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Spell Plague (PvP based)

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
I think the Spell Plague atm is too strong, compared to other spells around there.

1. it blocks the enhanced apple which otherwise is removing all debuffs of your character

2. it makes high damage equal which damage and from what you get it also if you have 120 magic resists

3. it can be recasted immediately

dont understand me wrong, i dont want to cry, but this spell is like pain strike at the beginning of AoS, it is simply too strong and too easy to handle.

I dont know if point one is only a bug, it would help if only this would get fixed.
 
I

IRS

Guest
Its already a spell that takes about as much time as an explosion to cast, any 1v1 fighting and you rarely see it cast. Dreadmares , Hyrus, archers, now those are strong.. please dont ask for mages to get nerfed anymore than they are, still the only template that cant heal or give out damage on the run, isnt that enough.
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
No the mages shouldnt be nerfed you are right but a mystic is no mage. Mages should be a bit stronger, but only to call him or her a mage because he uses one spell is poor!
 
Y

Yalp

Guest
Well let's not forget the ying to your yang. Spell plague is chaos damage, and has just as much chance hitting your strongest resist as your weakest. It last for 8 seconds, and hits 3 times, with minimizing returns. If you use an apple, cleansing wind or remove curse during any time of the process, its removed. Its a long casting spell, and is affected by mysticism and focus skills of the caster.

Yes enchanted apples do remove the spell.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I think the Spell Plague atm is too strong, compared to other spells around there.

1. it blocks the enhanced apple which otherwise is removing all debuffs of your character
Spell plague is removable with an apple...you are citing bad information.

2. it makes high damage equal which damage and from what you get it also if you have 120 magic resists
The damage is based on the timing of other hits/spells...if you keep the person from hitting/casting the damage is negligible. I suggest you try a new tactic, or perhaps a new template.

3. it can be recasted immediately
If you consider the casting time of a flamestrike to be immediate, then I guess you are correct. rolleyes:

dont understand me wrong, i dont want to cry, but this spell is like pain strike at the beginning of AoS, it is simply too strong and too easy to handle.
Again, I suggest you try a new template or perhaps you can learn to play one yourself? The spell has undergone 3 changes so far that I know of, and it seems to me you would just prefer the spell is made utterly useless.

I dont know if point one is only a bug, it would help if only this would get fixed.
Point one is invalid, apples work fine with the spell.
 

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
It has always been easy to spot anything overpowered in UO, just look around and when you see 50% of the shard using it, it must be good!

Greater Dragons...Dreadmares...Bokuto...the list could go on and on.

IMHO a dexxer should have the ability to to do more the 35 point of damage without specials. Make it like SP, give the weapon a low SS, it seems that people say because it has a long casting time that SP is just fine, ok then when I hit you with a war hammer, which takes forever to swing...let me hit you for 60++.

But that will not happen as all weapons are capped at 35, silly really...if you are a maxxed out dexxer with 120 in weapon, tactics, anatomy and have high strength you should have a chance to hit for 60+, two handed weapons only.

I feel the game has been ruined because we all have it down to the last HP, when to cast heal/pot/run, that is why dismount is so used.

Remember back to the days of the huge hit, mages stood their ground casting e bolts only to get hit for 80 points...lights out! Ahh the gold old days.

I understand that we will never go back to that but as SP has given the mages a new toy...give dexxers a new toy like two handed weapons, make them big hitters again, please!
 
W

weezer

Guest
I always tend to laugh when someone begs for a change to a spell that does damage and takes a long time to cast. UO finally does some things to give spell casters a boost and people can't handle it. Adapt. As a spell caster that is what i have been doing for years (especially in the age of archer/age of tamer periods).

This reminds me of a long time ago (way before aos) when someone told me that casting explosion, flamestrike, ebolt was unfair. I just told them to not let me cast all of it.

I think the same could be said here or just us an apple if it was precasted.
 
