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Spell Plague: Is it overpowered or not? *A Poll*

Do you think spell plague is overpowered? And what template do you primarily play??

  • Yes; Spell Plague Is Overpowered. I primarily play a mage.

    Votes: 18 22.5%
  • Yes; Spell Plague Is Overpowered. I primarily play a dexxer/archer.

    Votes: 4 5.0%
  • Yes; Spell Plague Is Overpowered. I play both mages && dexxers/archers.

    Votes: 11 13.8%
  • No; Spell Plague Is NOT Overpowered. I primarily play a mage.

    Votes: 11 13.8%
  • No; Spell Plague Is NOT Overpowered. I primarily play a dexxer/archer.

    Votes: 4 5.0%
  • No; Spell Plague Is NOT Overpowered. I play both mages && dexxers/archers.

    Votes: 32 40.0%

  • Total voters
    80

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Mage - I'll fight any of your mages and show you just how OP spell plague is. Also, please don't insult me by acting like I don't know what I'm talking about. I've played every mage template there is. And yes, I will most likely destroy you.
Catskills or Atl...pick ur poison.
 
L

longshanks

Guest
DO NOT CAUSE A FLAME WAR.

We are trying to get the DEVs to actually look into this and let them decide based on the constructive criticism seen here. - quote lox

So much for that suggestion...


rr cowboy claims he can get 5 ticks of damage off in the alloted time of the spell. your all calling b.s.

however, i would have thought you would have wanted to witness such an exhibition of prowess. I think a public display is in order.

how bout tonite 10:00 pm est on atl wrong roof?


:popcorn:
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
DO NOT CAUSE A FLAME WAR.

We are trying to get the DEVs to actually look into this and let them decide based on the constructive criticism seen here. - quote lox

So much for that suggestion...


rr cowboy claims he can get 5 ticks of damage off in the alloted time of the spell. your all calling b.s.

however, i would have thought you would have wanted to witness such an exhibition of prowess. I think a public display is in order.

how bout tonite 10:00 pm est on atl wrong roof?




:popcorn:
I already offered up anyone a chance to see how it works...instead ppl just called BS and moved on...so have I.

Want proof of concept? Either figure it out for yourself or ask Spoony...


With regards to the OPs idea of *fixing* spell plague...the idea is laughable at best. Once you start limiting stuff we will have to revisit damage from archery, bushido, magery, and necro. The idea was to create viable templates for whatever class you play, not just for dexxers...or tamers...ect ect.

(btw...ran into an axe that did 50 per without the hitspell the other night...I don't see any complaints about that...*grins*)
 
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longshanks

Guest
Want proof of concept? Either figure it out for yourself or ask Spoony...

quote - rr


so i give u a valid place and time for an open demonstration and instead of a yes i will be there to share my knowledge with others less informed, i get the above comment.

i even offer myself up to be the target of the exhibition.

So let us bear witness to this impeccable timing that you speak of.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Want proof of concept? Either figure it out for yourself or ask Spoony...

quote - rr


so i give u a valid place and time for an open demonstration and instead of a yes i will be there to share my knowledge with others less informed, i get the above comment.

i even offer myself up to be the target of the exhibition.

So let us bear witness to this impeccable timing that you speak of.
That's because he's full of ****.

I predict that when he *does* it, he will count the initial damage SP does as one tick, and then the three (max) ticks. He will get to 4, and say "oh, well I was close".
 
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longshanks

Guest
That's because he's full of ****.

I predict that when he *does* it, he will count the initial damage SP does as one tick, and then the three (max) ticks. He will get to 4, and say "oh, well I was close".


AND THEN I'LL GET GANKED. :gee::lol::lol::lol:
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
That's because he's full of ****.

I predict that when he *does* it, he will count the initial damage SP does as one tick, and then the three (max) ticks. He will get to 4, and say "oh, well I was close".
Did I or did I not offer you a chance to see it in action? If I were full of poop I would not have offered to not only prove it to you and explain how it works. Instead of *seeing* it for yourself...you choose to talk poop and avoid.

