The biggest problem with tossing out "wishes" is that we don't know the overall context dev may be looking at. As things exist today, 700 is fine, as is the 5 extra points a year. Arbitrarily ending the vet bonus at year four never really made any "sense," so if it's a theme dev embraces, let the vet gain continue beyond year 4, which at this point would mean some accounts would have characters at 755. If they want to add 50 accross the boards to offset all the added skills, and the modifications made to skills through the years (e.g. magery requiring 120 opposed to 100 for 100% level 8 spell success) then sobeit. That would put new accounts at 750 and 11 year accounts at 805. I'm OK with where we are, and OK with all the above.
The thing hardest for all of us is keeping an eye on the proverbial bigger picture. If dev bumps skill caps up, we would all benefit, but EA/ Mythic/ dev may not. With more capability per character, we can do more with them, and consequently may require fewer of them, potentially leading to deactivation of redundant accounts in some instances. While the $10 a month in savings may seem nice, if it is widespread, ramifications may be significant, and to no one's favor.
What I'm really hoping for is that an increase in skill cap is part of a larger change. I'd like to see the cap go to 750, with each skill increased from 120/100 to 150. That would allow us to adjust characters to 5x150, making them very good at whatever they do. Something along these lines would likely lead to more accounts, not fewer, and with consequent increased revenue to feed the beast. I'd also point out that on one of my accounts, all characters went to a 6x120 template. What I found afterwards was that many of my 7 skill characters on other accounts were more playable overall than my 6 skill characters, so I made further adjustments that required purchasing soul stones, again generating revenue for EA. I'd vote to allow all skills to go to 150, though some would entail no more than the asscoiated title beyond 100 if properly implemented. By "proper," I mean it would be a rather large error to rescale skill effects again, nothing is worse than irritating one's customer base. So if individual skill caps go up, don't "nerf" current effects. Enhancing is always a good thing for player enjoyment, imagine poisoning at 150! It's also a rather large error to make gains above 100 dependent on power scrolls. In one of the dumbest moves ever, dev introduced a system that inserted other players into one's ability to develop their own characters to their liking. It was a big mistake before, one totally void of any logic or universal acceptance, maintaining such a theme to 150 would be even worse. Upcoming introductions into champ spawns more than suffice for removing power scrolls completely. And while long ago I loved the added 5 points a year, to be fair, dump the vet association, it really serves no purpose.
My two gps.