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Something is off.

a slave girl

Sage
Stratics Veteran
Stratics Legend
Indeed.

Kaiser, should you find a desire to balance the market, perhaps you could find every newbie in the game and give them a mil check - thus balancing the uber rich vs peasant status quo.

Similar to any other form of financial power investors -(assuming you truely are a pinnacle of uo signifigance) if the rich wont change themselves the economy will stay the same as it is or worsen. It's fine to capitolize, but remember, without a "backbone" middle class...who is going to iron your underwear? Cannot have a wealthy class without the middle class or the poor!
Considering the natural human behavior that drives greed and the lack of community will certainly continue the path to our game's demise.

My suggestion: toss some that gold out.
Have fun with it - TRIVIA at the bank, travel around shards and host a Traveling Trivia Event.
Become popular become generous CREATE your OWN GOLD SINK! Be credited for saving Ultima Online like the Hero you truely are!


Sidenote:

Before you try and cut my tounge out with one of your
500 smuggler's edges you have tucked away....
consider my personal donations to newbs and events that are in excess of 150m. Not too shabby considering I'm only a 4th year vet and a solo player!
In addition, when you have the "cashews" to delete nearly a billion in assets on a single account.....
then we can chat! :thumbup1:
Pixel Crack FTW? WTF?!



"...considering I'm only a 4th year vet and a solo player!"


Anderoth your wife plays too. Her name is Alea.
 
U

UOKaiser

Guest
The market will bear what the market will bear. With more and more people becoming actively involved in imbuing, specifically, and the different crafts, in general, they are finding that the best way to get their ingredients is to farm their own. True, the perversely rich will always just buy what they want, but that doesn't change the fact that, just because you, as a vendor, values 1000 magical residue at 500k means that the average player values it anywhere near that amount.

I will admit that I was more than happy to find 30 essence of diligence on a vendor for 10k per, vs the standard 40k per on everyone else - and yep, I snatched them up, and added them to the rest of my stash.

And your stance on scripting being ok isn't going to earn you any fans here. I've gone so far as moving the forge I had on my front porch to a non-accessible area, just because a scripter felt the need to put my house into their cheat. Just as I don't want the smell of sewer in my real house, I don't want the taint of a cheater in my game house.
Thats what am saying people with money want the prices of things to go down. While those without money need the prices to go up they can sell these aquired items at higher rates.

The scripting issue is seperate completely. Will you condem all those who jay walk? All those who trash talk? All those who litter? All those who believe go against the law of god? All those who lie to others?All those who smoke? All lawyers,all politicians, all doctors, all people. I cannot condem everyone or there would be nobody left to talk to. I definetely no saint. I stood at places that monsters can't reach me and killed them of. I've cursed in game, I've lied in life. I cannot condem that easily. Too many friends and as much as my game is in market I've learned to live with it and taken a disadvantage and turned it into a advantage.

But it's the market am concerned with. Players with limited funds and mind you am not talking about players that are all about fps games and the likes as they don't care much about market,fel market or trammel life really. Im talking about players that take what they make and aquire and trade it to others to gain more wealth to get other things they need.
They need to find a way to be profitable for the amount of work they do.

Of course all Items can end up to be worth 20k or less and these player can live on that I assume. Won't stop the fact that others like me would pretty much stay well off and buy the best spots and the best rares and the best everything with these players unable to obtain the funds to do the same ever no matter how much time and work they put in.

If they made everything available to everybody then comes the fact that people will get bored. Not PVP people but the rest of the community. There will be no challenge, no goals, no reason. Pushing the stagnent inevitable upon us.

If this continues and the market falls I might join the classic shard band wagon. Always had a great steady market of all things in classic times. Hard work and supply was always in demand. I think i wouldn't mind trying to establish myself for a 3rd time.
 
U

UOKaiser

Guest
I'm playing around with an idea like this w/mailboxes. I'm putting together a shop now that will sell SA imbuing materials. On one vendor I will have books asking for mats I am low on w/a mailbox next to the vendor. I'll ask for a quantity and rune to the player's house/mailbox in a bag (place it in my mailbox). I'll check it daily and deliver checks to that player's mailbox in payment for their goods. I'll offer full price.. maybe minus a week or two of vendor fees.