Also no to your crap...I mentioned 5 earlier being easy to get...that means at least 4 aside from the initial plague. LRN2MATH?

Go eat sausage asshat...we are done talking.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Want proof of concept? Either figure it out for yourself or ask Spoony...

quote - rr


so i give u a valid place and time for an open demonstration and instead of a yes i will be there to share my knowledge with others less informed, i get the above comment.

i even offer myself up to be the target of the exhibition.

So let us bear witness to this impeccable timing that you speak of.
Umm...dictate the time to me that I must log in to show proof of concept? Hell no dude, I play at my leisure...not yours.

Second, I am busy during that time with other events...

Third, I offered anyone interested free reign to set up a time...all I required at that point was a PM. However, since no one bothered why should I? (two days after the fact)
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
(btw...ran into an axe that did 50 per without the hitspell the other night...I don't see any complaints about that...*grins*)
Unless you're running a well below 70's suit, i call pure bull****. Even with 150 STR/120 Tact/120 Anat/GM LJ/100% Dam Inc, the hardest hitting axe, the Ornate Axe, has a damage range of 76-85. That's before Resists are taken into consideration. With 70 in all Resists, that's lowered to 22-25. Half of what you're claiming.
 
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longshanks

Guest
Umm...dictate the time to me that I must log in to show proof of concept? Hell no dude, I play at my leisure...not yours.

Second, I am busy during that time with other events...

Third, I offered anyone interested free reign to set up a time...all I required at that point was a PM. However, since no one bothered why should I? (two days after the fact)
I'm very sorry that I dont monitor your posts quicker than 48 hours. My apologies.

I was serious about being a test char and I was serious about the time. If you have a problem with the time, please provide what is good for you and I will try to be available.

I don't understand why your first reaction to my offer was to attack it. :/
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Unless you're running a well below 70's suit, i call pure bull****. Even with 150 STR/120 Tact/120 Anat/GM LJ/100% Dam Inc, the hardest hitting axe, the Ornate Axe, has a damage range of 76-85. That's before Resists are taken into consideration. With 70 in all Resists, that's lowered to 22-25. Half of what you're claiming.
Nope...all 70s corpse proof suit...vs. necro dexxer using corpse skin...51 dmg without a hit spell from his ornate (100% poison). It made wonder...but I didn't complain about it.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I'm very sorry that I dont monitor your posts quicker than 48 hours. My apologies.

I was serious about being a test char and I was serious about the time. If you have a problem with the time, please provide what is good for you and I will try to be available.

I don't understand why your first reaction to my offer was to attack it. :/
all you would have needed do was pm me to set something up...did you?

so there is your answer to my reaction...
 
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longshanks

Guest
So at least tell us newbs that with your impeccable timing how much damage can you get off on an all 70's guy with a spell plague plus 5 ticks?

From the look of your replies an exhibition of such prowess seems to be off the table now, due to our non adherance of your PM rule, as well as the 48 hour addendum. :sad2:
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Nope...all 70s corpse proof suit...vs. necro dexxer using corpse skin...51 dmg without a hit spell from his ornate (100% poison). It made wonder...but I didn't complain about it.
I actually play two dexers like this. One is a necro archer on Chessy and one was formerly a necro lumberjack on Great Lakes.

You're full of ****. Anyone that can do basic math can use a damage calculator to figure out the damage window. Even with a crushing blow you're not hitting 51 damage if your suit is 'really' corpse proof and you're all 70's after a corpse.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
And here is your basic math.

150 STR, 120 tactics, 120 anatomy, 100 lumberjacking, 100 DI from items

Ornate damage range is 76-85

Against all 70's resists:

23-26 Normal Swing
34 -38 Crushing Blow

Against all 70 phys and all else 60's after a curse (assuming all damage is allocated to elemental resist)

30.4 - 34 Normal Swing
42 - 48 Crushing

Only if your suit has an elemental resist that falls below 60 after a corpse skin, and the axe's damage is towards that elemental resist can you exceed 50 damage without a hit spell.
 

