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Smoke Bombs in PVP are a joke!

  • Thread starter Asmodai/Embryo
  • Start date
  • Watchers 0
I

imported_MoonglowMerchant

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

You are entitled to your opinion but without any experience on Siege, it isn't worth much.

[/ QUOTE ]

And you say this because you know what experience I have? I know what siege is all about been there done that so don't tell me what experience I have...

[/ QUOTE ]

I kinda ignored that comment but yeah...we all play the same game here. You don't know what server or servers i play on or what experience i have on which shard.

[/ QUOTE ]

I have little doubt that you play on a production shard if you play at all.

Anyone who plays Siege currently understands the plague of hidden players.
 
I

imported_MoonglowMerchant

Guest
Look, I understand you are a thief and changes to hide/stealth/detect will impact you.

I play a variety of Siege templates, not just a hide/stealther/thief although I have those skills.

As someone who has been on both sides of the issue, it is my relatively unbiased opinion that hide/stealth is overpowered on Siege for reasons that I have already explained.

Detect is not a viable solution because the timer is too long.

Many would love to "adapt". Currently, there is no effective way to "adapt".
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
Hiding is the easiest skill in the game to train.(opinion/ no merit)

Ninja only has to be trained to 50 to use a smokebomb(yeah, there's a plus)

Stealth only requires 75 skill to be 100 percent effective(wanna bet)

Your argument about training time has no merit.(mere arrogance)

On Siege, which is now the majority of the discussion here(seige is dead-drop it)

I see this thread as dweebish, nerdish, one I wouldn't discuss on a 1st date, and finally a RANT because some kid can't kill a game character.
 
G

Guest

Guest
<blockquote><hr>

Dunno if much has been said about this, but i play Europa, and the amount of times i've been on my dexxer, literally standing right on the tile next to someone hitting them with a bok, they just dissapear in front of me and stealth off. Now, i dont know what everyone else thinks, but i think this is horrendously overpowered... how in any real terms can it be justified that someone just dissapears in front of ur eyes whilst swinging your sword at their head?!

There needs to be something which stops people abusing smoke bombs, it's just a joke... that someone can dissapear mid battle whenever they see fit, whereas i have to run about 3000 tiles to get someone off my back!

[/ QUOTE ]

I dont think so they have already nerfed ninjitsu to hell.Smokes are one of the few things that still make ninjitsu worth having.Funny you sau bokuto user hmm guess your one of the nerve strike spamming noobs huh?
 
G

Guest

Guest
<blockquote><hr>

lol wtf, is this a bunch of trammies defending a clearly overpowered capability? Boks arnt a joke seeing as you can break nerve strike with a box so really its no different to anything else... it does small damage standard and when someone parries bok you lose mana, and not only that, if a mage is casting you cant bok them... so i refuse to accept that...

I'm not saying 'nurf' smoke bombs, and im not talking about 'the only way to escape', im talking about someone attacking you, you defending yourself only to see them dissapear whenever they want... it's clearly being abused by people who can CHOOSE when they die or not... thats not what pvp is about... hell use a smoke bomb in a gank when ur running the [censored] away but in a proper fight u shudnt be able to just dissapear at will.

And as for that 300 skill points thing, it's got enough bonuses as it is... i.e Death Strike, Animal Form, Hiding in itself u can hide from someone when about 8-9 tiles away. I dont care how people use smoke bombs in tram, but it takes the piss in felluca. When i can get dismounted i've got no choice but to pretty much run away before more people come to gank me... stealthers can turn in an animal, run 8 tiles and hide. and you still think smoke bombs are acceptable within a ONE tile range? PFFT

[/ QUOTE ]

yeah you can break nerve strike witha box you can also reveal with detect hidden GET SOME SKILL!
 
I

imported_Anakena

Guest
<blockquote><hr>

Maybe invest in GM tracking and Detect Hidden?...la

[/ QUOTE ]

Detect hidden is fubared.
 
