The High Seas expansion was a great idea. It was long overdue and something that was greatly desired by the community, including myself, for a very long time.
The content in which it brought was a huge addition to what UO could give the player in what is still already the most dynamic and deepest of the online game worlds. It came with several types new boats, which can be customized to an extent by the players. It totally revamped fishing which desperately needed attention for years. It brought ship combat into the game as well as several new craftables and quests.
The content provided was a great idea, and it can been observed that the additions were taken from community suggetions. I commend the Development team for their efforts in putting it together.
The High Seas has been out now since October 12 of 2010.
I would like to discuss some of the issues with the High Seas expansion which are incomplete, and I would like to ask anyone who has anything that they wish to add to this, to please do so.
Broken runes from teleported boats:
I can understand and appreciate the reasoning behind the need to teleport boats away from docks, but teleporting these boats is creating a hassle to the players who actively seek to achieve the most out of the content provided by High Seas, and discouraging them from keeping their boats out on the water. The way things currently are now, the need for teleporting boats away from docks is redundant due to the fact that there is a very limited amount of people whom are comfortable leaving their boat unattended at all, or are willing to repeatedly go through the hassle of either paging and waiting for a GM, or setting sail themself on another boats, sometimes spending hours to find their lost boat.
A fisherman does not want to have to spend 20 minutes emptying his boat, after spending 2 hours fishing, because he or she is worried about their boat disappearing, the hassle of finding it, or the distant possibility of losing it altogether. Same goes for the merchant and pirate ship looters.
The roleplayer pirates are going to be uneasy about their boats disappearing in the middle of the dock scene with the Royal Navy of Nujelm. Therefore, they will have to call "time out" so that they can gather their boats back and all congregate back at the docks 45 minutes later to continue their story. Since Captain Underpants had to wake up early to take his kids to school the next morning, he had to miss the final scene thus losing the skirmish.
The New Magincia project suffered the biggest hit of all. All of those excited people who bought tickets for their waterfront homes thought that docking rights were included. Little did they know that their boat would be towed in only 20 minutes. The economy and interaction that COULD have manifested there, could have very well been set back by this. Groups will be less likley to sail over to visit their friends, to shop for animals, or to see the sights of the land of New Magincia. They will be inclinded to recall instead. Don't forget that wonderfully designed pier home on the water that would look awesome with an orc ship next to it. You may park there for less than 20 minutes. If you go over, you risk an hour of time finding it.
Blackholing/Freezing when recalling from boats:
This happens occasionally and is less severe, yet still a pain as when it does happen, the minimum requirement of solving it is relogging.
Above are a couple examples of issues which I have discussed among peers. The point is that, the content which has been provided for almost a year now, is very limited by issues such as listed above.
We all would get more out of the content. If we can at least correct the issue of broken runes, and then move to fix the blackholing, more players will actively particpate in the High Seas content. Currently it is looked upon as a somewhat risky hassle. If it comes down to removing teleportation from town docks (perhaps with the exception of the floating market) that might be something to heavily consider. I personally would rather see clogged docks than to not see a single ship on the water.
This is something I bring here because I have noticed new plans being formed as well as two booster packs which have already surfaced after the High Seas.
If we are going to put out a product and charge for it, we need to make sure that that product is satisfactory before moving on and creating a new project.
Consumers will be less likley to have faith in future boosters and might become hesitant to purchase them as they might lack faith that the product will be complete as well as work as advertised.
I humbly request that these issues, as well as any others that might be listed here in this thread, or on the UO Hall be addressed and corrected.
Many of the players who subscribe to UO have done so for many years as well as have a great passion for this game. They deserve to have a complete, finished product which they had already paid good money for.
And who knows, perhaps if these issues get solved, a few more copies of the High Seas expansions will sell, as those of us with multiple accounts will upgrage the rest of ours, as well as encourage those who are on the fence to upgrade, to do so.