Bombastic Fail

Certifiable
Stratics Veteran
Stratics Legend
I actually play two dexers like this. One is a necro archer on Chessy and one was formerly a necro lumberjack on Great Lakes.

You're full of ****. Anyone that can do basic math can use a damage calculator to figure out the damage window. Even with a crushing blow you're not hitting 51 damage if your suit is 'really' corpse proof and you're all 70's after a corpse.
I would have to agree with Lynk; after doing some testing myself. My guildmate has been a long time user of Axes and Lumberjacking and here are my numbers.


120 Anat/120 Tact/100 LJ/100 Damage Inc

70's in all resist


29-33 point crushings

60's in all resist
42-48 point crushings


120 Anat/120 Tact/NO LJ/100 Damage Inc

70's in all resist


26-29 point crushings

60's in all resist
37-44 point crushings



Just saying on that matter.



BUT NOW BACK TO THE REAL SUBJECT

If what you say is true about 4 to 5 ticks per 9 seconds on a spell plague; you think this is perfectly fine? A tick does anywhere between 12-25 to my understanding right?

Again; these numbers vary on being all 70's or being cursed and all 60's.

But you are saying; if you curse and spell plague someone; your magic arrows and netherbolts (which do between 5-11 damage) should have **5** ticks that go off with them between 12 & 25 points in 9 seconds?

You dont think thats over powered at all?

Lets add up what you are saying here..
**I added in the 5 random ticks since I have no clue where they would go. Feel free to correct that**

Curse
1 Second: Spell Plague (15-25 damage)
2 Second: Magic Arrow (5-11 Damage) + SP Tick (12-25)
3 Second: Nether Bolt (5-11 Damage) + SP Tick (12-25)
4 Second: Magic Arrow (5-11 Damage)
5 Second: Nether Bolt (5-11 Damage) + SP Tick (12-25)
6 Second: Magic Arrow (5-11 Damage)
7 Second: Nether Bolt (5-11 Damage) + SP Tick (12-25)
8 Second: Magic Arrow (5-11 Damage)
9 Second: Nether Bolt (5-11 Damage) + SP Tick (12-25)
Plague Wears Off

Lets add this damage up..

1 Second 15-25 (Initial Damage)
2 Second 17-36 (Damage + SP Tick)
3 Second 17-36 (Damage + SP Tick)
4 Second 5-11 (Spell Damage Only)
5 Second 17-36 (Damage + SP Tick)
6 Second 5-11 (Spell Damage Only)
7 Second 17-36 (Damage + SP Tick)
8 Second 5-11 (Spell Damage Only)
9 Second 17-36 (Damage + SP Tick)

Damage Total: 115-238

That much damage from NETHER BOLTS && MAGIC ARROWS??

That doesn't seem a LITTLE on the extreme side to you? Not overpowered at all?

**Again; Not flaming or fighting with you. I used all the information you presented me with. If you feel I messed something up; PLEASE correct it in the formula and do the math. Or tell me where I messed up and I will do the math for ya. Either way let me know.**
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
And here is your basic math.

150 STR, 120 tactics, 120 anatomy, 100 lumberjacking, 100 DI from items

Ornate damage range is 76-85

Against all 70's resists:

23-26 Normal Swing
34 -38 Crushing Blow

Against all 70 phys and all else 60's after a curse (assuming all damage is allocated to elemental resist)

30.4 - 34 Normal Swing
42 - 48 Crushing

Only if your suit has an elemental resist that falls below 60 after a corpse skin, and the axe's damage is towards that elemental resist can you exceed 50 damage without a hit spell.
Well that is two things you are unsure of now. Again, all 70s...corpse proof. I didnt think it was possible either until being on the sharp end of it.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I would have to agree with Lynk; after doing some testing myself. My guildmate has been a long time user of Axes and Lumberjacking and here are my numbers.

