P
Prudentis
Guest
Here is a skill table, which rates the skills by difficulty and time investment.
The values are 1 - 5 where 1 = very easy and 5 = very hard.
The two considered values are time and difficulty.
The times and difficulties are listed in two major groups (standard and tweaked)
The standard values are meant to indicate time and difficulty gaining in a particular skill through standard game play
Tweaked values indicate time and difficulty while specifically training a skill using all legal methods to increase skill gain speed and ease, like macros, gold infusion and knowledge of specific game mechanics, places or other skill enhancing techniques.
What the numbers mean:
time:
1 - will probably take less than a day if focused on
2 - will take over a day but less than a week
3 - will take about a week
4 - will take weeks to train
5 - will take weeks or even months to raise
Difficulty:
1 - trains while doing other skills/ just playing
2 - will require some attention to gain in
3 - will require knowledge what exactly to do to train, will consume ressources and cost money
4 - will require much dedication on top of the above and may be dangerous
5 - will be dangerous and require most of the above
<pre>
-------------------------------------------------------------------
| Standard | Tweaked |
--------------------------------------------------------------------
Skill Name | Time | Difficulty | Time | Difficulty |
--------------------------------------------------------------------
Alchemy | 4 | 4 | 2 | 3 |
Anatomy | 3 | 1 | 1 | 1 |
Animal Lore | 4 | 2 | 1 | 1 |
Animal Taming | 5 | 4 | 5 | 2 |
Archery | 3 | 2 | X | X |
Arms Lore | 3 | 1 | 1 | 1 |
Begging | X | X | X | X |
Blacksmithy | 4 | 1 | 2 | 3 |
Bowcraft/Fletching | 3 | 3 | 2 | 2 |
Bushido | 4 | 4 | 2 | 1 |
Camping | X | X | X | X |
Carpentry | 4 | 3 | 2 | 3 |
Cartography | 3 | 1 | 2 | 2 |
Chivalry | 4 | 4 | X | X |
Cooking | 4 | 2 | 2 | 2 |
Detecting Hidden | X | X | X | X |
Discordance | 5 | 4 | X | X |
Evaluating INT | 3 | 2 | 2 | 1 |
Fencing | 3 | 4 | X | X |
Fishing | 4 | 4 | 2 | 1 |
Focus | 1 | 1 | 1 | 1 |
Forensic Evaluation | X | X | X | X |
Healing | 3 | 3 | 2 | 3 |
Herding | X | X | X | X |
Hiding | 4 | 1 | 2 | 1 |
Inscription | 4 | 3 | 2 | 3 |
Item ID | X | X | X | X |
Lockpicking | 4 | 5 | 1 | 4 |
Lumberjacking | 3 | 3 | 2 | 2 |
Mace Fighting | 3 | 4 | X | X |
Magery | 4 | 4 | 2 | 3 |
Meditation | 2 | 1 | 1 | 1 |
Mining | 3 | 1 | 2 | 1 |
Musicianship | 2 | 1 | X | X |
Necromancy | 4 | 3 | 2 | 3 |
Ninjitsu | 4 | 4 | X | X |
Parrying | 3 | 4 | 1 | 2 |
Peacemaking | 5 | 4 | X | X |
Poisoning | 4 | 4 | X | X |
Provocation | 5 | 4 | X | X |
Remove Trap | X | X | X | X |
Resisting Spells | 5 | 4 | 2 | 2 |
Snooping | X | X | X | X |
Spellweaving | 5 | 3 | X | X |
Spirit Speak | 3 | 2 | 2 | 1 |
Stealing | 5 | 4 | 2 | 1 |
Stealth | 4 | 1 | 2 | 1 |
Swordsmanship | 3 | 4 | X | X |
Tactics | 2 | 1 | X | X |
Tailoring | 4 | 1 | 1 | 2 |
Taste ID | X | X | X | X |
Tinkering | 4 | 1 | 1 | 2 |
Tracking | X | X | X | X |
Veterinary | 4 | 2 | 2 | 2 |
Wrestling | 4 | 4 | 2 | 3 |
-------------------------------------------------------------------
</pre>
The values are 1 - 5 where 1 = very easy and 5 = very hard.