G

Guest

Guest
Just because you can't spam it any more doesn't make it broken...la
 
I

imported_MoonglowMerchant

Guest
<blockquote><hr>

Hiding is the easiest skill in the game to train.(opinion/ no merit)

Ninja only has to be trained to 50 to use a smokebomb(yeah, there's a plus)

Stealth only requires 75 skill to be 100 percent effective(wanna bet)

Your argument about training time has no merit.(mere arrogance)

On Siege, which is now the majority of the discussion here(seige is dead-drop it)

I see this thread as dweebish, nerdish, one I wouldn't discuss on a 1st date, and finally a RANT because some kid can't kill a game character.

[/ QUOTE ]

Please continue to insult me.

I will continue to provide data and well reasoned arguments.

If you want to lose the debate, you are proceeding properly.
 
A

Asmodai/Embryo

Guest
[quoteyeah you can break nerve strike witha box you can also reveal with detect hidden GET SOME SKILL!


[/ QUOTE ]

uhm? you can use a [censored] box to break my nerve but i have to waste 100 skill points revealing you? anyway, the fact of the matter remains, u shudnt be able to smoke bomb ur way out of a fight when ur one tile in front of someone
 
I

imported_MoonglowMerchant

Guest
<blockquote><hr>

I have that one chr. on Siege that is seldom found. I do not use smoke bombs on her. She has far more than the minimums in skill points invested in hide/stealth/ninja/ etc. why should anyone find her whom does not have the equal amt of skills points invested in tracking/detect hiddens/ etc. ?

[/ QUOTE ]

It is impossible to invest the same amount of points in tracking/detect than one can invest in hide/stealth/ninja. 200 does not equal 320. Although I am now re-explaining the same issue again in this thread, here goes. Detect hidden is fine for initially detecting hiders. The problem with the skill is not that it doesn't work. The problem with the skill is that you can't use it fast enough to make it worthwhile. This is as a result of a timer which was added when production shards got passive detect. WE DID NOT GET PASSIVE DETECT THEREFORE THE ADDITIONAL TIME ON THE TIMER SHOULD BE REMOVED ON SIEGE. If that were done, detect might be a viable solution. Currently, it is not.

<blockquote><hr>

It may be better to ask the dev. team to work to enable the actual tracking skill/detect hiddens less gumping arrow a bit more swifter for the tracking skill to owrk a bit more proficently ...with skill points increased in tracking when to equal the stealther stealthing skills, to enable them, to find us, &amp; then they would FIND them/us etc.

[/ QUOTE ]

Again, the problem is not finding hidden players. I can walk through the bank in Luna and bump into half a dozen or more. The problem is in combat against multiple stealthers. Stop thinking about detect and track versus a single hider. WE DON'T HAVE SINGLE HIDERS ON SIEGE. WE HAVE A SHARD WHERE HIDING IS THE NUMBER TWO SKILL ON TEMPLATES BEHIND MAGERY. It is a plague not because Siege players are the only ones who know about hiding. It is a plague because without passive detect and in light of the loooong timer on detect, hiding, especially hide with stealth is a get out of jail free card.

<blockquote><hr>

Sight this example last week 2 whom do kill blues look for blues to kill entered the WBB and wasted 3 blues they seen in the WBB. I was THERE watching hidden..not even stealthing nor moving just observing which I often do like a recon spy chr. They killed the 3 blues...2 seemed to be afk never knew what hit em...1 seemed new no clue to even try to call guards in town in the bank there..so 3 blues were corpses................ no surprise ! BUT had they even walked over 2 tiles to *bump* into an invis..they would have found one more to try to reveal to kill............they did not even THINK others were there hidden just watching them off them other 3 blues............. that too is NOT our fault some that profess to be pks pvpers murderers do not even have the time or intellect sometimes to .............deliberately LOOK to bump into hiddens to FIND them to then try to reveal em to kill em !!

Also not our fault some pvpers pks not firing on all cylinders either ! HAHA

*ahem* they coulda had another corpse many a time... some folks lookin for *targets on siege* are just in too big of a hurry, with attention spans to match.. to even bother to walk a tile or two to deliberately try to find ie bump into.....the rest of us hidden right next to em ... we just laugh at em and stealth away without even a smoke bomb used.

