Hey,
regarding the fairly poor execution of the last two PvP events (1on1 tourny, 3on3 tourny), I think a thread about future PvP events is necessary.
So here are 4 ideas:
1. Bodyguards
Two teams á 5 people fighting each other. The bodyguard team (4 players) has to escort and protect a VIP (5th member) to a certain location (in a dungeon or a street). The enemy team have to ambush and kill the VIP. Once the VIP is dead, the length will be recorded and the teams switch position. The team who managed to get the VIP over a bigger length will win.
Rules:
- VIP not allowed to smoke bomb/stealth/use any forms which allow you to run mount speed/no invis and teleport items/isnt allowed to cast telepor
- None of the bodyguards or VIP are allowed to use a mount.
- Only 2 of the raiders are allowed to use a mount (to scout and run away to rez their fellow raiders in case of death)
- No pets allowed
2. Stand your ground
One team (5 people) has to defend a choke point against 6 people. Once all the defenders are killed, the teams switch sides. The team which manages to stand the ground longer will win.
Rules:
- No pets
- No invis/teleport items
- no hiding of the defenders
3. Capture the flag
3on3 or 5on5 capture the flag. The flag-holder has to stay on his own flag for 30 seconds to actually score a point.
Rules:
- No pets
- no invis/teleport items
- no stealthing/hiding/smoke bombing
4. Organized PvP evening
A meeting of the 4 active pvp guilds (vp, pro, w, god) in front of wrong dungeon. Organizing fair 1on1 or 3on3 or 5on5 or 8on8 etc. fights. Spectators stay outside, no interruptions.
Summary:
The aim of a PvP event should be to motivate the people who know they will not win against a team/player they ll face at the event to actually take part. Frankly, this is nearly impossible...Simply due to the fact that the average player tends to rather explain his own weakness by accusing the better player of cheats or something else. The events listed above, especially number 4 (if well and frequently executed) should enable the average player to learn out of his mistakes, learn the enemy template and thus improve.
I can only ask you to take courage and actually take part at the events to gain experience.
I remember myself when I started pvping years ago on drachenfels. I ganked the **** out of the "pvp gods" at farms, thinking thats the only way I can win. But over the months Ive came to the conclusion why they were better etc...And slowly improved.
Anyway, I ask the EMs (who most of the time have no clue about pvp) to invite the PvP community to the preparation of upcoming PvP events. Dont just make a post here with 1 sentence explaining the event. Dont just wait for days before answering a question in your pvp thread.
Plus one of the most important thing regarding the motivation of people taking part: Explain the reward. Make signs at luna or yew gate or fire dungeon fel entrance of the people who won. Maybe make a house naming EVERYONE who took part.
Sorry for my bad english...
Regards
Epyc
regarding the fairly poor execution of the last two PvP events (1on1 tourny, 3on3 tourny), I think a thread about future PvP events is necessary.
So here are 4 ideas:
1. Bodyguards
Two teams á 5 people fighting each other. The bodyguard team (4 players) has to escort and protect a VIP (5th member) to a certain location (in a dungeon or a street). The enemy team have to ambush and kill the VIP. Once the VIP is dead, the length will be recorded and the teams switch position. The team who managed to get the VIP over a bigger length will win.
Rules:
- VIP not allowed to smoke bomb/stealth/use any forms which allow you to run mount speed/no invis and teleport items/isnt allowed to cast telepor
- None of the bodyguards or VIP are allowed to use a mount.
- Only 2 of the raiders are allowed to use a mount (to scout and run away to rez their fellow raiders in case of death)
- No pets allowed
2. Stand your ground
One team (5 people) has to defend a choke point against 6 people. Once all the defenders are killed, the teams switch sides. The team which manages to stand the ground longer will win.
Rules:
- No pets
- No invis/teleport items
- no hiding of the defenders
3. Capture the flag
3on3 or 5on5 capture the flag. The flag-holder has to stay on his own flag for 30 seconds to actually score a point.
Rules:
- No pets
- no invis/teleport items
- no stealthing/hiding/smoke bombing
4. Organized PvP evening
A meeting of the 4 active pvp guilds (vp, pro, w, god) in front of wrong dungeon. Organizing fair 1on1 or 3on3 or 5on5 or 8on8 etc. fights. Spectators stay outside, no interruptions.
Summary:
The aim of a PvP event should be to motivate the people who know they will not win against a team/player they ll face at the event to actually take part. Frankly, this is nearly impossible...Simply due to the fact that the average player tends to rather explain his own weakness by accusing the better player of cheats or something else. The events listed above, especially number 4 (if well and frequently executed) should enable the average player to learn out of his mistakes, learn the enemy template and thus improve.
I can only ask you to take courage and actually take part at the events to gain experience.
I remember myself when I started pvping years ago on drachenfels. I ganked the **** out of the "pvp gods" at farms, thinking thats the only way I can win. But over the months Ive came to the conclusion why they were better etc...And slowly improved.
Anyway, I ask the EMs (who most of the time have no clue about pvp) to invite the PvP community to the preparation of upcoming PvP events. Dont just make a post here with 1 sentence explaining the event. Dont just wait for days before answering a question in your pvp thread.
Plus one of the most important thing regarding the motivation of people taking part: Explain the reward. Make signs at luna or yew gate or fire dungeon fel entrance of the people who won. Maybe make a house naming EVERYONE who took part.
Sorry for my bad english...
Regards
Epyc
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