I
imported_DarkVoid
Guest
To the EA/Mythic Dev Team, I know you all have been trying hard to please people on the shards with gifts and suchlike. However, I have a question on the rarity aspect of these gifts that are given out.
Why is there no way for a dedicated UO player to pursue a means of completing an item for a set other than trading for what they want in-game? I know gift publishes only last for so long, and once they're gone, they're gone for good.
Can the EA/Mythic dev Team put on the radar some sort of gift exchange or redemption quest or dungeon? I would not expect it to be easy, or if obtaining the rarer items was made like the gift distributions themselves were handed out originally, I'd happily go slay a hundred high level monsters or something equally difficult, but I would certainly do it if it meant completing a gift collection was one step closer.
I also have containers overfowing with around a thousand gifts left over from years past which serve no purpose other than as freebies or house deco, and I would like to see a turn-in quest for them which enables a lot of otherwise thrown away items to be redeemed for points towards getting a rarer and more desired gift item. Again i would not expect it to be easy, and again I would slay a hundred high level monsters if I had to. In this case the items should individually count points, there should not be a need to have a complete set of items handed out, as I know the Valentine's Day cards in particular get thrown away by the hundreds.
Perhaps there could even be a very special gift dungeon, where people can slay certain monster types that represent Holiday or seasonal characters and items are dropped in the loot template or directly awarded to the players as part of loot generated, the more sought-after gifts of course being very much rarer than the much more common ones. It would of course be periodically added to as gifts get handed out.
Gift loot could even be added to fishing or treasure map chest loot distribution, again it should occasionally drop, according to rarity.
Cheers ...
DarkVoid
Why is there no way for a dedicated UO player to pursue a means of completing an item for a set other than trading for what they want in-game? I know gift publishes only last for so long, and once they're gone, they're gone for good.
Can the EA/Mythic dev Team put on the radar some sort of gift exchange or redemption quest or dungeon? I would not expect it to be easy, or if obtaining the rarer items was made like the gift distributions themselves were handed out originally, I'd happily go slay a hundred high level monsters or something equally difficult, but I would certainly do it if it meant completing a gift collection was one step closer.
I also have containers overfowing with around a thousand gifts left over from years past which serve no purpose other than as freebies or house deco, and I would like to see a turn-in quest for them which enables a lot of otherwise thrown away items to be redeemed for points towards getting a rarer and more desired gift item. Again i would not expect it to be easy, and again I would slay a hundred high level monsters if I had to. In this case the items should individually count points, there should not be a need to have a complete set of items handed out, as I know the Valentine's Day cards in particular get thrown away by the hundreds.
Perhaps there could even be a very special gift dungeon, where people can slay certain monster types that represent Holiday or seasonal characters and items are dropped in the loot template or directly awarded to the players as part of loot generated, the more sought-after gifts of course being very much rarer than the much more common ones. It would of course be periodically added to as gifts get handed out.
Gift loot could even be added to fishing or treasure map chest loot distribution, again it should occasionally drop, according to rarity.
Cheers ...
DarkVoid