[/ QUOTE ]

How is a character in the bank supposed to reveal a hider? Area effect spells do not work. Conflags thrown by a red result in a guardwhack. Conflags thrown by a blue won't reveal hidden blues. Explodes are also a death sentence for reds and do not reveal blues. Yes, you could use detect. But, why waste 100 skills points to detect someone who will instantly rehide and be gone before the skill timer resets? Everyone knows that the hiders are there. One can hardly walk through the bank in Luna without bumping into half a dozen. It isn't laziness or stupidity that keeps everyone on the shard from revealing hidden characters, it is the lack of an effective deterrent to multiple hidden characters.

<blockquote><hr>

Stealth is a survival skill on Siege too, ask the dev. team to enable tracking etc to work a bit better for those whom *use half a brain* and invest the skill points to find folks with trackin detect skills equal to that of the stealthing ones or stealthing ninjas...

but the dev. team can not help any pk or pvper that ...does not utilise the skill call thinking,

*laughs* sorry but many a time they COULD have killed my stealthing hidden non smoke bombed self standing still right beside many of them... had they even thought.......to look for /bump into a hidden right beside many of them ! They were fortunate my chr is a non aggro..but I can see how another that would attack THEM easily could when many a time I myself could have as well simply cuz they did not even bother to take the time to FIND/bump into hiddens to reveal em or track em..whom are oft.. right by their own selves. IF my chr were an aggressive..they could have become.. corpses !

[/ QUOTE ]

I think I've already addressed this.

I don't mean to be rude to you QZ. Please understand that an argument to bring balance to hiding on Siege runs right into the fact that 50 percent of the shard has 100 hiding on their templates. It goes back to the argument about how we know something is overpowered. We know because a disproportionate percentage of players add overpowered skills to their templates and the only resolution is an adjustment made by the developers. There is currently no way to effectively deal with multiple hidden targets. You can't detect fast enough and you can't track them all. That is why on Atlantic 1 in 7 players has hiding on their temp and on Siege it is 1 in 2.
 

Redxpanda

Lore Keeper
Stratics Veteran
Stratics Legend
I do play on a production shard for the most part but i play on siege from time to time and i still have my toon there. At one time, i played mostly on siege until things got boring. Besides, the OP was talking about Europa so i dunno how this turned into a siege discussion.

Lastly, i put the claims to the Test. I created a ninja, made smoke bombs and went out to make trouble. First, i tried to be the agressor (stealing and attacking people at random) and then use smoke bombs, they didn't work. Next i attempted to walk around near the yew fel moongate and hope noone would bother me(HAHAHA). Once again the smoke bombs would not work while someone was aggresive towards me. The only way i could get away was to start running and cast wolf form to get far enough away from them and then hide. I started my test with 10 smoke bombs and finished with 10 smoke bombs because not once (agressor or not) was i able to use them to get away while someone was attacking me.
 
A

Asmodai/Embryo

Guest
what? how do they work then? how can people insta smokebomb one tile in front of me? and they definitely do, for the record
 
G

Guest

Guest
RTLFC

With my Stealth/Fencer (Who's been a Stealth/Fencer since before Tram, and didn't jump the bandwagon like 97% of the other Stealthers when SE came out), i can hide 1 tile away from someone as much as i want by smacking them with a Shadowstrike. So long as i can hit them and have the Mana.

Why are people saying Passive Detect came out in answer to Stealth Archers? You have to be within a certain tile radius for Passive Detect to have a chance of detecting movement, which Stealth Archers are almost always out of that range because they can attack from range. It only really affects Stealth Assassins and Thieves, doesn't affect Thieves as much because if you have 100.0+ Stealing skill, you have half the chance to get Passively Detected when you're within 3 tiles.

You know how the Poisoning skill affects the Poison spell and bumps it's effectiveness? Last i checked (Although that was several years ago), the Detect Hidden skill also boosts the 6th Level Spell, Reveal. If you cast Reveal and have GM Detect Hidden, you hit a 6x6 radius with the same chance to Detect as your' GM Detect Hidden gives. 50% Chance to Reveal at least, can reveal multiple Hiders, and can be spammed.
 