70's in all resist

120 Anat/120 Tact/100 LJ/100 Damage Inc


29-33 point crushings

60's in all resist
42-48 point crushings

70's in all resist

120 Anat/120 Tact/NO LJ/100 Damage Inc


26-29 point crushings

60's in all resist
37-44 point crushings



Just saying on that matter.



BUT NOW BACK TO THE REAL SUBJECT

If what you say is true about 4 to 5 ticks per 9 seconds on a spell plague; you think this is perfectly fine? A tick does anywhere between 12-25 to my understanding right?

Again; these numbers vary on being all 70's or being cursed and all 60's.

But you are saying; if you curse and spell plague someone; your magic arrows and netherbolts (which do between 5-11 damage) should have **5** ticks that go off with them between 12 & 25 points in 9 seconds?

You dont think thats over powered at all?

Lets add up what you are saying here..
(I added in the 5 random ticks since I have no clue where they would go.

Curse
1 Second: Spell Plague (15-25 damage)
2 Second: Magic Arrow (5-11 Damage) + SP Tick (12-25)
3 Second: Nether Bolt (5-11 Damage) + SP Tick (12-25)
4 Second: Magic Arrow (5-11 Damage)
5 Second: Nether Bolt (5-11 Damage) + SP Tick (12-25)
6 Second: Magic Arrow (5-11 Damage)
7 Second: Nether Bolt (5-11 Damage) + SP Tick (12-25)
8 Second: Magic Arrow (5-11 Damage)
9 Second: Nether Bolt (5-11 Damage) + SP Tick (12-25)
Plague Wears Off

Lets add this damage up..

1 Second 15-25 (Initial Damage)
2 Second 17-36 (Damage + SP Tick)
3 Second 17-36 (Damage + SP Tick)
4 Second 5-11 (Spell Damage Only)
5 Second 17-36 (Damage + SP Tick)
6 Second 5-11 (Spell Damage Only)
7 Second 17-36 (Damage + SP Tick)
8 Second 5-11 (Spell Damage Only)
9 Second 17-36 (Damage + SP Tick)

Damage Total: 115-238

That much damage from NETHER BOLTS && MAGIC ARROWS??

That does seem a LITTLE on the extreme side to you?

**Again; Not flaming or fighting with you. I used all the information you presented me with. If you feel I messed something up; PLEASE correct it in the formula and do the math. Or tell me where I messed up and I will do the math for ya. Either way let me know.**
Well, again...in order for those ticks to go off timing is essential. If a person is just spamming they have to rely on the odds to hit...which leaves them with possibly 2 or if lucky three hits. Second, it takes longer than a 1 sec to cast arrow and nether bolt (including targetting...spells going off)...so your timing has already gone out the window. Third, this spell is really no different than strangle if casted correctly...considering both DO require timing to be effective.

As far as the axe hit...I don't need to BS here...two others can attest to that. Next time I see that char in fel I will ask them to hit and see if I can get a SS for ya.
 

Bombastic Fail

Certifiable
Stratics Veteran
Stratics Legend
Well, again...in order for those ticks to go off timing is essential. If a person is just spamming they have to rely on the odds to hit...which leaves them with possibly 2 or if lucky three hits. Second, it takes longer than a 1 sec to cast arrow and nether bolt (including targetting...spells going off)...so your timing has already gone out the window. Third, this spell is really no different than strangle if casted correctly...considering both DO require timing to be effective.

As far as the axe hit...I don't need to BS here...two others can attest to that. Next time I see that char in fel I will ask them to hit and see if I can get a SS for ya.
Again though; I am confused. If the timing was 'perfect' would those numbers be correct? And if they are; you dont consider that to be a little bit high at all?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I actually play two dexers like this. One is a necro archer on Chessy and one was formerly a necro lumberjack on Great Lakes.

You're full of ****. Anyone that can do basic math can use a damage calculator to figure out the damage window. Even with a crushing blow you're not hitting 51 damage if your suit is 'really' corpse proof and you're all 70's after a corpse.
I don't care if you play that or not. I personally had no idea an ornate could still hit like that until facing one the other night on atlantic. There is no reason for me to pull anyone's leg...all I was doing is making a damage comparison.