If anyone has anything they would like to add about the content of the High Seas, please do.
-Zuck
The content in which it brought was a huge addition to what UO could give the player in what is still already the most dynamic and deepest of the online game worlds. It came with several types new boats, which can be customized to an extent by the players. It totally revamped fishing which desperately needed attention for years. It brought ship combat into the game as well as several new craftables and quests.
The content provided was a great idea, and it can been observed that the additions were taken from community suggetions. I commend the Development team for their efforts in putting it together.
The High Seas has been out now since October 12 of 2010.
I would like to discuss some of the issues with the High Seas expansion which are incomplete, and I would like to ask anyone who has anything that they wish to add to this, to please do so.
Broken runes from teleported boats:
I can understand and appreciate the reasoning behind the need to teleport boats away from docks, but teleporting these boats is creating a hassle to the players who actively seek to achieve the most out of the content provided by High Seas, and discouraging them from keeping their boats out on the water. The way things currently are now, the need for teleporting boats away from docks is redundant due to the fact that there is a very limited amount of people whom are comfortable leaving their boat unattended at all, or are willing to repeatedly go through the hassle of either paging and waiting for a GM, or setting sail themself on another boats, sometimes spending hours to find their lost boat.
A fisherman does not want to have to spend 20 minutes emptying his boat, after spending 2 hours fishing, because he or she is worried about their boat disappearing, the hassle of finding it, or the distant possibility of losing it altogether. Same goes for the merchant and pirate ship looters.
The roleplayer pirates are going to be uneasy about their boats disappearing in the middle of the dock scene with the Royal Navy of Nujelm. Therefore, they will have to call "time out" so that they can gather their boats back and all congregate back at the docks 45 minutes later to continue their story. Since Captain Underpants had to wake up early to take his kids to school the next morning, he had to miss the final scene thus losing the skirmish.
The New Magincia project suffered the biggest hit of all. All of those excited people who bought tickets for their waterfront homes thought that docking rights were included. Little did they know that their boat would be towed in only 20 minutes. The economy and interaction that COULD have manifested there, could have very well been set back by this. Groups will be less likley to sail over to visit their friends, to shop for animals, or to see the sights of the land of New Magincia. They will be inclinded to recall instead. Don't forget that wonderfully designed pier home on the water that would look awesome with an orc ship next to it. You may park there for less than 20 minutes. If you go over, you risk an hour of time finding it.
Blackholing/Freezing when recalling from boats:
This happens occasionally and is less severe, yet still a pain as when it does happen, the minimum requirement of solving it is relogging.
Above are a couple examples of issues which I have discussed among peers. The point is that, the content which has been provided for almost a year now, is very limited by issues such as listed above.
We all would get more out of the content. If we can at least correct the issue of broken runes, and then move to fix the blackholing, more players will actively particpate in the High Seas content. Currently it is looked upon as a somewhat risky hassle. If it comes down to removing teleportation from town docks (perhaps with the exception of the floating market) that might be something to heavily consider. I personally would rather see clogged docks than to not see a single ship on the water.
This is something I bring here because I have noticed new plans being formed as well as two booster packs which have already surfaced after the High Seas.
If we are going to put out a product and charge for it, we need to make sure that that product is satisfactory before moving on and creating a new project.
Consumers will be less likley to have faith in future boosters and might become hesitant to purchase them as they might lack faith that the product will be complete as well as work as advertised.
I humbly request that these issues, as well as any others that might be listed here in this thread, or on the UO Hall be addressed and corrected.
Many of the players who subscribe to UO have done so for many years as well as have a great passion for this game. They deserve to have a complete, finished product which they had already paid good money for.
And who knows, perhaps if these issues get solved, a few more copies of the High Seas expansions will sell, as those of us with multiple accounts will upgrage the rest of ours, as well as encourage those who are on the fence to upgrade, to do so.
If anyone has anything they would like to add about the content of the High Seas, please do.
-Zuck