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South facing vs. East facing houses

Hunters' Moon

Grand Inquisitor
Stratics Veteran
Stratics Legend
In "ask the devs" forum,it is stated that it is impossible for houses to face any direction but south. Why is this? The sandstone patio classic house has steps facing east. Why is east facing exterior steps not an option?
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Because if they were you would need 5 to 6 spaces to the South and 5 to 6 spaces to the East to be "free" Before you could place.

And Dev's are lazy and therefore they could probably put in a code to let you "chose" east or south before using the house placement tool... and then it would "switch" to making you have the space Either South or East not both.

But they have FAR bigger fish to fry before worrying about South and East facing homes.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Because if they were you would need 5 to 6 spaces to the South and 5 to 6 spaces to the East to be "free" Before you could place.
Which would make a very large number of currently existing houses houses become 'improperly placed'.
 

Aroma

Journeyman
Stratics Veteran
Stratics Legend
Um i still dun get it. I mean all you are doing is turning a square peg to fit a square hole. Why is that so hard? Shouldn't be a free space issue.
 
G

Geoffery

Guest
It has to do with having the 'entry' stairway in the front. The single tile allowed would become a step tile and would possibly block the pathway between homes.
 
T

Trevelyan

Guest
It would be really cool to have the options of "side" steps. But before that I would like to see them have proper house bases, such as sandstone and marble.

It looks sort of stupid having a marble wall, marble steps, marble floor and roof, but the base is made of stone or something.

Though it is all irrelevant as theres something about custom houses that i've never taken to. They are all just squares with stuff on top to me.. You can't get an L-shaped custom house!
 
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Geoffery

Guest
Actually, I've built a model L shape on an 18x18 plot. The nice part about it, you can go back out in the garden plot! :)
 

Aroma

Journeyman
Stratics Veteran
Stratics Legend
So the houses are actually rectangles and not square? But i do admit they look awfully square to me. But I do still see room for the one in the abyss to have the different steps. It'd even make it more special then eh.
 
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Geoffery

Guest
Correct. No matter the actual plot size (classic plots not withstanding, they get a little funky!), there is an extra 'virtual' tile to the east and west, and five tiles behind and in front of the plot.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Because if they were you would need 5 to 6 spaces to the South and 5 to 6 spaces to the East to be "free" Before you could place.

And Dev's are lazy and therefore they could probably put in a code to let you "chose" east or south before using the house placement tool... and then it would "switch" to making you have the space Either South or East not both.

But they have FAR bigger fish to fry before worrying about South and East facing homes.
You really need to calm down on your vendetta and thinks things through, as Petra stated, a lot of houses would be improperly placed. So you want everyone else to suffer the inconvience of replacing houses? Let's not mention that the housing code is OLD, do you honestly think any of the current devs worked on the foundation code? If it's so easy as you say, let's see you do it and send it in an email to the head dev.
 

Hunters' Moon

Grand Inquisitor
Stratics Veteran
Stratics Legend
Because if they were you would need 5 to 6 spaces to the South and 5 to 6 spaces to the East to be "free" Before you could place.
Which would make a very large number of currently existing houses houses become 'improperly placed'.
I have never understood this rule. Why five tiles? The rule seems very 'artificial' to me. Kinda like having a parent telling you "because I said so".No real reasoning behind it.
 

It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
Easy make new classic houses(pre build) with steps ah... just like the sandstone.....Problem what problem? They're lazy.


was it not part of the pre-promotional crap they were trying to sell KR with.... east facing houses. I know I saw photos of some east facing houses.
 
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DarkVoid

Guest
Easy make new classic houses(pre build) with steps ah... just like the sandstone.....Problem what problem? They're lazy.


was it not part of the pre-promotional crap they were trying to sell KR with.... east facing houses. I know I saw photos of some east facing houses.
It's not as simple as that when it comes to customized plots. Since the plot in question is an 18*18 custom plot in The Abyss where players cannot normally place, the problem should be stated as "How do you upgrade an existing customizable plot in a non-placeable spot without requiring that a Game Master visit the house again?" I think they would like to do side steps but it would require two major changes to customized houses:

The first would be moving the wall of the house plot west one tile.

The second would be making all east-facing house step tiles work properly under all circumstances, allow the player to actually step onto the house from the east side, and be available to players in the house customization menu. If they did this they would have to consider designing in a whole lot of north and west facing step tiles, too, which would mean even more major hurdles for their game designers.

If they are going to revisit the customized house scenario, they should look into the following:

Making house customization recognize the current classic house plot outline as a customizable plot in it's own right, this would allow direct customization of anything from L-shapes to castles, and I think they could actually do this, if they did the implementation in a manner similar to what programmers call a bitmask.

That is to say, if a classic house tile is actually there, then yes you can customize that house tile. But if it is not there, then you cannot customize that tile. They should do this with a new option that can be toggled on/off and which shows what zones are customizable or non-customizable with a color coded scheme.

One thing they really need to visit in house customization is the placement of angled walls under roofing tiles, because unless you like truncating the end of your house with a pyramid, the result just doesnt add up to a conventional-looking house roof.

If they are going to revisit house customization, they should make it unnecessary to use goza mats and customization weirdness to make bent steps, they should allow players to directly customize these tile by tile into their house.

A major part of revisting house customization would involve Mythic tinkering with the house plot broadcast system, every time you run by someone's place, it has to be downloaded to your computer through your internet connection, and this all has to take place without causing the player excessive lag. This would be a huge nightmare in Felucca, where non-consensual player interaction happens frequently.