As I said many times before in this thread and the other...you really should get a clue before you start calling people liars...especially when you have the time to post but not the time to see things for yourself.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Again though; I am confused. If the timing was 'perfect' would those numbers be correct?
No...they would not. Spamming magic arrow nether bolt is not the combo to use in order to hit the ticks. It will hit sporatically but nothing more. As far as the combo to use...not many people know it or know how to make it work. However as mentioned before, the damage output is no more severe than a good necro using strangle in combination with other spells.

Edit: consider the delay on a arrow or nether bolt...if the time to cast and hit with spell is above one sec how can one expect to hit the ticks if they are as I said *fixed* in time? Other spells must be cast in the right order in order to stack the damage in a fixed arrangement that will hit every tick. If your opponent is running away...cancel christmas...time to start over. If your opponent interrupts you...cancel christmas...time to start over.

Lets not forget also that spell plague is a 7th level spell...Keep that in mind.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Well that is two things you are unsure of now. Again, all 70s...corpse proof. I didnt think it was possible either until being on the sharp end of it.
I'm not saying that I don't think its possible, I'm saying under the circumstances you state that I know it isn't possible. Not only from doing the math, but from playing the characters as well.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I'm not saying that I don't think its possible, I'm saying under the circumstances you state that I know it isn't possible. Not only from doing the math, but from playing the characters as well.
You are more than welcome to double check the stats on my suit...I drop to 60 poison with corpse...

We will talk more if I can get a SS of the dmg next time I see the char. Until the other night I didnt think it was possible either. First time for everything I guess would be part of the point...other part being that I have no real complaints about it. Was a comparison of apples to oranges....
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
With regards to the OPs idea of *fixing* spell plague...the idea is laughable at best. Once you start limiting stuff we will have to revisit damage from archery, bushido, magery, and necro. The idea was to create viable templates for whatever class you play, not just for dexxers...or tamers...ect ect.

(
They all have been looked at damage wise. And now Mysticism Spells have to be put through the same test and adjusted accordingly.

On your 51 damage ornate axe crushing shot were you Evil Omened then struck? or was it just a flat out regular special hit? or maybe a hiryu lowered your physical resistance?

And Strangle damage is equal to SP damage? Lol that's a joke. With everyone having focus you can't keep anyone's stamina low enough to get good damage out of it.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Hmm interesting, when did they change the proc chance for spell plague ticks 100% all the time every time?

Coz if they didnt, I see many stupid comments in this thread.

And there are still newbies out there die to SP-Nether-MA combo? Amazing...
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
They all have been looked at damage wise. And now Mysticism Spells have to be put through the same test and adjusted accordingly.

On your 51 damage ornate axe crushing shot were you Evil Omened then struck? or was it just a flat out regular special hit? or maybe a hiryu lowered your physical resistance?

And Strangle damage is equal to SP damage? Lol that's a joke. With everyone having focus you can't keep anyone's stamina low enough to get good damage out of it.
You seem to think everyone has mysticism nowadays...but they don't. Second, the person attacking me did nothing special AFAIK...my resist was 60 when hit...

Yes, strangle does indeed have the same type of damage output as spell plague.
 
N

NickyDishes

Guest
To imply that players playing mages are somehow more noble and less inclined to "zerg" or use cheats is ridiculous. It may well be that those playing mages are less likely to use scripts in pvp, but that isn't because they are more noble, it's because scripts are more likely to interfere with mage spell casting than, for example, weapon specials.
i didnt say anything about that, i was talking about my personal experiences fighting dexxers.....anyway, i noticed being on a myst mage, it's way easier to kill a dexxer (whether they speed or not) because spell plague is devastating. That is what i was explaining. i wasnt implying anything....
 
Y

Yalp

Guest
I want to see the test and 5 hits. when/where? If I can't be there can someone post it to utube?
 
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