I'm sorry, but that just doesn't make any sense to me. On the example you posted, it shows Energy Damage as 100% and the Damage Increase as -40%. It also shows a SSI of 20%, and since you have to be holding this thing, the SSI applies to IT. So we're back to the beginning. What good does it have for a "weapon" to have a NEGATIVE damage modifier?I'm assuming it would be -40 on a physical attack if you would hit somebody/something with it. Not on the spell damage
Staff of Resonance
Artifact Rarity 5
Gargoyles Only
Energy Resonance 20%
Mage Weapon -10 Skill
Hit Harm 50%
Spell Channeling
Defense Chance Increase 10%
Lower Mana Cost 5%
Swing Speed Increase 20%
Damage Increase -40%
Energy Damage 100%
Weapon Damage 11 - 14
Weapon Speed 2.25s
I'm sorry, but that just doesn't make any sense to me. On the example you posted, it shows Energy Damage as 100% and the Damage Increase as -40%. It also shows a SSI of 20%, and since you have to be holding this thing, the SSI applies to IT. So we're back to the beginning. What good does it have for a "weapon" to have a NEGATIVE damage modifier?I'm assuming it would be -40 on a physical attack if you would hit somebody/something with it. Not on the spell damage
Staff of Resonance
Artifact Rarity 5
Gargoyles Only
Energy Resonance 20%
Mage Weapon -10 Skill
Hit Harm 50%
Spell Channeling
Defense Chance Increase 10%
Lower Mana Cost 5%
Swing Speed Increase 20%
Damage Increase -40%
Energy Damage 100%
Weapon Damage 11 - 14
Weapon Speed 2.25s
This is know way an attack or trying to argue just wondering how much DI would it take to get it up to 50%di and how many and what items would you use ?It has all good stuff besides the -40 damage and the -10 magery. The magery can be woked around with wearing an item with +10 magery. The Damage increase can be worked with wearing items higher then the -40 damage increase.
So I am a mage with this wep. Its a spell channeling wep and has lmc, ssi, dci, hit spell 50% plus spamming spells as a mage. Pretty good wep imo in close quater battles. Just like spamming small spells on top of a player and hitting them with the wep, and has Energy Resonance 20% (It provides a chance to resist spell-casting interruption if the Damage Types damage type received is the same type as the resonance )while harm is going off 50% chance on each hit.
I wouldnt use it but another player may. You asked I gave an answer plus an example. Yo can always ask a dev. Things can be worked around even with a negative to it.
I dont know if I could even if I wanted to lol. Its not my style of wep or would fit my playstyle on a character. Not sure if people still play with the staff of magi anymore on their characters let alone this.This is know way an attack or trying to argue just wondering how much DI would it take to get it up to 50%di and how many and what items would you use ?
Ohh and even if it had 50%DI and 0- mage weapon I don't feel I would ever use it
Any 2 Handed weapon, especially without any SSI, is dead to me as a mage for a serious weapon.I dont know if I could even if I wanted to lol. Its not my style of wep or would fit my playstyle on a character. Not sure if people still play with the staff of magi anymore on their characters let alone this.
It may fit somebody elses playstyle so I would leave that up to them to figure that out![]()
Ok, I guess I get what you're saying, but now I'm even more confused than ever as to what "overall" good this thing does. By the time you use "other" items to negate the MINUS 40 DI, it sorta makes the whole point of it's "other" properties worthless.Zosimus said:Staff of Resonance
Artifact Rarity 5
Gargoyles Only
Energy Resonance 20%
Mage Weapon -10 Skill
Hit Harm 50%
Spell Channeling
Defense Chance Increase 10%
Lower Mana Cost 5%
Swing Speed Increase 20%
Damage Increase -40%
Energy Damage 100%
Weapon Damage 11 - 14
Weapon Speed 2.25s
I paid 450k for mine, thankfully.And these things are selling like hotcakes on a lot of shards... Which seems to make them popular, I just am ignorant of who is using them and for WHAT?
So I'd love for one of you who has purchased one of these for millions, to weigh in here and tell us how you combine it to become an assett...
I think I'd be "playing the character wrong" if I had one of these in my hand INSTEAD of a spellbook with properties that could help me a LOT more than one of these things does...Using a necro or mystic mage, I like the weapon.
The whole point of a mage weapon (property) is so that you don't have to have the weapon skill.
The -40 DI doesnt really mean anything since most casters are not trying to do damage using their weapon.
Also if you're using a mage weapon and not weapon skill, you aren't going to be able to use the specials anyway.
20% Chance to continue casting if you're hit by a particular damage type comes in handy.
Its not something you rely on but a 1/5 chance that you continue casting when you would have otherwise been interrupted is a nice bonus.
Dont much find use for this unless its physical, (or maybe poison).
Basically if you're bothered by -40% DI, you're playing the character wrong.
Using a necro or mystic mage, I like the weapon.
The whole point of a mage weapon (property) is so that you don't have to have the weapon skill.