It will take some tweaking but it's a good way to offer all of the different resources given to us in SA without farming 24/7. I'll have a little advantage as I can farm the most desired mats myself.
That sounds like a great idea. If you don't mind I would like to try it out as well and see if it gets anywhere if I get the time.
Unfortunetely it looks like what all the market being reduced to. Imbuing ingredients for now and rares untill there too many of them.
 
R

RavenWinterHawk

Guest
UOK
I cant agree with everything you say unless you truly define rich and poor.

Ive done it myself, Ive done it with new players on different shards.
Take a player, join a guild, train a week, fight new monsters, get new arties. Sell them.

There is no real boundary to gold in this game. New players can be come wealthy so to speak in 30 days.

But I cant make further comment less you give a number on poor and rich.

I have wealth as in I dont really need all my gold.

I dont wait for prices to go down to buy but only when it is a new item. Why? saturation. I fight the impulse to buy the new item for personal use for months because the price drops. Always have alway will for continued spawns.

While I do that, I buy items that I think will go up, event items, limited items or items I can turn 20% profit on. Items I dont want but for merchanting.

For instance if you say PoF is falling... Well i didnt buy it at 300k. Thats silly. So you probably had someone buy tons of it an now it doesnt sell. So they drop it to 200k. That cause panic. Someone puts it at 170k. Still isnt selling fast because imbuing has slowed.

Now players put it out for 100k because they got a bod.

My point when it starts hanging around 120k, ill probably buy up 50 million worth. Why? Speculative. It was never really going to stay at 300k. Someone pushed the limits and now it falls.

Anyway...

Same thing with gems they reached saturation now they are falling in price.
 
U

UOKaiser

Guest
UOK
I cant agree with everything you say unless you truly define rich and poor.

Ive done it myself, Ive done it with new players on different shards.
Take a player, join a guild, train a week, fight new monsters, get new arties. Sell them.

There is no real boundary to gold in this game. New players can be come wealthy so to speak in 30 days.

But I cant make further comment less you give a number on poor and rich.

I have wealth as in I dont really need all my gold.

I dont wait for prices to go down to buy but only when it is a new item. Why? saturation. I fight the impulse to buy the new item for personal use for months because the price drops. Always have alway will for continued spawns.

While I do that, I buy items that I think will go up, event items, limited items or items I can turn 20% profit on. Items I dont want but for merchanting.

For instance if you say PoF is falling... Well i didnt buy it at 300k. Thats silly. So you probably had someone buy tons of it an now it doesnt sell. So they drop it to 200k. That cause panic. Someone puts it at 170k. Still isnt selling fast because imbuing has slowed.

Now players put it out for 100k because they got a bod.

My point when it starts hanging around 120k, ill probably buy up 50 million worth. Why? Speculative. It was never really going to stay at 300k. Someone pushed the limits and now it falls.

Anyway...

Same thing with gems they reached saturation now they are falling in price.
Actually POF was 200k a week ago then droped down 150 I assume it will bounce back and forth because imbuing. But it was a example something I saw across shards while I was hit with the shock of some things.

It used to be like that and it still is with some modifications. Grab a new player send them to get a artie and sell it. But like I said something is off this time. The way the game is being pushed that new player will eventualy have nobody to sell it to. Im hoping it doesn't come to pass but it already showed it roots in the basics of crafting and it's gaining ground. I just want people to be aware of the posibilities and the direction things might take. I also wanted everyones point of view and where everyone stands in this situation. Especially that the most dedicated to UO are right here on this forum. Even though some people are more dedicated to the forum than UO it self lol. See what you did Stratics Mods heh.

Either way more observation is needed. As you and others sell your goods and shop for items try to notice the slight and major changes and see if you can come up with your own conclusions.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Assuming UO has continued down the same path it was headed when I quit over a year ago, I have a theory as to why you may be seeing what you're seeing.

