use. But if you gave fire/druid a buff that changes all cold damage to poison, and fire/mentalism a buff that changed cold to electricity, and any gear that would boost cold damage also boosts poison/electricity damage, you could potentially have 2 completly different elemental users based on what their 2ndary is. This would also make the 2ndary's skills more practical to use since the fire magic gear would then also boost the poison skills of the druid and the electricity skills of mentalism.
It Would be nice to get at least 2-3 bonus skills that relates to the combo you choose. (LOTS of skill combos in the game already I know but even if you start off with 1 buff that ties the skills together for now just to get it into the game and expand on it later)
You could make these skills purchasable from a related NPC and have a minimal skill level of both battle skills to learn the skill, similar to how battle chemistry skills work
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