its not a new idea and i think i sow it in some games in the past.
idea:
crafting an item will be based on a mini game,
when one wants to craft an item he will have to put the needed items + chose a basic buff that he want for the equipment from the green list, after that he will play a mini game, the score of the mini game will be how good he created the equipment , this will make crafting a skill and not grind grind grind your items till you hit yellow.
basic score of the game will get you an item with the basic buffs and level you asked for, higher scores will get you more buff + stronger buffs, every crafting skill will have a different mini game, so someone that is very skilled at one game is likely less skilled in anther game.
my opinion:
pros: this will make crafting an armor a long time thing not just: "just let me click, here done" thing .
if your skilled at you craft you can create the items you want and not grind items until you get it,
almost no one will be high level in all craft skills.
items looted and items crafted will have a good balance ( creating a very high level item will be like soloing the green dungeon on a bad day)
cons:
not every one like mini games
idea:
crafting an item will be based on a mini game,
when one wants to craft an item he will have to put the needed items + chose a basic buff that he want for the equipment from the green list, after that he will play a mini game, the score of the mini game will be how good he created the equipment , this will make crafting a skill and not grind grind grind your items till you hit yellow.
basic score of the game will get you an item with the basic buffs and level you asked for, higher scores will get you more buff + stronger buffs, every crafting skill will have a different mini game, so someone that is very skilled at one game is likely less skilled in anther game.
my opinion:
pros: this will make crafting an armor a long time thing not just: "just let me click, here done" thing .
if your skilled at you craft you can create the items you want and not grind items until you get it,
almost no one will be high level in all craft skills.
items looted and items crafted will have a good balance ( creating a very high level item will be like soloing the green dungeon on a bad day)
cons:
not every one like mini games