My guess is that the only people left playing UO are;

1. Die hard vets who already have millions in the bank and piles of resources at home.

2. Cheaters who for obvious reasons don't need to buy from anyone since their scripts/dupes give them everything they need plus some.


Very few if any new players are entering the game. UO is a dinosaur and has a horrible reputation in the online gaming community.

EA's version of UO won't last much longer unless they stop the cheaters and return this game to being an actual sandbox world with players who want to be part of an active community and not spend all their time grinding for the latest overpowered pixel crack.
 
L

longshanks

Guest
Remember in the end when that "rich" guy sank with the Titanic...i wonder how all the "richness" helped him?
The rich guy was actually poor, the woman was rich, not the guy. The woman lived.
i believe the op was referring to john jacob astor, the richest guy on the boat who went down with the ship. (actually his body was picked up a month and a half later but thats another story)

i can see truth on both sides of this arguement. Some items value, particularly essences have dropped in price. Other items, at least on chessy have inflated. case in point is folded steel glasses, which could usually be had for 8-9 mln gold are now offered at 11 million consistantly. soul stone frag tokens were 1-1.2 mln now 1.75. crimmy's if you can find one are minimum 20 mln. dread mares were 25 million now going for double.

i see all doom items holding their worth very well. a year ago on chessy u could buy fort powder as cheap as 31k. its still 200-300 k.

as to the new player not competing. i guilded 3 of them in the past month. they were returning players. my one guy bought his first gladiators collar today for 30 mln. he did not buy gold. he came to us. i imbued him a suit to get going and he started spawning. got a few nice 120's drops and some deco stuff and the other nite got the new battle mage tunic that he sold for 75 mln.

basically, our guild helped him get started and he is upto speed. tonite i will help him make a dexxer suit and get him going with some imbued weapons.

and i'm hardly considered rich imho. i have usually have around 50 mln gold best case.

Maybe if you didnt spend so much time buying low and selling high and rather spent the time helping the new player base, the game would be much better off.

i've seen people in this game boast of having billions. to what end? are you selling the gold to brokers for rl cash? are you using the gold to buy game codes? or do u bank sit and show off your shinies?

so you have billions in game. what happens to all that gold when the server shuts down for good. it will be like 1929. you will be totally wiped out.

why dont you try role playing a philantrophist?

:sad3:
 
M

Megilhir

Guest
I'm sorry, but I disagree with you strongly on this. When my husband and I first started we shared an account. We did not want to play the same way.
Also, currently I play the character I'm in the mood for. Some days I want to hunt, some days I want to craft. I would not enjoy being restricted.
Well it doesn't happen often...I agree completely with this post.

And why are the prices dropping you ask? Simple, the Real Life scriptters and gold-sellers are migrating to more lucrative MMOs. Check the prices for 1,000,000 gold in UO verse 1,000 gold in WoW. Although the scale was never the same the analogy is viable.

Would you rather spend an hour getting about 100,000 gold in UO when a million sells for $.99 or an hour getting 1,000 WoW gold that sells for $2.99. Simple effort measured against reward.

As the UO community shrinks so does the actual amount of people who will e-bay or gold-buy their accounts and characters to greater level or efficiencies.

This may mean (OMG) that UO will need to rely on content verse placebo-centric concepts like Imbuing to remain relevent.

I could be incorrect of course.

UO is dead...Long live UO.
 
L

longshanks

Guest
while i've never used it a guildie spoke of a well known broker that recently shut their doors...

just saying.
 