A

Ah Beng

Guest
<blockquote><hr>

You know how the Poisoning skill affects the Poison spell and bumps it's effectiveness? Last i checked (Although that was several years ago), the Detect Hidden skill also boosts the 6th Level Spell, Reveal. If you cast Reveal and have GM Detect Hidden, you hit a 6x6 radius with the same chance to Detect as your' GM Detect Hidden gives. 50% Chance to Reveal at least, can reveal multiple Hiders, and can be spammed.

[/ QUOTE ]


That's interesting and useful to know.
 

Yenji Yasagari

Sage
Stratics Veteran
Stratics Legend
*Waits for ninja to get done* Ok Evermore, let me say it like this. Because you bring some IQ points into the thread when you debate.

Passive detect was given to counter STEALTH ARCHERS. It only ended up hurting every other stealther while archers stayed at bay, therefore doing NOTHING to fix the problem that was intended. Because of the fact that non-archery ninjas were never a problem, passive detect is a bad idea. 50% of the shard has hiding because 45% of the hiders are tamers and the other 45% are archers. The last 10% are made up of actual ninjas and such, who use the skill as it was meant to be used. (Also, 36% of statistics are made up!) But, looking at the siege community, I'd so those numbers are accurate.

You will not help your cause at all by trying to get passive detect. All you will hurt is that last 10% that likes playing a real ninja on siege.
 
I

imported_Traveller

Guest
"[Passive Detect] doesn't affect Thieves as much because if you have 100.0+ Stealing skill,"

*cough*... You have no clue, have you? This only sentence disqualifies anything you might say on the argument.

Now think. If you are a ninja you see your target, you approach it and you have a certain chance to be detected. If you are a thief you need to sift through many packs before finding a target. And to sift through packs you have to, guess what, approach them. For each of the potential targets the chance is halved, but that means that after sifting through only three packs your overall chance to be detected has already skyrocketed. The apssive detect change is much more of a nerf to thieves than any "one-shot approach" class.
 
J

Jerry Seinfeld

Guest
Smoke bombs are a heck of a lot better compromise, if any (and I know the ancient players do) remember being able to tab out and hide right next to your aggressor, pre-casting spells while hidden (of course you could see the text above the invisible person), and fully hidden looters who ended up picking a corpse clean and recalling out with the occasional "hehe", followed by "Kal Ort Por"-a-plenty.

By no means is someone who's invested 300-340 skillpoints in ninjitsu, stealth, and hiding "abusing" those smoke bombs. They're using them because they can hide a heck of a lot better than you and they know it.

Tricky to kill classes and templates do not infer an exploitation or misuse of game mechanics, they just take an equal amount of cunning and strategy to kill.

If you went back and looked at old character templates, mostly all of them included hiding.

There was a pretty good reason for this; Can't kill what you can't see, and you can't reveal someone you can't find.

Defensive hiding has always been one of the best ways to frustrate and confuse people on your tail, especially those without adequate tracking or detect hidden.

I recall being pursued by an entire guild of reds who were trailing my bard near the old T2A Orc Fort, and I failed to hide that time...so I ran under the large rock obscuring part of the path and they all ran straight past me.

Therefore, it doesn't always take skill, sometimes it's just resourcefulness and pure dumb luck.

I think that if you carry an invisibility potion, despite the drawbacks of them, you'd be able to hide in a pinch.

Obviously, it's not going to be the same as a smoke bomb used by a ninja-stealth-hider, but human chars get the free 20 points of hiding anyways; not bad for not raising a single skill to hide once in a while.

I personally find it easier to bring stealthers out of hiding, now, even if it means using a character with detect and tracking....I just so happen to have that ace up my sleeve.
 
G

Guest

Guest
Once the Stratics Search starts working again, i'll find the Publish Notes that stated that people who have 100+ Stealing skill have a lesser chance at getting Detected within so many tiles of someone than a Stealther without Stealing does. If i remember right, it said having 100.0+ Stealing halved the chance to be detected when moving within 1 tile (Right next to) someone. My old Thief/Mage with 80.0 Stealth get's detected less than my Stealth/Fencer with 120.0 Stealth.
 
