R
RavenWinterHawk
Guest
Could be a rant. But, maybe look at the need for randomness. No not the number generator. But adventure.
A little logic.
1) Add SA, a very good expansion, create reasons NOT to go in there by allowing the resources to be collected elsewhere. Silly move. Let me just say months ago I posted on how to make millions on crushed glass. To date. 200 million plus. Yeah for real.
2) Ophids vs. NPC's. Very good battle system. Silly rewards that can just be bought. What is the point of battling besides creating a complex way to get a random award?
3) Heavy reliance on quests that can be done quickly and to be honest off the info here. Thats not a bad thing. But all that time invested in a quest for a reward that will flood the market.
4) The continued spoon feeding of all details, attributes and methods to acquire. That is we are told just about everything about everything.
These are just some examples that have created and do and get environmnet. If you do A, B and C then you get this with a possibilty of these items.
Is that what we want from UO? Jump through these hoops and you get this?
I will continue to keep the idea of a random world going.
That is I walk east and find something that wasn't there yesterday. I engage, battle, explore and find items or not.
I have items and they can be assessed by an NPC to give me an idea of their value and rarity.
I can find crevices to squeek into a dungeon that disappears.
And a bizzillion other ideas posters have.
Thats what is missing. When will it appear? Devs?
A little logic.
1) Add SA, a very good expansion, create reasons NOT to go in there by allowing the resources to be collected elsewhere. Silly move. Let me just say months ago I posted on how to make millions on crushed glass. To date. 200 million plus. Yeah for real.
2) Ophids vs. NPC's. Very good battle system. Silly rewards that can just be bought. What is the point of battling besides creating a complex way to get a random award?
3) Heavy reliance on quests that can be done quickly and to be honest off the info here. Thats not a bad thing. But all that time invested in a quest for a reward that will flood the market.
4) The continued spoon feeding of all details, attributes and methods to acquire. That is we are told just about everything about everything.
These are just some examples that have created and do and get environmnet. If you do A, B and C then you get this with a possibilty of these items.
Is that what we want from UO? Jump through these hoops and you get this?
I will continue to keep the idea of a random world going.
That is I walk east and find something that wasn't there yesterday. I engage, battle, explore and find items or not.
I have items and they can be assessed by an NPC to give me an idea of their value and rarity.
I can find crevices to squeek into a dungeon that disappears.
And a bizzillion other ideas posters have.
Thats what is missing. When will it appear? Devs?