- Idoc on Sakura with 50 plat in rares showing, it goes OSI without reaching the 1st phase of "in danger" as is usual. Then it falls when it is only OSI "fairly" so it doesn't reach "in danger" +5hrs. Only a few people are around to gather the items.
- Idoc on Great Lakes, a Castle, same deal. Good stuff showing, it goes OSI with no vendor, then falls on "Grealty".
- Another castle on Great Lakes, turns OSI without a vendor when it reaches "in danger" phase. The falls after 3 hours, it never reaches the 5 hour mark where a trigger to fall is possible.
- A Keep near Xroads on Great Lakes a few days ago, turns OSI, falls randomly while fairly, without ever turning Greatly much less in danger. Also showing at least a plat in rares
- The sheer number of examples is getting ridiculous, in fact as I type this yet another has just done the same thing, on Great Lakes, north side of Luna. It did not reach the first phase of "in danger" to go OSI and is following the sham timing once again.
To put this in context, crappy idocs showing nothing great, unnamed or otherwise uninteresting do not seem to be going OSI at all, ever, lately. Of the 2-3 that I've seen turn OSI they followed the traditional timing to a T.
Why is this happening on Great Lakes more than any other shard? Why only on houses showing some good items inside? Perhaps more importantly HOW? Considering that there should be no mechanism to fall at fairly, greatly or at a non 5 hour mark of in danger, how(or who) are pulling good houses down without following the idoc + 5/10/15 hour timers?
Worth checking into, imo. The Great Lakes Luna house on the North side of town just went OSI without reaching a "phase" a moment ago, will it last until it is OSI in danger + 5 hours? I've seen this too much recently to think it will. What gives? I'm not complaining about not getting loot, it's about good places going OSI without vendors and then falling at random times without even reaching "in danger", much less "in danger +5 hrs.".
- Idoc on Great Lakes, a Castle, same deal. Good stuff showing, it goes OSI with no vendor, then falls on "Grealty".
- Another castle on Great Lakes, turns OSI without a vendor when it reaches "in danger" phase. The falls after 3 hours, it never reaches the 5 hour mark where a trigger to fall is possible.
- A Keep near Xroads on Great Lakes a few days ago, turns OSI, falls randomly while fairly, without ever turning Greatly much less in danger. Also showing at least a plat in rares
- The sheer number of examples is getting ridiculous, in fact as I type this yet another has just done the same thing, on Great Lakes, north side of Luna. It did not reach the first phase of "in danger" to go OSI and is following the sham timing once again.
To put this in context, crappy idocs showing nothing great, unnamed or otherwise uninteresting do not seem to be going OSI at all, ever, lately. Of the 2-3 that I've seen turn OSI they followed the traditional timing to a T.
Why is this happening on Great Lakes more than any other shard? Why only on houses showing some good items inside? Perhaps more importantly HOW? Considering that there should be no mechanism to fall at fairly, greatly or at a non 5 hour mark of in danger, how(or who) are pulling good houses down without following the idoc + 5/10/15 hour timers?
Worth checking into, imo. The Great Lakes Luna house on the North side of town just went OSI without reaching a "phase" a moment ago, will it last until it is OSI in danger + 5 hours? I've seen this too much recently to think it will. What gives? I'm not complaining about not getting loot, it's about good places going OSI without vendors and then falling at random times without even reaching "in danger", much less "in danger +5 hrs.".
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