I

imported_Traveller

Guest
<blockquote><hr>

Once the Stratics Search starts working again, i'll find the Publish Notes that stated that people who have 100+ Stealing skill have a lesser chance at getting Detected within so many tiles of someone than a Stealther without Stealing does.

[/ QUOTE ]

No need for, I am fully aware of it. I actually tested it when it was still on test center. What you seem not aware of, however, is that an assassin does not need to approach anybody until he decides who to attack. Therefore only when he starts attacking his target he has something like 30% likelyhood to be detected before the attack lands.

Contrarywise, a thief has to approach many people only to decide who his target is. Even if approaching one person takes only 15% likelyhood to be detected, the compounded probability raise very quickly, and even snooping only 3 persons leads to a much higher chance to be detected than 30%.

The real problem of stealth is that its current behavor is the same whether you use it as a means to surprise/escape or to fight. Finding a stealther who has never revealed himself is much too easy nowadays. Contrarywise, it's too hard to find a stealther who is known to stay around and just employs stealth as a temporary cover to strike again and again and again. This is just the opposite as it should be. A stealther whose presence nobody is aware of should be dead difficult to find (unless of course he messes up, not counting steps correctly or bumping into someone or tackling a group with some detectors into it), while one who has already been seen should receive severe penalties.

That's the essence of stealth, surprise attacks and a further way to escape, not a cheap hit-and-run tactic.
 
I

imported_MoonglowMerchant

Guest
<blockquote><hr>

Passive detect was given to counter STEALTH ARCHERS. It only ended up hurting every other stealther while archers stayed at bay, therefore doing NOTHING to fix the problem that was intended.

[/ QUOTE ]

I agree that passive detect was implemented to counter stealth archers. I also agree that it had the unintended effect of "nerfing" other stealthers. I disagree the passive detect was ineffective in reducing the number of stealth archers. They aren't the problem they were before its implementation.

<blockquote><hr>

Because of the fact that non-archery ninjas were never a problem, passive detect is a bad idea.

[/ QUOTE ]

I'm not arguing for passive detect although it would be a viable solution in my opinion. I am currently arguing for a reduction in the skill timer on detect hidden. The skill timer was prolonged when passive detect was added to production shards. It was also prolonged on Siege despite the fact that we didnt' get passive detect. It was a development team mistake and one that should be corrected.

<blockquote><hr>

50% of the shard has hiding because 45% of the hiders are tamers and the other 45% are archers.

[/ QUOTE ]

The threat of tamers has decreased significantly since the changes to the offensive use of petballs. Unfortunately, adding a casting delay to petballs also made them impractical for the defensive purpose of summoning a mount after being dismounted. This was another dev team mistake.

There are so many archers in large part because dismount has become the end all be all of combat on Siege. With the way hiding and stealth is currently implemented, a dexxer or a mage will last only a few seconds in a typical fight before being dismounted (from 8 tiles away) by someone he either didn't know was there, or couldn't reveal reliably.

This is significantly impacting PvP. No one will fight unless they are naked, a hide/stealther, or in a large group. To do otherwise results in an automatic dismount and quick death.

<blockquote><hr>

You will not help your cause at all by trying to get passive detect. All you will hurt is that last 10% that likes playing a real ninja on siege.

[/ QUOTE ]

*Nods*

I'm not asking for that. Fix the timer on detect, that would be a good first step. Removing dismount as a special on the heavy crossbow should also be considered.
 
E

EidosII

Guest
Why is it so overpowered???

There is [censored] many way to reveal an hidden/stealth player...

Mage can use EQ and all area spell.
Everyone can use Explosion pots / Conflag pots.

You also can always try (if human) Dtetect hidden with Jack of All Trade.
You can also run around in circle and get a good chance to shove and then reveal the player if he dont invested the full skill pts (300).

No really its just a random whine from a stupid player (Asmodai/Embryo..)
 
I

imported_MoonglowMerchant

Guest
<blockquote><hr>

Why is it so overpowered???

There is [censored] many way to reveal an hidden/stealth player...

Mage can use EQ and all area spell.
Everyone can use Explosion pots / Conflag pots.

You also can always try (if human) Dtetect hidden with Jack of All Trade.
You can also run around in circle and get a good chance to shove and then reveal the player if he dont invested the full skill pts (300).

