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Skill Cap Raise...

  • Thread starter sapphirediablo11
  • Start date
  • Watchers 2

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
i am a solo owner of my beta account. it is 136 months old my friend, and in coming on 12 yrs in 8 months i have been given squat to support my plethera of reds.. so back off.

osi and ea have always catered to the trammie let us vets, pks have something we have paid way to much money not to.
I'm not exactly sure what this post means... But I'll try anyway.

So, because you've been playing a game for 11 years, you think you should get a huge advantage over people who just started. An advantage that MIGHT make them not want to play. NOT want to play a game that NEEDS new players. Riiiiiiight.
 
F

Fink

Guest
My advice would be to extend the real skill cap bonus to 5/year for all accounts.

Then, put in a cap for equipment where equipment can't raise skills over a total of 800.
I'm not convinced we need a skill cap increase, but +5/year sounds reasonable and is in line with the current system. Characters can also raise their displayed skill over 800 via items as it currently stands. Your suggestion would cinch the numbers in a little from either side, raising the floor and lowering the ceiling, levelling things out a bit without robbing vets of that little extra.

As far as balance goes, I think more skill points would see more overlap in skills between templates.. so perhaps the differences between perceived classes would be less significant.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
I'm not exactly sure what this post means... But I'll try anyway.

So, because you've been playing a game for 11 years, you think you should get a huge advantage over people who just started. An advantage that MIGHT make them not want to play. NOT want to play a game that NEEDS new players. Riiiiiiight.
WE WENT 16 PUBS WITHOUT YA, WE DONT NEED MORE sorry caps. we dont need mroe trammie facets you got 4, everything is in trammel, ish, tokuno, malas.

what advantage? its called seniority. in all walks of life he who has been there the longest gets the perks. thats the way it is like it or not.
 

Sneaky Que

Babbling Loonie
Stratics Veteran
Stratics Legend
NO to skill cap raise. Terrible idea.

Nothing wrong with 700 skill cap, it works well. With 800 skill or more it would be way to easy to make OP templates.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
WE WENT 16 PUBS WITHOUT YA, WE DONT NEED MORE sorry caps. we dont need mroe trammie facets you got 4, everything is in trammel, ish, tokuno, malas.

what advantage? its called seniority. in all walks of life he who has been there the longest gets the perks. thats the way it is like it or not.
Game =/= life.

and lol @ facet elitism, it's such a joke. I play both Tram and Fel rulesets, therefore I > "PvPers" and "Trammies".
 
Z

Zyon Rockler

Guest
Well the FoF mentioned it so i bring it up here, and wanted to know what do you guys think should be done???
I think that there should be a raise in cap, based off the age of your account although, this will be a let down and up to those who are 10 year vets that didn't get anything for all that time, and those 1 year people who get X bonus points for just 1 year of play :\

I really though do not care my characters are already built nicely and if i need to modify a template i just have soul stones :O what are your guys/gals opinions???

I think we should have a skill cap increase but I think it should also work with the ability to use some skills with others and more limits on their usefulness, such as a tamer controlling a greater.

Knight template- weapon, tactics, anatomy, healing, resisting spells, (parry or focus) and (1 magic- such as chivarly, magery,) etc. x120=840 points

Mage template- magery, eval intelligence, resisting spells, med, inscription, (wrestling and poisoning) or (weapons and tactics) x120=840 points

Tamer template- taming, animal lore, vet, resisting spells, (weapons, tactics, anatomy) or (magery, eval intelligence, med) x120=840 points

Necromancer- necromancy, spirit speak, resisting spells, med, (mage, eval, weapon) or (mage, tactics, weapon) x120=840 points

Bard- music, provoke, peace, discord, (mage, eval, weapon) or (mage, tactics, weapon) x120=840 points

So, it seems like it would be better if we had a higher skill cap so we could more complete the templates as seen above. This is just my opinion of course, but, I think the templates we have now could use more points.
 

Petrify

Lore Master
Stratics Veteran
Stratics Legend
You'd be able to create the most ridiculously overpowered templates. Definitely don't put it in.
 
S

sapphirediablo11

Guest
I can't wait to see the ... Vampire ninja archer chiv healer stealther tamer mage to come out i mean with all the extra skill points what would be the point of 7 characters?? i mean you just need one to get the job done, Oh i forgot to add gargoyle to that list... since everyone that fights is going to be one :|
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I'm happy with the system as it is, I think raising the skill cap, especially if items can still be used to pass beyond it, is going to allow some pretty crazy templates. Apparently some skill item users think their items are useless if they can't go way over the skill cap :D But I'd say if we really must get a skill cap increase it should be a hard cap. It's daft to call something a cap when it clearly isn't capped at all, and some templates are going to be much better placed to use stacks of items for skill - tamers in particular. I really don't think tamers need yet another boost in their twinking capabilities, we have enough reputation issues already lol.