The two considered values are time and difficulty.
The times and difficulties are listed in two major groups (standard and tweaked)
The standard values are meant to indicate time and difficulty gaining in a particular skill through standard game play
Tweaked values indicate time and difficulty while specifically training a skill using all legal methods to increase skill gain speed and ease, like macros, gold infusion and knowledge of specific game mechanics, places or other skill enhancing techniques.
What the numbers mean:
time:
1 - will probably take less than a day if focused on
2 - will take over a day but less than a week
3 - will take about a week
4 - will take weeks to train
5 - will take weeks or even months to raise
Difficulty:
1 - trains while doing other skills/ just playing
2 - will require some attention to gain in
3 - will require knowledge what exactly to do to train, will consume ressources and cost money
4 - will require much dedication on top of the above and may be dangerous
5 - will be dangerous and require most of the above
<pre>
-------------------------------------------------------------------
| Standard | Tweaked |
--------------------------------------------------------------------
Skill Name | Time | Difficulty | Time | Difficulty |
--------------------------------------------------------------------
Alchemy | 4 | 4 | 2 | 3 |
Anatomy | 3 | 1 | 1 | 1 |
Animal Lore | 4 | 2 | 1 | 1 |
Animal Taming | 5 | 4 | 5 | 2 |
Archery | 3 | 2 | X | X |
Arms Lore | 3 | 1 | 1 | 1 |
Begging | X | X | X | X |
Blacksmithy | 4 | 1 | 2 | 3 |
Bowcraft/Fletching | 3 | 3 | 2 | 2 |
Bushido | 4 | 4 | 2 | 1 |
Camping | X | X | X | X |
Carpentry | 4 | 3 | 2 | 3 |
Cartography | 3 | 1 | 2 | 2 |
Chivalry | 4 | 4 | X | X |
Cooking | 4 | 2 | 2 | 2 |
Detecting Hidden | X | X | X | X |
Discordance | 5 | 4 | X | X |
Evaluating INT | 3 | 2 | 2 | 1 |
Fencing | 3 | 4 | X | X |
Fishing | 4 | 4 | 2 | 1 |
Focus | 1 | 1 | 1 | 1 |
Forensic Evaluation | X | X | X | X |
Healing | 3 | 3 | 2 | 3 |
Herding | X | X | X | X |
Hiding | 4 | 1 | 2 | 1 |
Inscription | 4 | 3 | 2 | 3 |
Item ID | X | X | X | X |
Lockpicking | 4 | 5 | 1 | 4 |
Lumberjacking | 3 | 3 | 2 | 2 |
Mace Fighting | 3 | 4 | X | X |
Magery | 4 | 4 | 2 | 3 |
Meditation | 2 | 1 | 1 | 1 |
Mining | 3 | 1 | 2 | 1 |
Musicianship | 2 | 1 | X | X |
Necromancy | 4 | 3 | 2 | 3 |
Ninjitsu | 4 | 4 | X | X |
Parrying | 3 | 4 | 1 | 2 |
Peacemaking | 5 | 4 | X | X |
Poisoning | 4 | 4 | X | X |
Provocation | 5 | 4 | X | X |
Remove Trap | X | X | X | X |
Resisting Spells | 5 | 4 | 2 | 2 |
Snooping | X | X | X | X |
Spellweaving | 5 | 3 | X | X |
Spirit Speak | 3 | 2 | 2 | 1 |
Stealing | 5 | 4 | 2 | 1 |
Stealth | 4 | 1 | 2 | 1 |
Swordsmanship | 3 | 4 | X | X |
Tactics | 2 | 1 | X | X |
Tailoring | 4 | 1 | 1 | 2 |
Taste ID | X | X | X | X |
Tinkering | 4 | 1 | 1 | 2 |
Tracking | X | X | X | X |
Veterinary | 4 | 2 | 2 | 2 |
Wrestling | 4 | 4 | 2 | 3 |
-------------------------------------------------------------------
</pre>