No really its just a random whine from a stupid player (Asmodai/Embryo..)

[/ QUOTE ]

How much of the thread did you read before replying?
 
G

Guest

Guest
LOL, after this thread and the whining involved in it. I have created a stealthy ninjar on Siege. Few more weeks before his skills are up to par, but I did get his hiding, stealth, ninja, anatomy and healing up to RoT levels last night...la
 
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Guest

Guest
Game balance? You aren't suggesting balance, you are giving suggestions on things to help yourself and to nerf another whole group of players...la
 
I

imported_MoonglowMerchant

Guest
I disagree.

I see your position as "I play a thief and only a thief. If you nerf hiding and stealth you will nerf me and I don't want to be nerfed".

I have 10 fully developed characters on Siege. I don't play them all every month but I have crafters, mages, necros, dexxers, archers, stealthers, treasure hunters, and yes even a thief.

My perspective is a bit broader than yours. Having both played a hide/stealth tamer, thief, archer and dexxer as well as having played characters to combat those templates, I have a good idea about what is and is not "balanced".

Now, perhaps I'm wrong. Perhaps you play many types of characters on Siege and are in as good a position as I am to discuss balance.

*waits*
 
G

Guest

Guest
Of my 4 accounts, I have one thief. Over my time in game, I have played just about every class of character on Siege, so don't get all upity on me.

You want to nerf stealthers because you have yet to figure out how to kill them...la
 
I

imported_MoonglowMerchant

Guest
<blockquote><hr>

Of my 4 accounts, I have one thief. Over my time in game, I have played just about every class of character on Siege, so don't get all upity on me.

You want to nerf stealthers because you have yet to figure out how to kill them...la

[/ QUOTE ]

No, I want to balance hide/stealth by fixing detect hidden. There is a timer on it that shouldn't be there since that timer was meant to balance passive detect and passive detect was never added to Siege.

It's not that I haven't "figured out" how to kill stealthers. It is that groups of stealthers are currently unbalanced, thus no one can effectively counter them. This results in and is proven by the fact that 49 percent of Siege templates have gm hiding versus about 15 percent on other shards.

Again, if you can think of ways to balance the issues of groups of stealth archers and stealth dexxers without negatively impacting thieves, please post those ideas here. I would welcome suggestions that could accomodate your desire to continue thieving while allowing the rest of the shard to PvP without insta-dismounts and insta-deaths.
 
G

Guest

Guest
So no timer means spamming detect hidden. No thanks. Why should 100 points be able to cancel out 200-300 points of another player...la
 
I

imported_MoonglowMerchant

Guest
Elimination of the timer is not necessary. A reduction in the timer would be great though. My understanding is that there has always been a timer but it has never been as long as it is now. Again, the timer should have never been increased on Siege because we never got passive detect.

You still have no suggestions to offer?
 
I

imported_MoonglowMerchant

Guest
The system is ok for thieves. It is unbalanced for combat.

A thoughtful poster might offer suggestions to preserve one while balancing the other.

As we know, it is on the developer's radar. You can continue to suggest that no adjustment is made, right up until the adjustment is made or you can offer alternatives that may be considered in the new design.

Your choice.
 
G

Guest

Guest
The system works fine for the people with stealth. You are approaching this from the people trying to kill the players with stealth. Why would I want the system changed so you can have a better chance at killing me?...la
 
I

imported_MoonglowMerchant

Guest
I don't expect you to want me to kill you.

In fact, I'm not the least bit interested in killing thieves. I'm not particularly interested in killing stealth archers or stealth dexxers either.

I want better balance in PvP so that more people will participate. Currently, stealth is overpowered particularly with respect to archers. People don't want to PvP because inevitably they are dismounted by someone they didn't see and then killed by a group. So, they stay in the guardzone or near a house.

You posted in another thread that you find it funny that people do that. You said that if they went somewhere out of a guardzone and told people the location, the fight would go there. It won't. What people now expect is that wherever they go to PvP, the result will be a dismount gank.

There are two obvious ways to fix that. One is to adjust hide/stealth so that it isn't sooooooo easy to dismount someone who never knew you were there because hiding is soooooo overpowered. The other is to remove dismount as a special from the heavy crossbow.