Wenchy
 
F

FishinFool

Guest
So, because you've been playing a game for 11 years, you think you should get a huge advantage over people who just started. An advantage that MIGHT make them not want to play. NOT want to play a game that NEEDS new players. Riiiiiiight.
Whats this huge advantage? 20 skill points? please


And the to above response about my smith "story".. his name was Excalibur Bane, founder of the UBB, First GM Smith.

I can't tell you exactly when skill locks came in, but it was quite some time. Gosh, wow, yes it actually took time to raise your skills way back when.
 
S

sapphirediablo11

Guest
the 20 points that many people have means you get another legendary skill, that is about it.. :D
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Whats this huge advantage? 20 skill points? please


And the to above response about my smith "story".. his name was Excalibur Bane, founder of the UBB, First GM Smith.

I can't tell you exactly when skill locks came in, but it was quite some time. Gosh, wow, yes it actually took time to raise your skills way back when.
You didn't read did you....? I'm saying that 5 per year with no limit would be a huge advantage. Would end up being an extra 50 points for 10 year vets, 55 for 11, etc.
 
U

UOKaiser

Guest
Out of all the people against the raise of the skill cap have you played longer than 2 years in UO? If you have then you know about what I posted correct? That raising the skill cap to 800 is just a unnerf from the nerf we got from 2 unrelated publishes? I mean those who pvp if the cap was lowered to 100 skill points everyone will be balanced if lowerd to 200 balanced 300,400,500,600,700,800,900,1000 doesnt matter if everyone has the same cap. There would be imagination in the templates fighting styles that you cant predict for example.. Guy sends a herd"(assuming they balance up the skills in the future)" after you while stealthing then uses a ogre lord to attack you at the same time while you counter with provocation on the herd and send his own herd against his own ogrelord in the mean time you use detect to find him and attack him with youre bow of course he be blocking whith evasion but as you can see the battles get very interesting. But either way thats considering a massive increase in skill, if we just got 800 it will unnerf the loss of 1 skill of our templates when they introduce power scrolls and then years later raise the difficulty of eveything that you have no choice to use 6 skills instead of the 7 skills you always had before the change.
 
K

Korso

Guest
I can't believe they are even thinking about raising skill cap. This game was working just fine with the 700 skill cap they had in the past. The majority of the people who say its a good idea are just playing the same tune "I want, I want, I want" which has been killing UO over the past few years. Instead of thinking about what you "want" Why not look a bit deeper and see what type of an effect your "wants" will have in the game.

*shakes head* thank god for the possibility of Darkfall.
 
S

sapphirediablo11

Guest
repeating what i said a bit back...

Vampire ninja archer samurai tamer mage stealther paladin Gargoyle herder just to toss it in there :|
 
T

thenow

Guest
I say no to God mode BUT if skill cap is increased then 'schools' of skills should be implemented. In this I mean that skills can 'group' for advantages but more importantly there would be disadvantages if certain skills were 'grouped'. Say for example magery and necro , this shld have disadvantages if on same template as they are opposing 'schools'. Disadvantages would be considered and tested. Say ,for one possiblity,magery drops 10 skills and fcr max would be 4 for having necro/magery skill combo?
Having weapskill/magery , dci is capped at 25?
Getting 'advantages' from grouping could be only very useful when 4/5 skills are together to make it harder to gain full benefits IF cap is increased. However the 'advantages' of grouping skills is certainly not needed BUT the the 'disadvantages' would be greatly needed if the skill capped is raised.
 
J

Jhym

Guest
There's no real purpose to raising the cap other than for those of us with 10+ year characters that will never delete them to add in things we've wanted.

I could see possibly bumping it to 750 just to give the upper vets something (say +5 per year up to 50).

Or perhaps increasing our stat caps by +5 or +10 automatically at the 5 and 10 year marks.

I always love the arguments against vet rewards... they love to gloss over the fact that if they spend the same amount of time owning an account they'll eventually get the rewards too.

Just because I happen to actually be patient and stay with a game I enjoy for 11 years, and you don't, I should be willing to be altruistic and keep the playing field even.

roflao
 
U

UOKaiser

Guest
repeating what i said a bit back...

Vampire ninja archer samurai tamer mage stealther paladin Gargoyle herder just to toss it in there :|
Could do that now with skill items and not maxing out charaters though dont you thing it would be fun a Vampire ninja archer samurai tamer mage stealther paladin Gargoyle herder agianist a wraith mage fencer bard spellweaver necro alchemist elf with camping :)
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
repeating what i said a bit back...

Vampire ninja archer samurai tamer mage stealther paladin Gargoyle herder just to toss it in there :|
Of course you couldn't even GM all of them, and a lot of them require multiple skills to be effective. That would only work with a cap in the high 1000's, so pick a better example. <_<
 
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