B

Busters

Guest
Most of the time anymore you see this spell casted by a dexer rather then a mage. I have seen more ninja mystics/ archer mystics/ swords bush mystics, then i have a mystic mage. It is something that can be used by all, so really there is no need to complain about it. If anything you should complain about a template that uses it rather then the spell itself.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Point one is invalid, apples work fine with the spell.
Actually apples won't remove a spell plague if it's a stacked spell plague. Which happens a lot more then you think since it's the flavor of the month template and any one that has that spell spams it.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Most of the time anymore you see this spell casted by a dexer rather then a mage. I have seen more ninja mystics/ archer mystics/ swords bush mystics, then i have a mystic mage. It is something that can be used by all, so really there is no need to complain about it. If anything you should complain about a template that uses it rather then the spell itself.
Yeah that seems weird that the additional is triggered by any sort of melee damage at all since the name of it's SPELL plague. Seems like it should be a magic damage only thing. IMO the spell plague should only trigger extra damage for the caster of the spell much like blood oath only reflects damage from its original caster. The damage from the spell shouldn't be changed at all. The way it triggers the additional damage should be... because it's obviously being abused.
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
If a mage is bled he can't cast plague. If a mage is disarmed it's VERY unlikely he can cast plague. Is there a delay on bleed or disarm? NO, you can spam it all you want.

P.S. I'm sure undies will appreciate this post. :p
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
If a mage is bled he can't cast plague. If a mage is disarmed it's VERY unlikely he can cast plague. Is there a delay on bleed or disarm? NO, you can spam it all you want.

P.S. I'm sure undies will appreciate this post. :p
Disarm's something that needs to be dealt with also(or rather the calculation for your defense), but will most likely NEVER happen. Much like a lot of necessary fixes this game needs.
 

Dubar

Journeyman
Stratics Veteran
Stratics Legend
Spell plague is removable with an apple...you are citing bad information.

I think he meant if you were plagued and corpse skinned and ate an apple, it would only remove the plague and not the corpse.

compared to if you were strangled and corpsed and the apple would remove both
 
C

chuckoatl

Guest
I think he meant if you were plagued and corpse skinned and ate an apple, it would only remove the plague and not the corpse.

compared to if you were strangled and corpsed and the apple would remove both
I think its a bug, apples should remove all curses.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Cleansing isnt on a timer.

Cleansing can be used by others as an Xheal.
My point was that cleansing winds doesn't work properly. Second, who cares if apples are or not on a timer...if you cannot heal through a spell plague, you need to try a new strategy.
 
V

Vaelix

Guest
My Spell Plagues are generally followed by a 50+ Damage Nerve Strike, and an Instant Trigger for 40. (Obviously with SP Procs)

Not many people can "Heal Though A Spell Plague New Strategy Fun Time" The combos when casted right.
 
S

Splup

Guest
It has always been easy to spot anything overpowered in UO, just look around and when you see 50% of the shard using it, it must be good!

Greater Dragons...Dreadmares...Bokuto...the list could go on and on.

IMHO a dexxer should have the ability to to do more the 35 point of damage without specials. Make it like SP, give the weapon a low SS, it seems that people say because it has a long casting time that SP is just fine, ok then when I hit you with a war hammer, which takes forever to swing...let me hit you for 60++.

But that will not happen as all weapons are capped at 35, silly really...if you are a maxxed out dexxer with 120 in weapon, tactics, anatomy and have high strength you should have a chance to hit for 60+, two handed weapons only.

give dexxers a new toy like two handed weapons, make them big hitters again, please!
Armor ingore is capped to 35 point damage, not normal hits. Axers with ornate axes and crushing blow can do lot more then 35 damage per hit, especially if the guy is cursed and axer is using conc weapon.
 
