You seem to want EA to shift a lot of money INTO a failing game, and a franchise that hasn't put out a single player game in over 20 years.
Actually I don't want remakes - most of the Ultima games I like play just fine through emulators or have either already been remade through mods of existing modern games, or have mods in progress. I don't care if there are some major Ultima fanboys within BioWare who want to remake them. If they want to DOSBOX the Ultima games and release them for free or through GOG.com, great, it would take them a day or two.
I'd rather the Ultima fanboys in BioWare throw their support behind UO.
You seem to think that what keeps players from playing UO now will still keep them from playing when its free.
Life changes, outdated graphics, boredom from having done just about everything, changing tastes, a desire to play a different style of MMO, are all things that F2P doesn't address. I've listed many more in other posts. A good game is a good game regardless of the pay model and many factors influence why people drop games that have nothing to do with how they pay for them.
Free to play is never free to play anyways, you're still giving them money, you're just breaking it up into a few transactions. Rather than $10 a month, you're paying $5 one week, $2 the next, $4 a few weeks later and you repeat that cycle the following month. No UO vet is going to come back and play UO without a house and EA is not going to give that away for free.
Its a really simple equation. People get bored + people don't want to spend money = people are willing to try any game so long as its free.
Unless I'm mistaken, the UO trial is still around so people can try it for free. Many of the restrictions on free accounts that F2P supporters mention parallel the trial accounts with the exception of the time. If they bumped the trial accounts to the endless thing like with Warhammer, the F2Pers should be appeased without the need to make a lot of code changes to the game.
If I were an F2P supporter, I would focus my attention on extending the trial accounts, because the UO devs did make it clear that F2P was not an option. Your chances of getting some kind of endless trial accounts are better, although they might resist those since it's not helping Warhammer all that much.
When people play a free game and they like it, then they end up paying for something. This has been proven time and time and time again. Just ask Draconi. He proponent of F2P and F2P for UO specifically.
Yeah, let's talk to Draconi and the others. Oh wait, even though UO was profitable, EA gutted Mythic and a lot of those people are gone. That's the same EA that you think would hire more developers under F2P instead of just use what they already have.
It's the most sensible method of growing UO that there is, and when the subs drop a little more there will be zero reason to not do it.
There is nothing sensible about EA's treatment of UO over the past 13 years.
You assume that they are interested in growing subs or revenue, but their actions prove otherwise. Companies that have MMOs that are profitable, and that have solid expansion teams like what we saw with Stygian Abyss, do not casually gut those teams and leave a skeleton crew to fix issues with the expansion and to roll out a partial expansion like HS.
Somebody in EA's leadership does not care about UO, otherwise UO would not have suffered when it was profitable. If anything, I would make the case that somebody in EA's leadership was out to make sure that UO failed, because the actions that have been taken over the years, the multiple moves, the numerous dev team turnover, the gutting of dev teams when UO is profitable, are all signs of somebody wanting UO to just go away. F2P will not change that.