N
Nastia Cross
Guest
Has anyone figured out yet how to get a steady supply of relic fragments? And no, I don't want to buy and burn val hammers hehe.
Consider: Making exceptional weapons, with bronze hammers.
...
Add in 150% if made from Dull Copper (or Shadow Iron, if damage spread is currently counted as a property for unraveling), and you get 435%-580% (!), and a lot of essence and relics.
Doesn't work...Burned bronze hammer with shadow iron and got zero relic fragments.Consider: Making exceptional weapons, with bronze hammers.
Automatically get one property (DI at 70 to 80% intensity, or mage armor, which is 100%), plus 3 more runic properties. Consider also that there is the ML recipe "Diseased Machete" which would factor in an additional 50% intensity for 25% Hit Poison Area, and only takes one Blight (like there's much call for blight, except for a couple specific items, including those snake handler gloves - "Draconi commands you to take up the Silver Serpent!!!".
So, that could be
3 Properties at 55% to 100% intensity (and many of them automatically counting as 100%)
DI at 70 - 80% intensity (35%-40%)
Hit Poison area 25% for 50% intensity
= 285% to 430% intensity.
Add in 150% if made from Dull Copper (or Shadow Iron, if damage spread is currently counted as a property for unraveling), and you get 435%-580% (!), and a lot of essence and relics.
I did a hammer with all DC and blight making those other thingies and got zippo. But I do not have arms lore (never bothered getting it, I don't usually craft weapons or armor for use). So I don't know if that would make a diff or not?That's why I said "IF" on the shadow iron. Some indications were made that elemental damages weren't counted into the unravel properties for non-iron items. Did you try DC?
I understood the racial imbuing bonus has nothing to do with unraveling items, that is you would get the same resource from unraveling whatever your race. Rather, gargoyles get a bonus to success while imbuing items....
If I remember right, gargoyles are also getting an unravelling bonus. This could be the difference between getting a fragment or not....
as far as I have been able to tell you are correct I seem to get the same mats no matter who ids it and unravels ! the thing that may make a diff is the forge have not tested this much for unravel!I understood the racial imbuing bonus has nothing to do with unraveling items, that is you would get the same resource from unraveling whatever your race. Rather, gargoyles get a bonus to success while imbuing items.
Is this not correct?
Being a Gargoyle does have an effect at what in gredient is yielded from unraveling. I tested out the various major and minor artifacts, see here for the results:as far as I have been able to tell you are correct I seem to get the same mats no matter who ids it and unravels ! the thing that may make a diff is the forge have not tested this much for unravel!I understood the racial imbuing bonus has nothing to do with unraveling items, that is you would get the same resource from unraveling whatever your race. Rather, gargoyles get a bonus to success while imbuing items.
Is this not correct?
the exception of course is if you are over 50 or 95.1 then you can get essence or relics
didnt notice the gargoyle part do you have a idea how much more the gargoyle gets ? I am wondering about regular items it could be that is why i am getting frags at lower than 451 with my gargoyle!Being a Gargoyle does have an effect at what in gredient is yielded from unraveling. I tested out the various major and minor artifacts, see here for the results:
http://vboards.stratics.com/showthread.php?t=158985
FYI: this is the same link earlier in this thread.
Stayin Alive,
BG
I did not record the quantity of ingredients (though I don't recall ever getting multiple relic fragments for a single item).didnt notice the gargoyle part do you have a idea how much more the gargoyle gets ? I am wondering about regular items it could be that is why i am getting frags at lower than 451 with my gargoyle!
Does this mean you also get a bonus from the Queens forge, better chance to get a relic versus ee?Being a Gargoyle does have an effect at what in gredient is yielded from unraveling. I tested out the various major and minor artifacts, see here for the results:
http://vboards.stratics.com/showthread.php?t=158985
FYI: this is the same link earlier in this thread.
Stayin Alive,
BG
I don't know. I tested at the same soulforge, the public one just outside the NPC shops in the Gargoyle City. Someone would have to repeat the test at the Queen's forge and post their results.Does this mean you also get a bonus from the Queens forge, better chance to get a relic versus ee?
On Baja with those numbers its not worth it to burn a Gold hammer. They run about 4mil on baja and relic fragements can be found for 200k/ea.Only thing I do is, make exp leafblades of ease with gold hammers (Iron of course bc all metal gives no bonuses, i did tests, and just a waste.) I have the spare gems && UBWS weight is 150% && these usually yield about 8-13 relics per runic.
So...
3 Mill per runic..
8-13 relics..
375k per relic (if 8 are received)
230.7k per relic (if 13 are received)
Gargoyles have a better chance of enhancing items with special materials than humans. For weapons Valorite and Verite add 60% intensity as long as the weapon doesn't already have an elemental damage property.Has anyone figured out yet how to get a steady supply of relic fragments? And no, I don't want to buy and burn val hammers hehe.
I got a bonus for using the public forge versus the one in my house. I unraveled legs of stablilty at my house and got an EE, but got relics from the rest at the public forge.I don't know. I tested at the same soulforge, the public one just outside the NPC shops in the Gargoyle City. Someone would have to repeat the test at the Queen's forge and post their results.Does this mean you also get a bonus from the Queens forge, better chance to get a relic versus ee?
Stayin Alive,
BG
Well I made 35 exceptional diseased machetes out of iron using a bronze hammer. But they have 5 properties already so I cannot "add another cheap imbue property".No, what it is, is that they based the intensities on the unravel on the max intensities for properties from the AoS conversion (or effectively it takes 200% durability inc to get to 100 for the equation), so that the durability increases are counting half-normal, if at all, based on further tests (sneaky, devs). DI's not counting if crafted either.
Might be more expensive, but can someone test the following:
1. Make diseased machetes out of iron, exceptional (for the higher imbue cap), with a bronze hammer.
2. Imbue the DI to higher than 40%, and add another cheap imbue property as high as you can.
3.a. IF the total ends up over 451%, unravel at the Ter Mur forges.
3.b. Otherwise (or, maybe even if over 451%) THEN enhance the results with shadow iron (you'll break a few, but weapons typically enhance easier than armor of any type).
4. Then unravel those that survive the enhancing.
It's a bit expensive unless you're able to get everything yourself, but I can get roughly 50% relic fragments by crafting leafblade of ease, true radiant scim (I think? the one with nightsight), butcher's war cleaver or silver etched mace using a bronze or better hammer and gold ingots. - gold giving lower requirements and luck. Higher return with a better hammer of course. I did them with an ASH in my hand to ensure except.
On scant vendors, yes - but when you open a bag with 50+ jewels in it, you can appreciate a GM skill that never fails!Why'd you bother to GM it though? I do the same thing with 50ish item id, it just takes a little longer with the fails to see if something is worth buying or not.