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So whats the status on this classic server?

N

NorCal

Guest
He is just repeating the main objection to a classic shard that everyone opposed to it already has. Anything that will potentially take dev time away from Prodo shards is a bad idea. I read through the Siege petition here and someone used the same logic, Siege was a waste of dev time and resources that could be better used for production shards.

I can't answer if a classic shard or improvements to Siege would be a waste of resources. My crystal ball must be broken, but I know I would pay to play a classic shard. How can they know either without inside information? It won't stop them from using the same arguement again and again.
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
Sorry but that comment is off base, and while I vehemently disagree with the tone of your post, I want to see Siege players get theirs as well. I don't see a divide between siege and classic.
The two are mutually exclusive. It's not realistic to assume that Siege will remain if a classic shard is created. Regardless of what people want to believe there will need to be people(a team) responsible for making sure a potential classic shards runs as intended. I don't expect some people to agree with me but a classic shard will be the death of Siege. Either directly or indirectly.
 
C

Connor_Graham

Guest
So what I am saying is, UO should look into offering both Classic and Modern options. The appeal will be broader, and therefore they will make more money...which is what a business is supposed to be about...not pushing some misguided agenda.
That is an assumption and nothing more. Having more options does not equate to making more money. The original investment, along with the ongoing investment in manpower and resources, have to be taken into account. It's very possible that the number of new players wouldn't be enough to meet the expected ROI, in which case the whole thing would be a total flop and end up being yet more wasted time, resources, and funds that they can't afford. Going forward with a classic shard would be a big gamble no matter how you want to look at it, keeping in mind that optimism doesn't pay the bills. At this point any projections that any of you here may make are nothing more than optimistic guesses, which doesn't make for good business.
 

Dakkon Blackblade

Seasoned Veteran
Stratics Veteran
Stratics Legend
The two are mutually exclusive. It's not realistic to assume that Siege will remain if a classic shard is created. Regardless of what people want to believe there will need to be people(a team) responsible for making sure a potential classic shards runs as intended. I don't expect some people to agree with me but a classic shard will be the death of Siege. Either directly or indirectly.
I've seen nothing that supports your claim of mutual exclusion. Of course there will be a team to maintain the classic shard any shard needs to be maintained, how does this equal the death of siege? the shards are far to different to fight for the same player base which is exactly why most of us for a classic shard do not play on Siege.
 

Kaleb

Lore Master
Stratics Veteran
Stratics Legend
The two are mutually exclusive. It's not realistic to assume that Siege will remain if a classic shard is created. Regardless of what people want to believe there will need to be people(a team) responsible for making sure a potential classic shards runs as intended. I don't expect some people to agree with me but a classic shard will be the death of Siege. Either directly or indirectly.
AOS made me leave siege, and as long as it has AOS I will not return.
 

Archie

Sage
Stratics Veteran
Stratics Legend
AOS made me leave siege, and as long as it has AOS I will not return.
My guess is that sometime during the t2a era would be the most popular. That seems to be the consensus over the years from threads I've read on the issue, and the popularity of a certain few not-to-be-mentioned alternatives.

I admit that for selfish reasons I liked the era before the anatomy changes, because just needing weapon skill + tactics meant having more viable tank character templates available. But I understand the change, and what I consider its intended purpose. (Reduce the prevalence of tank mages and tank thieves. I don't consider hally mages to be tank mages, which were in full plate and used archery when I started playing.)
 
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