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Skill difficulty chart

  • Thread starter Prudentis
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P

Prudentis

Guest
Here is a skill table, which rates the skills by difficulty and time investment.
The values are 1 - 5 where 1 = very easy and 5 = very hard.
The two considered values are time and difficulty.
The times and difficulties are listed in two major groups (standard and tweaked)
The standard values are meant to indicate time and difficulty gaining in a particular skill through standard game play
Tweaked values indicate time and difficulty while specifically training a skill using all legal methods to increase skill gain speed and ease, like macros, gold infusion and knowledge of specific game mechanics, places or other skill enhancing techniques.

What the numbers mean:
time:
1 - will probably take less than a day if focused on
2 - will take over a day but less than a week
3 - will take about a week
4 - will take weeks to train
5 - will take weeks or even months to raise

Difficulty:
1 - trains while doing other skills/ just playing
2 - will require some attention to gain in
3 - will require knowledge what exactly to do to train, will consume ressources and cost money
4 - will require much dedication on top of the above and may be dangerous
5 - will be dangerous and require most of the above

<pre>
-------------------------------------------------------------------
| Standard | Tweaked |
--------------------------------------------------------------------
Skill Name | Time | Difficulty | Time | Difficulty |
--------------------------------------------------------------------
Alchemy | 4 | 4 | 2 | 3 |
Anatomy | 3 | 1 | 1 | 1 |
Animal Lore | 4 | 2 | 1 | 1 |
Animal Taming | 5 | 4 | 5 | 2 |
Archery | 3 | 2 | X | X |
Arms Lore | 3 | 1 | 1 | 1 |
Begging | X | X | X | X |
Blacksmithy | 4 | 1 | 2 | 3 |
Bowcraft/Fletching | 3 | 3 | 2 | 2 |
Bushido | 4 | 4 | 2 | 1 |
Camping | X | X | X | X |
Carpentry | 4 | 3 | 2 | 3 |
Cartography | 3 | 1 | 2 | 2 |
Chivalry | 4 | 4 | X | X |
Cooking | 4 | 2 | 2 | 2 |
Detecting Hidden | X | X | X | X |
Discordance | 5 | 4 | X | X |
Evaluating INT | 3 | 2 | 2 | 1 |
Fencing | 3 | 4 | X | X |
Fishing | 4 | 4 | 2 | 1 |
Focus | 1 | 1 | 1 | 1 |
Forensic Evaluation | X | X | X | X |
Healing | 3 | 3 | 2 | 3 |
Herding | X | X | X | X |
Hiding | 4 | 1 | 2 | 1 |
Inscription | 4 | 3 | 2 | 3 |
Item ID | X | X | X | X |
Lockpicking | 4 | 5 | 1 | 4 |
Lumberjacking | 3 | 3 | 2 | 2 |
Mace Fighting | 3 | 4 | X | X |
Magery | 4 | 4 | 2 | 3 |
Meditation | 2 | 1 | 1 | 1 |
Mining | 3 | 1 | 2 | 1 |
Musicianship | 2 | 1 | X | X |
Necromancy | 4 | 3 | 2 | 3 |
Ninjitsu | 4 | 4 | X | X |
Parrying | 3 | 4 | 1 | 2 |
Peacemaking | 5 | 4 | X | X |
Poisoning | 4 | 4 | X | X |
Provocation | 5 | 4 | X | X |
Remove Trap | X | X | X | X |
Resisting Spells | 5 | 4 | 2 | 2 |
Snooping | X | X | X | X |
Spellweaving | 5 | 3 | X | X |
Spirit Speak | 3 | 2 | 2 | 1 |
Stealing | 5 | 4 | 2 | 1 |
Stealth | 4 | 1 | 2 | 1 |
Swordsmanship | 3 | 4 | X | X |
Tactics | 2 | 1 | X | X |
Tailoring | 4 | 1 | 1 | 2 |
Taste ID | X | X | X | X |
Tinkering | 4 | 1 | 1 | 2 |
Tracking | X | X | X | X |
Veterinary | 4 | 2 | 2 | 2 |
Wrestling | 4 | 4 | 2 | 3 |
-------------------------------------------------------------------
</pre>
 
G

Guest

Guest
With UOA, and the proper resources, any grind skill (Alch, Carp, etc) is probably going to be a 1.
 
G

Guest

Guest
With UOA, and the proper resources, any grind skill (Alch, Carp, etc) is probably going to be a 1.
 

Basara

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Such grind skills are automatically 2, minimum, as you STILL have to go get the raw materials. In fact, given the difficulty these days in getting 10s of thousands of regs in bulk, I'd be tempted to make Alchemy a 3 regardless of whether you were power-training it or not (spreading the gains over several weeks would actually make it slightly easier, allowing a bunch of Guaranteed Gains and reducing your final reg costs), The same would apply to Inscription (which has reg AND scroll costs).

The buy/sell cost changes for ingots has probably bumped up the grind value of Smith &amp; tinker in the last few months, as even on lop-population shards like Lake Austin, Luna NPC(!) iron ingot prices are over 30...

Remember, when many long-time crafters ground out smiths, you could get ingots for 6 each, and sell back gorgets for net profits - that pretty much dwindled to nothing with the first changes (that made ingots base of 8, plus 1 per 1000 sold, -1 per 1000 they bought), and became sheer lunacy with the changes that now make ingots sell back for at most, 3 ingots, so no one is selling off excess ingots to lower the prices back down.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Such grind skills are automatically 2, minimum, as you STILL have to go get the raw materials. In fact, given the difficulty these days in getting 10s of thousands of regs in bulk, I'd be tempted to make Alchemy a 3 regardless of whether you were power-training it or not (spreading the gains over several weeks would actually make it slightly easier, allowing a bunch of Guaranteed Gains and reducing your final reg costs), The same would apply to Inscription (which has reg AND scroll costs).

The buy/sell cost changes for ingots has probably bumped up the grind value of Smith &amp; tinker in the last few months, as even on lop-population shards like Lake Austin, Luna NPC(!) iron ingot prices are over 30...

Remember, when many long-time crafters ground out smiths, you could get ingots for 6 each, and sell back gorgets for net profits - that pretty much dwindled to nothing with the first changes (that made ingots base of 8, plus 1 per 1000 sold, -1 per 1000 they bought), and became sheer lunacy with the changes that now make ingots sell back for at most, 3 ingots, so no one is selling off excess ingots to lower the prices back down.
 
P

Prudentis

Guest
I have added a little help to clarify what the numbers coud mean.
As Basra said, a skill consuming ressources will be a 2.
Anything with a siginificant money loss should be 3.

This is, why i made blacksmithing 4/1 and 2/3
The time needed is 4 but it has a difficulty of 1. You just use your own ingots and tinker your own tools but it takes time.
Tweaking it, cuts the time down significantly but raises teh difficulty to 3 because of the assosiated costs.
 
P

Prudentis

Guest
I have added a little help to clarify what the numbers coud mean.
As Basra said, a skill consuming ressources will be a 2.
Anything with a siginificant money loss should be 3.

This is, why i made blacksmithing 4/1 and 2/3
The time needed is 4 but it has a difficulty of 1. You just use your own ingots and tinker your own tools but it takes time.
Tweaking it, cuts the time down significantly but raises teh difficulty to 3 because of the assosiated costs.
 
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