S

Splup

Guest
My Spell Plagues are generally followed by a 50+ Damage Nerve Strike, and an Instant Trigger for 40. (Obviously with SP Procs)

Not many people can "Heal Though A Spell Plague New Strategy Fun Time" The combos when casted right.
50+ damage nerve strike? Well in that case I would ask nerf for Nerve strike and trigger, not spell plague tbh... Thou why doensn't my 120/120 mystic do 40 damage with trigger bombard?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
My Spell Plagues are generally followed by a 50+ Damage Nerve Strike, and an Instant Trigger for 40. (Obviously with SP Procs)

Not many people can "Heal Though A Spell Plague New Strategy Fun Time" The combos when casted right.
50+ damage nerve strike? Well in that case I would ask nerf for Nerve strike and trigger, not spell plague tbh... Thou why doensn't my 120/120 mystic do 40 damage with trigger bombard?
Some people type faster than they can think. The end result is usually a mix between *WTF* and *???*...or just *WTF???* :lol:
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
As Dubar already pointed out, the guy probably meant if you were cursed or corpsed along with spell plague you only lose the plague with your apple. Just a tad too overpowered in that regard. Chuck is probably right that it is an unintended bug.

Puni is correct imo that when someone plagues, it should only be their damage that affects it, not every Tom, ****, and Harry mini-spelling you away. Chuck will disagree with this point because he's one of the plaguers in his group action.

You ever notice the people that cry loudest about disarms are generally mage weapon users? You guys already have a FREE melee skill added to your 720 point template. What more do you want? Put down your FREE 140 point planeswords and invest "real" skill points into your template with anatomy or wrestling, or better yet, just stop crying about it.

One more thing about mystics (and btw I have 3 mystics). Protection + cleansing winds is the biggest problem with this template imo. Any crappy mage can use protection + winds and rarely die in a 1v1 to any dexxer (as long as they're not a complete idiot and don't run when they hear a deathstrike). Protection + stone form + cleansing winds...forget about it.
 
V

Vaelix

Guest
50+ damage nerve strike? Well in that case I would ask nerf for Nerve strike and trigger, not spell plague tbh... Thou why doensn't my 120/120 mystic do 40 damage with trigger bombard?
25 Damage on the Trigger
15 On the SP Proc It causes

10 On the Bok Hit
10 On the harm proc
15 On the Nerve Strike
15 On the SP Proc
 
V

Vaelix

Guest
Some people type faster than they can think. The end result is usually a mix between *WTF* and *???*...or just *WTF???* :lol:
50+ damage nerve strike? Well in that case I would ask nerf for Nerve strike and trigger, not spell plague tbh... Thou why doensn't my 120/120 mystic do 40 damage with trigger bombard?
25 Damage on the Trigger
15 On the SP Proc It causes

10 On the Bok Hit
10 On the harm proc
15 On the Nerve Strike
15 On the SP Proc
I know Right!

:lol:
 
S

Splup

Guest
Some people type faster than they can think. The end result is usually a mix between *WTF* and *???*...or just *WTF???* :lol:
50+ damage nerve strike? Well in that case I would ask nerf for Nerve strike and trigger, not spell plague tbh... Thou why doensn't my 120/120 mystic do 40 damage with trigger bombard?
25 Damage on the Trigger
15 On the SP Proc It causes

10 On the Bok Hit
10 On the harm proc
15 On the Nerve Strike
15 On the SP Proc
I know Right!

:lol:
Saying that I was just testing if You know it right isn't saving me here right? rolleyes:
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
Spell Plague is removed by an enahced apple, but no the other curses you have at this time.

For example you got a curse and then a spell plague and use an enhanced apple you remove the plague but not the curse.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
One more thing about mystics (and btw I have 3 mystics). Protection + cleansing winds is the biggest problem with this template imo. Any crappy mage can use protection + winds and rarely die in a 1v1 to any dexxer (as long as they're not a complete idiot and don't run when they hear a deathstrike). Protection + stone form + cleansing winds...forget about it.
Cleansing winds took out what skill was needed on both ends (Receiver and caster) to cross heal effectively. Now anyone and there mom can x heal effectively with out really knowing that you normally need to wait to cure before healing, apple for mortals etc. You just cast one spell and oh look full life... it's dragging the game down pvp quality wise.
 
