Hadn't thought of that option and that will work for me. Thanks. Not ever planning on having 6, let alone 7, full characters.yes.....or two fragments...or a stone and a fragment....
if you have characters with skill space to hold skills....you can probably do it with one stone.
have archery on char 1 and parry on character 2....
put archery on stone and transfer it off stone to character 2 or a different character.
Put parry on stone and then transfer it to character 1
this works...but only until you have 7 full characters....then you need stones or frags to hold skills.
I was that way once....then I kept trying things and trying things...and filling up characters.... next thing you know you have 7 full characters...7 stones...and 20 frags full of skills.Hadn't thought of that option and that will work for me. Thanks. Not ever planning on having 6, let alone 7, full characters.
Even back in the day when first played, really only had 3 characters really played and the others that I tried different stuff out with.
This raises an interesting question.....how many characters do you need ( while using soul stones and skill mules....to cover most templates....If you have 7 slots and don't consider too many legendary skills you can use 42 (already minusing 7 for your main) skill spots worth of other character caps as temporary holders of skills instead of buying soulstones. Then you only need like 5 or 6 soulstones to have the other skills. If you're into the game a lot and want to have all the skills trained this is possible. You still have capacity for about that much even with one soulstone if others hold it like Timberwolf said.
The only trouble with having a single main is that stats may be different for different templates. I've thought about doing it a few times.
The trick for stat gain is that you max out a skill that is easy to raise like Med and Focus. You then keep it marked up for gains, very important. Your stats will sky rocket very quickly Med and Focus will get all your stats where you want them. Just lock the one (Stat) you don't want to gain.Talking about soul stones. ..I think soul stones fragments kinda suck. They go for about 3 mill or so and wear out pretty quick. But being broke most of the time I learned you can put a skill on them and delete the skill it doesn't use any charges. So they're great for seesawing skills. Say you can say run mace up to 25 or so for strength and drop the skill on a fragment and delete it and it doesn't use a charge. Then run the skill back up again and gain some more strength. Rinse and repeat. So they're nice for working or adjusting your stats.
This is true any skill you are maxed in if you set it to raise and keep working using that skill even archery, anatomy or anything like that it will cause your stats to raise instead of skills since you can't get any more skill.The trick for stat gain is that you max out a skill that is easy to raise like Med and Focus. You then keep it marked up for gains, very important. Your stats will sky rocket very quickly Med and Focus will get all your stats where you want them. Just lock the one (Stat) you don't want to gain.
It's a lot easier than the old Seesawing method that required you to 720 skill cap. But your way is also a good workaround. I find I don't gain as much stats anymore as you used to though.