U

UOKaiser

Guest
i believe the op was referring to john jacob astor, the richest guy on the boat who went down with the ship. (actually his body was picked up a month and a half later but thats another story)

i can see truth on both sides of this arguement. Some items value, particularly essences have dropped in price. Other items, at least on chessy have inflated. case in point is folded steel glasses, which could usually be had for 8-9 mln gold are now offered at 11 million consistantly. soul stone frag tokens were 1-1.2 mln now 1.75. crimmy's if you can find one are minimum 20 mln. dread mares were 25 million now going for double.

i see all doom items holding their worth very well. a year ago on chessy u could buy fort powder as cheap as 31k. its still 200-300 k.

as to the new player not competing. i guilded 3 of them in the past month. they were returning players. my one guy bought his first gladiators collar today for 30 mln. he did not buy gold. he came to us. i imbued him a suit to get going and he started spawning. got a few nice 120's drops and some deco stuff and the other nite got the new battle mage tunic that he sold for 75 mln.

basically, our guild helped him get started and he is upto speed. tonite i will help him make a dexxer suit and get him going with some imbued weapons.

and i'm hardly considered rich imho. i have usually have around 50 mln gold best case.

Maybe if you didnt spend so much time buying low and selling high and rather spent the time helping the new player base, the game would be much better off.

i've seen people in this game boast of having billions. to what end? are you selling the gold to brokers for rl cash? are you using the gold to buy game codes? or do u bank sit and show off your shinies?

so you have billions in game. what happens to all that gold when the server shuts down for good. it will be like 1929. you will be totally wiped out.

why dont you try role playing a philantrophist?

:sad3:
Helping new players is always done. Merchants are the number one people who help new players get started. Many of the times is to start a supply chain by offering the new player equipment to go hunt for or get things for the merchant. They show them the ropes of the game and show them how to make gold then they guide them untill they well enough to do on there own. I used to have potion makers,leather hunters,resource collectors,you name it from new players. They did things they enjoyed and merchants bought all that they brought back and supplied them with any equipment needed for the tasks. New players are pretty rare these days so it's a treasure when you come across one that is willing to learn. Guilds are set up to recruit new members into there society either it's a pvp guild a merchant guild or a rp playing guild there all round and member are important to them.

The new player was able to recieve that gold because he sold those items to a person with alot of gold. That's what gold is used for. We might have not enough time to do community collections or hunt or do champ spawns but because of our abilities and love to be merchants we can buy from players that do have time for that and enjoy themselves. As am a crafter myself I get to have time building suits, fish,have some fun in the abyss quest and helping out my friends in game.Every one does what they love. If the game shuts down then not only the gold will go away but all those items and time all players put in the game doing what they love to do will also go away. At least i can say I accomplish hard to reach goals and I feel good about myself. I honesty have to say I never ever banked sit. I still don't understand that part of the game. Why do they just stand there? Is it to burn of counts? chat? But there so quiet. I never got that.

But what if we didn't need to buy any of these items? What if we had no use for new player products? What then?This is the turn that the market might be heading. Still got to wait and see.

Selling gold to sites I never did. I make enough in real life than bothering to gather gold to sell at 25 cents a mil. Once sold a spirit of the totem on ebay for 200 dollars though back when AOS first opened and I do buy gamecodes for gold and EA cash items. Ea still gets there cash but I never need to spend 1 dollar to play the game I enjoy except when I can't find anybody selling codes.
Started doing that as soon as they added taxes to my bill. Should of started that when they raised the price for better customer service lol.

But once again thats something about what people do with there gold. we are in a recession after all. Which remiinds me gas droped years ago just when Bush left office coincidence? When the hell they going to bring groceries back down!!
 
Z

Zero Day

Guest
Well this may just be the reaping of the field planted by players and devs alike with changes delivered without severe impact research.

Before trammel, all players were in the same place and forced to interract.
After that the PvPers were separated out from the other players.
And a instant influx of riskless gold and items introduced.
Every new facet/expansion has offered richer and richer drops to promot player purchasing.

With AoS, insurance introduced item constancy and capability.
Previously great items were somewhat better than good items, and even store bought items were useful.
With AoS store bought items are pretty much useless, good equipment is far outstretched by great equipment, and everyhting stays in game until it is surpassed in quality.
People no longer lose anything. The limited risk from monster looting in tram went from minimal to 0.
Now its not if you can make money, its how long. Making money is guaranteed.
And with all the changes playstyles have become segmented as well.
Merchants, PvPers, PvMers, Crafters, Rpers
All different communities in the same environment that pretty much want complete isolation from the others.