I'm personally in favor of both. I understand that we should have never received the increased timer on detect because we never got passive detect. I also see that eight tile dismounts from hidden archers discourage participation.

The one thing that we know is that things will change. I try to be proactive and offer ideas for change so that when it comes, it will go in a direction that I think makes sense.

Your tactic is to oppose change. That is a difficult thing to do since there are dev's and they have to do something to justify their paychecks.

 
G

Guest

Guest
I'm not talking about thieves...so get off that point. We are discussing stealthers. Stealthers you want to kill. You don't like their use of smoke bombs in combat. You want to use detect hidden at a faster rate then what the existing system allows. All you are thinking about is helping yourself and others who don't use smoke bombs...la
 
I

imported_MoonglowMerchant

Guest
<blockquote><hr>

I'm not talking about thieves...so get off that point. We are discussing stealthers. Stealthers you want to kill. You don't like their use of smoke bombs in combat. You want to use detect hidden at a faster rate then what the existing system allows. All you are thinking about is helping yourself and others who don't use smoke bombs...la

[/ QUOTE ]

Actually, I've just told you what I am thinking and it has nothing to do with the use of smoke bombs. Also, as I've said previously, I have played and still have accounts with hide and stealth. Those characters use smokebombs. It isn't me versus hiders/stealthers/smokebombers, I am one.

It is about balancing something that is out of whack. Good PvP with lots of participation depends on balance. If everytime I go out to PvP I'm killed by a crit archer, or a petball tamer, or nerve striking sammy, then I'm not going to PvP.

That is the situation now on Siege. The new overpowered template is the stealth template. An adjustment to balance stealth and particularly stealth archers would be good for PvP. That is all I'm looking for, more participation.

With 10 accounts I can always switch to something that is out of balance at the moment as stealth is now, but if there is no one to fight what good is that?
 
G

Guest

Guest
i agree it doesnt belong in normal PVP.

I understand a smoke bomb once every 20-30 mins, but every 6 seconds, thats ridiculous its extremly overpowered and is worse than recall in the middle of a fight.
 

Yenji Yasagari

Sage
Stratics Veteran
Stratics Legend
Evermore, I find that making a macro for conflag + target self works amazing. gotta have em tracked or know their location though.
 
I

imported_Loquacious Wrath

Guest
TheScoundrelRico. Why do you post "...la" at the end of your posts? Even though I know its coming, it annoys me every time.

Personally I think hiding and stealthing is overpowered in general. There is more honor in facing your enemies. Detecting should be easier.
 
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imported_S!ckLoveR

Guest
A few pointers.

Common mistake : You ask for a nerf of a skill because GIMPS use PART of it. Totally flawed tactic. Deal with how players can invest their skill points. Invent a creative way to be restrictive. Never gonna happen, it's UO.
But it's not the *true* Ninja fault who DO invest 300+ skillpoints to be able to use the Smoke Bombs.

Start from there and be creative.

Another thing : STOP bashing Ninja anyway!! From poisons to Smoke to Animal Form to Shadow Jump to Deathstrike to Mana Reqs this skill has received so much negativity (NOTE AGAIN: JUST BECAUSE OF GIMPS) that it would be better to remove it before limiting it AGAIN because there will be nothing left to bury, literally.

And then of course, I have to agree with the guy saying you're just a pissed off ganger. This "I PLAY [X] SO I KNOW WHAT I'M SAYING ABOUT NERFING IT" argument... it is so much BS.

Stealthing away will only work so many times before an experienced PvPer kills you. Especially if you're red or if they are red.

*EDIT*

"I agree it doesn't belong in normal PVP."
Uhmm. I can't even begin to tell you how wrong you are. Assasination NOT a part of PvP? LOL.

No it's not. There's the Hiding/Stealth issue AFTER you use the Smoke.. and.. Well guys look, the "La" guy's got it right and you just refuse to listen. This is boring.
Want to see overpowered, see a magery Gimplate.

And HONOUR!!?? What does THAT have to do with it being unbalanced or not?? It's not honourable.. Okay what's next? Ninja are allowed to WALK! NERF THEM.
 