I think I've stated most of the reasons why they don't want to do east-facing steps. Did I leave anything out? ;)
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
I have never understood this rule. Why five tiles? The rule seems very 'artificial' to me. Kinda like having a parent telling you "because I said so".No real reasoning behind it.
So it doesn't create a wall of housing? Kinda obvious
 
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Cloak&Dagger

Guest
You really need to calm down on your vendetta and thinks things through, as Petra stated, a lot of houses would be improperly placed. So you want everyone else to suffer the inconvience of replacing houses? Let's not mention that the housing code is OLD, do you honestly think any of the current devs worked on the foundation code? If it's so easy as you say, let's see you do it and send it in an email to the head dev.
*Yup, everyone who has a complain should write the code to conteract the problem, or at least what they think is a problem. Everyone makes it sound as if it is so easy to do everything they wish for. Try to find some source code from student programmers from 1994 (around there) and then fix it using today's coding and methods, should be easy for all the people on this board right?

I have never understood this rule. Why five tiles? The rule seems very 'artificial' to me. Kinda like having a parent telling you "because I said so".No real reasoning behind it.
I guess you have not seen the areas in the game where there are towers that create a tunnel or Perhaps a castle that has three towers surrounding its entrances so there is only a 1 tile area in front of the castle to recall into so you can enter? This is more relevant in fel (well not Relevant but rather prevalent) And basically as I quoted below.

I have never understood this rule. Why five tiles? The rule seems very 'artificial' to me. Kinda like having a parent telling you "because I said so".No real reasoning behind it.
So it doesn't create a wall of housing? Kinda obvious
^^this^^
 
C

Cloak&Dagger

Guest
Well as long as someone could pass in between each house,maybe one or two tiles,then it would be just fine.
Z axis. Basically, there is only a 1 tile limitation on the east and west (I think) but on north and south there is 5, because of the z axis, plus the stairs.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Cloak‡1689293 said:
*Yup, everyone who has a complain should write the code to conteract the problem, or at least what they think is a problem. Everyone makes it sound as if it is so easy to do everything they wish for. Try to find some source code from student programmers from 1994 (around there) and then fix it using today's coding and methods, should be easy for all the people on this board right?
The point was, the person I was replying to made it sound like it would just be a fix that would take a week tops, aka, be easy.
 

It Lives

Slightly Crazed
Stratics Veteran
Stratics Legend
It's not as simple as that when it comes to customized plots. Since the plot in question is an 18*18 custom plot in The Abyss where players cannot normally place, the problem should be stated as "How do you upgrade an existing customizable plot in a non-placeable spot without requiring that a Game Master visit the house again?" I think they would like to do side steps but it would require two major changes to customized houses: ;)


No one is asking for things overnight, nor did I say anything about custom housing.

Yes I believe custom housing would be hard to do given the current placement rules.

I do think making new pre-designed(cookie cutter) homes would not be too difficult to add, and at the same time make alot of people happy. Is It game breaking? No, but as I said it would make alot of players happy.

It is time to clean up housing.
1. Completing tile sets.
2. Matching foundations and stairs for all the different sets we have now.
3. Making a directional deco tool for right and left axis.
4. New homes( East facing).
5. Get rid of unpaid return to brit homes.
6. Get rid of or give us the ability to remove static items that block housing after an Idoc (STEW).

I am sure I could find 100's of more from Homes and Castles.


C'mon its been how many YEARS?
 
T

Tukaram

Guest
Because if they were you would need 5 to 6 spaces to the South and 5 to 6 spaces to the East to be "free" Before you could place.
Which would make a very large number of currently existing houses houses become 'improperly placed'.
I've heard of this five tile space but I don't think I have it at my house. My house is near the FCB house, Great Lakes. I just recently placed it and I think there is maybe 2 or 3 tiles between my house and the guard house. If I mark a rune inside the house it is unusable because "the location is blocked". But it does show to be properly placed.


I would love to have more options on facing a house but without a better circle of transparency it would be hard to use anything but the South and East walls.
 
C

Cloak&Dagger

Guest
The point was, the person I was replying to made it sound like it would just be a fix that would take a week tops, aka, be easy.
I know, I quoted you not in reply to you, but rather as an enhancement to what I posted. I was not sarcastic at all, if that is what you thought. :)
 
D

DarkVoid

Guest
I have never understood this rule. Why five tiles? The rule seems very 'artificial' to me. Kinda like having a parent telling you "because I said so".No real reasoning behind it.
Originally, when the housing system was first implemented the space between housing was a minimum of three tiles between the steps and the back wall of the house in front. This was long before AOS or customized housing came into the game.

This basically meant that someone in front of your house was visually blocking your house sign on your house, and the circle of transparency option back then didn't always fix things if there were posessions stacked up against the back wall, becaues things like crates and chests weren't rendered as transparent and blocked people's view. It still doesn't today.

So they changed the housing rule so that there was 5 tiles in front or back of another house's steps, and one tile on the side. This is because when you put walls on a plot, the west and north edge of the house floor itself actually takes up half a tile visually while occupying the whole tile. This is due to an inbuilt limitation of the 2D client, which was done so that they did not have four different rendered images of wall tiles just to make one wall face east/west or north/south on both edges of a building, be it pre-built player housing or Lord British's castle.

Back in the early days of Ultima Online you could imagine housing being similar to cramming houses in wherever they could fit them. Early on in the system, people could slap down a classic house just about anywhere they felt like, without regard to the slope or type of terrain. This was true for anything from a small pre-built wood-and-plaster house to a castle. The landscape looked rather like someone had poked rather big rectangular holes in it wherever a house was placed. This was soon fixed so that ground was required to be flat and level and have space away from trees.

This is why housing is the way it is today. It's certainly not as cramped, and it's a lot better looking.
 
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