Players have become exceedingly stronger, and even though new content has grown in an attempt to match this player strength, old content has not been touched. So player can wax demons and dread spiders in 1-3 hits and make 10k a minute. Not counting that with a bit of extra time spent looting gems and items can increase that in the long run.


Now basically players have capped out. They've now pretty much gotten to the point with gear and equipment that the next step of equipment and skill is not that much of a gain.

The introduction of imbuing definitely helped to accelerate the leveling of the playing field. Now everybody is either at the top or so near to it, that its almost indistinguishable.


Then there is the community strife which everyone is crying out about changes to their play style and not getting attention.

The changes to the game have been addressed compartmentally and players have gotten so fickle and self centered that they would rather everybody quit the game rather than fix an imbalance which gives them power to their playstyle.


Greater dragons, dread warhorses, sampires, imbued artifacts, potions, poison, archery, ninjitsu, chivalry.

Just some of the things that are obviously out of whack. If the devs decided to balance those to make them any less overpowered, players would scream bloody murder.

And yet, the trends. The playres soloing peerless, rediculously overpowerd PvP templates, frustratingly difficult to "catch" players. Players carrying 400 potions.


So everyone is forced to adopt a select few playstyles in order to compete.

Why Interact with a group or party if I can solo a boss mob?

Why play a mage, if an archer does damage faster, more often, on the run and if ever in trouble runs off, drinking potions while firing on the run?


If they have to fix it in PvP, make sure it doesnt affect PvM!
Considering all the limitations on players in PvP, if its overpowered in PvP it probably works even better in PvM.


Merchants and tradesmen, go out gather resources safely without threat, and sell their items. Being bought by PvMers and PvPers.

Anyone notice the prices on Maces and Xbows skydive after concussion blow was changed. (considering the change really only made the difference in PvP)
All those 40-200 million weapons just tanked.

But before that how many PvPers left because they either didn't want to play those templates, or didnt want to shell out that much for those items.

The state of the game is in a state and the blame falls evenly over all of the players, and developers.

Players want developers to make the game fun, enjoyable and well functioning, while at the same time griping and complaining at any change that comes along.

The developers, have the wonderful position of conflict of interest. They are there to create a working functioning and enjoyable product. But their customers basically want instant gratification, everything now dont want to work for it, and dont want to change how they do it fix.
So they have to make something that challenges us, without giving us risk, rewards us, without making us work, and at the end of it when we get something we want it to be valuable to us.

If they give us what we want, we wont appreciate it, and if they give us what we need we wont want it..


Good luck with that!
 

GarthGrey

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I don't know, I've noticed strange things. Prices on almost everything has droped to gold pennys. While me and others and well most of UO have 100's of millions and more, prices on things have gone to almost newbie status. It's just weird, vendors have being disapearing,merchants have being disapearing,vender malls and houses from luna to the boomdocks to ter-mur have gone empty,etc. This is on the most populated shards.
What's going on? What happened lately is there a dupe? No market?

Something is definetely weird. I mean hey me and others will remain extremly wealthy I guess thats ok Uo wise, but the new merchants won't get anywhere so the poor remain poor and the middle class will get poorer hmm mimicks real life don't you think. But the balance is off all sudden.

Anyway any ideas? Something I missed? Hoping someone might have more light on this than I do.
Dude, seriously...do you not get enough attention at home or what?
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
The "Can't Lose" regarding items is not a negative thing, no matter how you look at it. It's been discussed thoroughly and people should simply agree to disagree just like it should happen with topics like having Classic Shards.
The game's too deep into items(unlike what it used to be) as are all its competitors out there who have no issues with this. I dare go as far as to claim it is better this way for the casual or starting player and of no importance on veterans.
Aside that we now have imbuing and I am not the only veteran planning on taking advantage of that and putting away my "normal" suit which I "Can't Lose".

As for the topic, ColterDC's reply which was largely ignored is the right one. Right now you can judge NOTHING because we've got factors in the game that should not be there. Cheating.
 
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