K
KickEm
Guest
I noticed while playing my one character today that all of a sudden his resist are no longer set up how they are suppose to be. Then i looked in my buff status bar and the spells Magic Reflection and Reactive Armor are missing. So then i just remembered that there was a patch today so i went and checked the patch notes and i found this nice little stupid change
"Upon death all buff/debuffs that show on the status bar will be removed, also modified attributes reset "
I understand that this fixes some of the problems with some debuffs icons staying with you after death. But why are they doing it to buffs as well. Let me quote the skill descriptions of Magic reflection and Reactive Armor.
Magic Reflection
"...Active until the spell is deactivated by recasting on the same target"
and
Reactive Armor
"...Active until spell is deactivated by re-casting the spell on the same target"
So why oh why would you change the meaning of a spell description that clearly states that the only way that these buffs can be dispelled is by recasting the same spell on someone who has it activated. Now i also know that a ward removal talisman will also get rid of these spells even if you use it on another player, but thats a whole different post altogether.
So EA I ask you why did you just fix something that was not broken?
"Upon death all buff/debuffs that show on the status bar will be removed, also modified attributes reset "
I understand that this fixes some of the problems with some debuffs icons staying with you after death. But why are they doing it to buffs as well. Let me quote the skill descriptions of Magic reflection and Reactive Armor.
Magic Reflection
"...Active until the spell is deactivated by recasting on the same target"
and
Reactive Armor
"...Active until spell is deactivated by re-casting the spell on the same target"
So why oh why would you change the meaning of a spell description that clearly states that the only way that these buffs can be dispelled is by recasting the same spell on someone who has it activated. Now i also know that a ward removal talisman will also get rid of these spells even if you use it on another player, but thats a whole different post altogether.
So EA I ask you why did you just fix something that was not broken?