It's not "precious resources", it's the player's time and efforts.
Hire a guard? Fine. Then the PKer brings a friend. Come on, you know how it worked. They'd sit around in IRC and when a need arose they could usually muster. They'd send out blue spies or ghosts, just like they did when the Champ Spawns were more active, to scout. It was always a no win scenario in an overall way. Yeah, you could win some times, but more often lose. And the risk was entirely on the non-PKers, because the real thing at risk was your time and effort, not the gear PKers took off of other players.
And what are you going to do when you log on at 5:00, but your guild isn't mustering until 8:00? Not play? This is an unreasonable expectation except for players who live for PvP. And most don't. And yet, for those who do, few play regularly on Fel or Siege.
But here we are. At this same place. Still not meeting in the middle. Still stuck with far less than the world we could have, if only that world had "justice" to ward off "crime". If only the heavy PvPers weren't so adamant that the rest of the players should somehow have to play their game.
Thanks, I haven't read it yet, but from your tone I know you are saving me some typeworking...
Thats exactly what I have been talking about all along... people are older now, the old Feluca dosen't make sense anymore ?
you have to see the irony to lift the veil :
A felucca (Arabic: فلوكة) is a traditional wooden sailing boat used in protected waters of the Red Sea and eastern Mediterranean including Malta, and particularly along the Nile in Egypt, Sudan, and also in Iraq. Its rig consists of one or two lateen sails.
They are usually able to board ten passengers and the crew consists of two or three people. Despite being made obsolete by motorboats and ferries, feluccas are still in active use as a means of transport in Nile-adjacent cities like Aswan or Luxor. They are especially popular among tourists who can enjoy a quieter and calmer mood than motorboats have to offer.
you see its not "their game"... its mine.
An unfortunate truth...
These people that you hate so strongly you mix up memories in your mind (comparing past and present in a cross-linked way)
the meta-gamers.
I killed them as much as they killed you I'm sure.
But this is beyond the point !
I'm not trying to say "hey thats that, its THE truth"... but all those souls belong to me.
I'm not trying to say hey who those books, or hey why bless deeds... these are all questions that shall remain without answers, unless some of you start to grasp the true story of UO and why there is time travel and dimention shifting involved...
I really can't download that in your brain... but I'm willing to aswer every question you might have, so we can meet middle way.
The bounty system worked, but didn't because of meta-gamers. Fine.
Give me the power ?
Thats the only way to resolve the issue. The current EPIC failure is proof enough. There is emotional continuity in this game and sooner or later the Bal-Lem will be set free...and the true UO story will surface again.
Or maybe you shouldn't trust me blindly and just take and leave of my message, as it should be.
You are living in a world where "magic forces" protect your character and you can lose nothing, the only alternative is siege and its playstyle is heavily affected by the people who wanted the "magic forces" in the first place. Its like breadcrumbs, and its not receiving the attention a "unique" server should have. Since you have 2 sets of rules, both should receive equal attention. It really makes you wonder which playstyle affects the other the most...
You see Treb, its not you I'm worried about, its them. They *censored*...
