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Small in game additions i'd like to see.

P

pgib

Guest
Of course I have zero knowledge of the uo code so maybe these "small" additions require a huge effort to implement, but...

1. telekinesis: deals physical damage to target based on the amount of items/dead bodies surrounding it and the intelligence/magery of the caster

2. elemental summoning potions crafted by alchemist (the elemental popup where the bottle is thrown). All require X small pieces of blackrock and:

X poison potions -> 1 variable strength poison elemental
X blood vials -> ...blood elemental
X explosion potions -> ...lava elemental

and maybe more. Behaves like a summoned creature.

3. ore elemental summoning pickaxes crafted by miner-tinkers: X small pieces of blackrock, 1 gargoyle pickaxe, X ore ingots. The ore determines the type of the elemental that pickaxe will summon (when used to dig). Behaves like a summoned creature.

4. the Skree grows up with training - ok this might be not so small as a change but while i'm here.... X mobs killed and he becomes a green drake, then a green dragon, then a green greater dragon like creature (becoming a 5 slot creature. I don't dare to ask for a green ancient-wyrm like pet :D). It can't bond until the final step, the growth requires tasty treats.

5. usable items in the dungeons, like the die tube in the gargoyle room, hythloth lvl 2: once in a while make it spawn with a special color. And something usable in the boxes/barrels (like in the mage building of shame lvl 3): maybe sometimes 100 empty bottles, or 100 boards, 100 reagents... just to have a reason to go there and take a look.

And you, what little changes to existing things or small news would you like to see?
 
U

unified

Guest
Of course I have zero knowledge of the uo code so maybe these "small" additions require a huge effort to implement, but...

1. telekinesis: deals physical damage to target based on the amount of items/dead bodies surrounding it and the intelligence/magery of the caster

2. elemental summoning potions crafted by alchemist (the elemental popup where the bottle is thrown). All require X small pieces of blackrock and:

X poison potions -> 1 variable strength poison elemental
X blood vials -> ...blood elemental
X explosion potions -> ...lava elemental

and maybe more. Behaves like a summoned creature.

3. ore elemental summoning pickaxes crafted by miner-tinkers: X small pieces of blackrock, 1 gargoyle pickaxe, X ore ingots. The ore determines the type of the elemental that pickaxe will summon (when used to dig). Behaves like a summoned creature.

4. the Skree grows up with training - ok this might be not so small as a change but while i'm here.... X mobs killed and he becomes a green drake, then a green dragon, then a green greater dragon like creature (becoming a 5 slot creature. I don't dare to ask for a green ancient-wyrm like pet :D). It can't bond until the final step, the growth requires tasty treats.

5. usable items in the dungeons, like the die tube in the gargoyle room, hythloth lvl 2: once in a while make it spawn with a special color. And something usable in the boxes/barrels (like in the mage building of shame lvl 3): maybe sometimes 100 empty bottles, or 100 boards, 100 reagents... just to have a reason to go there and take a look.

And you, what little changes to existing things or small news would you like to see?
These are good suggestions that might work in some variations.

I'd like to see the polymorph skill of magery be acutally useful, like maybe making lizardmen ignore you if your morphed into a lizardman, etc. Place a timer on it, of course.

Having potions to summon creatures might not get broad appeal since it will negate the skills that can summon.
 

Black Sun

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
4. the Skree grows up with training - ok this might be not so small as a change but while i'm here.... X mobs killed and he becomes a green drake, then a green dragon, then a green greater dragon like creature (becoming a 5 slot creature. I don't dare to ask for a green ancient-wyrm like pet :D). It can't bond until the final step, the growth requires tasty treats.
That sounds really cool, I'd enjoy that one.
 
P

pgib

Guest
I'd like to see the polymorph skill of magery be acutally useful, like maybe making lizardmen ignore you if your morphed into a lizardman, etc. Place a timer on it, of course.
This would be great to have.

Lizardman and reptiles ignore you while demons hunts you down at paragon speed.
Demon -> demon ignore (with reptile aggro)
Ettin -> repond ignore with undeads going mad at you

Short timer, wears off if you attack a "friended type".
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
4. the Skree grows up with training - ok this might be not so small as a change but while i'm here.... X mobs killed and he becomes a green drake, then a green dragon, then a green greater dragon like creature (becoming a 5 slot creature. I don't dare to ask for a green ancient-wyrm like pet :D). It can't bond until the final step, the growth requires tasty treats.
That sounds really cool, I'd enjoy that one.
I'm with BlackSun on this one It does sound very good, perhaps even have other types of "eggs" for different colored Pets?

I'd also like along the same line a way to boost my old WW (who is almost as old as my tamer!) up to be as powerfull as a Greater Dragon. I have had my WW's for ages and I hate that they have to sit in the stables cause the Greater can kill better.
 
P

pgib

Guest
Super-Slayer pets?

White wyrm does double damage to demons (and takes double damage from elementals). Doesn't affect pvp and could make it useful again (but i don't know how long a wyrm can survive against Semidar or a Dark Father or any other super-demon we have now).
 
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