C

chuckoatl

Guest
Cleansing winds took out what skill was needed on both ends (Receiver and caster) to cross heal effectively. Now anyone and there mom can x heal effectively with out really knowing that you normally need to wait to cure before healing, apple for mortals etc. You just cast one spell and oh look full life... it's dragging the game down pvp quality wise.
You still have to watch for mortals, since that is all that CW removes. I don't see how it drags down PvP, the more people doing it, the better it is.
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
You still have to watch for mortals, since that is all that CW removes. I don't see how it drags down PvP, the more people doing it, the better it is.
LOL

You have to watch for the mortals? Stop it.

Guildie mortaled.
Chuck cleanses.
Then Chuck cleanses again.

Think that about covers it.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
LOL

You have to watch for the mortals? Stop it.

Guildie mortaled.
Chuck cleanses.
Then Chuck cleanses again.

Think that about covers it.
Or the way things are now... Chuck, ****, and Scott all cleansing winds the whole party's full life.... it's pathetic.
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
LOL

You have to watch for the mortals? Stop it.

Guildie mortaled.
Chuck cleanses.
Then Chuck cleanses again.

Think that about covers it.
Yep another thing which is really too strong at the moment!

If this okay, my question is why are faction aids have a timer doing the same and heal not soo much?
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
It takes two skills to pull of a spell plague, what would you rather mages do, all take up animal lore and taming instead of focus and mystic?
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
It takes two skills to pull of a spell plague, what would you rather mages do, all take up animal lore and taming instead of focus and mystic?
I'd like that if they have a pet flag timer to prevent auto stabling pets to have no need for vet skill on there character.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
25 Damage on the Trigger
15 On the SP Proc It causes

10 On the Bok Hit
10 On the harm proc
15 On the Nerve Strike
15 On the SP Proc
more like
8-14
8-14
15-25
10-15

totaling 41-68 damage for what... 12-15 mana? lol seems a bit lop sided, and that's not counting the individual damages causing more then one trigger... add another 30-45 damage in there for max damage.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
As Dubar already pointed out, the guy probably meant if you were cursed or corpsed along with spell plague you only lose the plague with your apple. Just a tad too overpowered in that regard. Chuck is probably right that it is an unintended bug.
As stated, apples are not the only thing affected. If you use cleansing winds it doesn't always remove all debuffs. Known fact.

You ever notice the people that cry loudest about disarms are generally mage weapon users? You guys already have a FREE melee skill added to your 720 point template. What more do you want? Put down your FREE 140 point planeswords and invest "real" skill points into your template with anatomy or wrestling, or better yet, just stop crying about it.
Have you ever seen a mage with two weapon skills? Didn't think so. Mage weapons were brought into being to allow mages a CHANCE to compete with non mage classes. Unlike dexxers...mages require more actual skill points to function properly. (mystic mage...mage, med, focus, mystic...480 points...dexxer: 120 wep skill, 90 tact

One more thing about mystics (and btw I have 3 mystics). Protection + cleansing winds is the biggest problem with this template imo. Any crappy mage can use protection + winds and rarely die in a 1v1 to any dexxer (as long as they're not a complete idiot and don't run when they hear a deathstrike). Protection + stone form + cleansing winds...forget about it.
You know, if people like yourself didn't spend so much time disarming...less people would use pro from the get go. Don't like it? Take up mystic and focus yourself. :)
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Have you ever seen a mage with two weapon skills? Didn't think so. Mage weapons were brought into being to allow mages a CHANCE to compete with non mage classes. Unlike dexxers...mages require more actual skill points to function properly. (mystic mage...mage, med, focus, mystic...480 points...dexxer: 120 wep skill, 90 tact
You forgot healing/anatomy... or just chiv minimum, but a useful dexer would have healing for resing purposes so tack on at least another 200 skill points to your silly class functioning calculation.
 
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