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Guest

Guest
<blockquote><hr>

Dunno if much has been said about this, but i play Europa, and the amount of times i've been on my dexxer, literally standing right on the tile next to someone hitting them with a bok, they just dissapear in front of me and stealth off. Now, i dont know what everyone else thinks, but i think this is horrendously overpowered... how in any real terms can it be justified that someone just dissapears in front of ur eyes whilst swinging your sword at their head?!

There needs to be something which stops people abusing smoke bombs, it's just a joke... that someone can dissapear mid battle whenever they see fit, whereas i have to run about 3000 tiles to get someone off my back!

[/ QUOTE ]

Conflag pots are almost instant. A bokuto is a one handed weapon, so you probably have a hand free. If you are fightning someone who is known to smoke bomb, have your conflag pot ready. As soon as they smoke bomb, conflag them and continue your lame assault with your bokuto. I've killed 5235423452345 stealthers in that way. Its pretty foolproof.
 
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Guest

Guest
<blockquote><hr>

TheScoundrelRico. Why do you post "...la" at the end of your posts? Even though I know its coming, it annoys me every time.

[/ QUOTE ]

What are you talking about?...la
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>

Dunno if much has been said about this, but i play Europa, and the amount of times i've been on my dexxer, literally standing right on the tile next to someone hitting them with a bok, they just dissapear in front of me and stealth off. Now, i dont know what everyone else thinks, but i think this is horrendously overpowered... how in any real terms can it be justified that someone just dissapears in front of ur eyes whilst swinging your sword at their head?!

There needs to be something which stops people abusing smoke bombs, it's just a joke... that someone can dissapear mid battle whenever they see fit, whereas i have to run about 3000 tiles to get someone off my back!

[/ QUOTE ]

Conflag pots are almost instant. A bokuto is a one handed weapon, so you probably have a hand free. If you are fightning someone who is known to smoke bomb, have your conflag pot ready. As soon as they smoke bomb, conflag them and continue your lame assault with your bokuto. I've killed 5235423452345 stealthers in that way. Its pretty foolproof.

[/ QUOTE ]

Beside ban evading, Evermore is too busy crying about stealthers to listen to stuff like this...la
 
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imported_MoonglowMerchant

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

Dunno if much has been said about this, but i play Europa, and the amount of times i've been on my dexxer, literally standing right on the tile next to someone hitting them with a bok, they just dissapear in front of me and stealth off. Now, i dont know what everyone else thinks, but i think this is horrendously overpowered... how in any real terms can it be justified that someone just dissapears in front of ur eyes whilst swinging your sword at their head?!

There needs to be something which stops people abusing smoke bombs, it's just a joke... that someone can dissapear mid battle whenever they see fit, whereas i have to run about 3000 tiles to get someone off my back!

[/ QUOTE ]

Conflag pots are almost instant. A bokuto is a one handed weapon, so you probably have a hand free. If you are fightning someone who is known to smoke bomb, have your conflag pot ready. As soon as they smoke bomb, conflag them and continue your lame assault with your bokuto. I've killed 5235423452345 stealthers in that way. Its pretty foolproof.

[/ QUOTE ]

Beside ban evading, Evermore is too busy crying about stealthers to listen to stuff like this...la

[/ QUOTE ]

First, you don't need a free hand to use a conflag.

Second, you do have to hold the targetting cursor. That means you can't heal.

Third, for the tenth time, on Siege it isn't just one stealther, hide is so overpowered (with the unnecessary detect timer) that half the shard has gm hiding.

Finally, thank you Rico. Between my well reasoned arguments and your continuous insults, this thread is getting a lot of views.
 
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Guest

Guest
You don't suppose the reason so many people want to hide is because they don't want to die to other players? If you want to kill them so bad. Figure out a way to do it, instead of trying to nerf entire playstyles...la
 
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imported_MoonglowMerchant

Guest
I don't consider fixing the timer a nerf. We should never have recieved the increased timer since we never got passive detect.

Also, it isn't about killing people, it is actually about staying alive.

Ironic that you could be six pages into the thread and still not understand that.
 
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