Now that we have 3rd party cheat detection, it is time for the next step, checksums for client files. This is a repost of something I posted earlier today.
Discuss.
Most online games released in the past five years have some kind of integrity check for client files that has to be passed before the client will be allowed to connect to an official server. It's time for UO to have the same thing, for both clients.There are other forms of cheats that affect movement that do have a real measurable in game affect, and those are the art hacks that most of the real cheaters don't want anyone talking about - the art hacks that allow players to run through objects that would normally block their movement, or allow them to target spells on tiles that they would normally be unable to target them on, as well as providing many other unfair advantages.
So I'll just repeat another thing I've posted before. We have third party cheat detection. Terrific and well done, continue to develop, refine and improve on it. But now we need checksums for client files that are not intended to be modified. That's the next step.
Discuss.