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Siege Population.....

Krystal

Sage
Stratics Veteran
Stratics Legend
When sp first opened we were told that you all would keep it old school (the shard was packed), but then AOS was put into SP and everyone quit. To make up for this, ROT was taken out of SP and power hour was put in for around 6 months bringing the population back up.
As we all know SP is at an all time low on its population, I was hoping you would consider trying this idea again of taking out ROT and hopefully bringing our population back up to where it was. Most of us left here are diehard SP players and dont want to give it up. For alot of UO players SP is their last stop befor quitting because they want the challenges that SP has to offer. But it is hard to keep new people interested when there is no action anywhere.
 

Symma

Certifiable
Stratics Veteran
Stratics Legend
I agree. Siege is the only place I come back to at the moment. It'd be nice if it got some love (even just a little love out of the small DEV team).

Something to encourage people to try a different style of shard.
 
C

CroakerTnT

Guest
Nah, I kinda like ROT. However, I'd love to see the T2A blackrock areas restarted. They were always exciting. I'd be there working on my tinkering, and in would swarm Krystal, Wyrm, and a few other Vmps to kill everyone.

They'd even added tracking and DH so that few of us could get away. Always hilarious, but even more fun when you actually managed to evade them.
 

Touzoko

Certifiable
Stratics Veteran
Stratics Legend
Nah, I kinda like ROT. However, I'd love to see the T2A blackrock areas restarted. They were always exciting. I'd be there working on my tinkering, and in would swarm Krystal, Wyrm, and a few other Vmps to kill everyone.

They'd even added tracking and DH so that few of us could get away. Always hilarious, but even more fun when you actually managed to evade them.
yes- the blackrock areas were always fun. That would be a good addition
 

Sir Morder

Certifiable
Stratics Veteran
Stratics Legend
AoS was put in and everyone quit - qft - The problem started along long time ago... The real problem is the type of play style siege has today. Take for instance, a faction pvp'r is out in the field and see's a non-faction person shopping. The factioner is decked out in all his faction arties and max imbued gear and proceeds to kill the non-factioner. Now here's the play style of today - the factioner proceeds to dryloot the dead guy. And for what? Does he really need the stuff? No... Just wants to be an asshat to say "hey i pwnedzzzzzzzhoijo[akldadsard ur ass" Many many problems exist with siege today. To say that one exact problem is the cause, impossible. To say some are more problematic than others, well, thats easy. Reverting to something that was put in 8 yrs ago isn't goin to happen. Changing some of the problems we have here today, maybe, hopefully.
 

Akalabeth

Journeyman
Stratics Veteran
Stratics Legend
UNLEASHED
I don't really see why ROT would run people off. I actually like the system. Yes it takes more time but so much fewer resources. Of course, I like crafting and that could be the difference. Even my mining and lumberjacking have not been hard though. It is so nice to KNOW that I am going to get a gain. :)
 

Luka Melehan

Certifiable
Professional
Alumni
Stratics Veteran
Stratics Legend
Campaign Patron
if it worked before we should try it at this point
 
T

Tairon

Guest
Try taking off stealth and see what happens?
I think we are trying to find a solution here, not offer you yet one more venue for you to cry in. Be constructive or go play WOW, we are all tired of your damn whining.

I would love to see power hour, black rock, and other event drops all rolled into one massive burst of activity. Alot of us feel we have earned our skills the old fashioned way, hard work, but honestly, I would just like to see new palyers.

I would even be happy if they allowed a naked transfer or duplicate character transfer scheme, where you could pick your favourite char from another server and get him copied to siege with his soulstones, but nothing else. Would mean an influx of new skilled players, but not ruin the economy.

I might not have the answer, but I would like to see some effort here by the folks I have been paying 10 bucks a month for 12 years. Throw together two or three of the suggestions offered in this thread and watch the server take off.

T.
 
S

Splup

Guest
Item based PvP without insurance isn't very attractive for casual players.

By casual players I mean people who don't have that much time to play. For example I would most likely have to choose between either PvP:ing in ****ty gear against people in great gear, or spend big part of my gaming time (which is already little) PvM:ing which isn't something I like doing really.

Both choices are crappy. Well, I also live Finland in ping like 140 there so...
 

Wulf2k

Stratics Legend
Stratics Veteran
Stratics Legend
When sp first opened we were told that you all would keep it old school (the shard was packed), but then AOS was put into SP and everyone quit. To make up for this, ROT was taken out of SP and power hour was put in for around 6 months bringing the population back up.
As we all know SP is at an all time low on its population, I was hoping you would consider trying this idea again of taking out ROT and hopefully bringing our population back up to where it was. Most of us left here are diehard SP players and dont want to give it up. For alot of UO players SP is their last stop befor quitting because they want the challenges that SP has to offer. But it is hard to keep new people interested when there is no action anywhere.
RoT wasn't taken off SP after AoS. You could just bypass RoT by switching subservers every time you gained.

Edit: Or, I think it was unlimited gains if you exploited a time difference between subservers in the first 15 minutes after RoT reset.... I dunno, it's been a while.
 

Falseprophet

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
RoT wasn't taken off SP after AoS. You could just bypass RoT by switching subservers every time you gained.

Edit: Or, I think it was unlimited gains if you exploited a time difference between subservers in the first 15 minutes after RoT reset.... I dunno, it's been a while.
the way I remember it was that at a certain time of the day (I am thinking 5PM eastern for some reason), you could use the server line to train for one hour. then at the end of the hour it turned off. I remember doing mining this way by using the moongate to hop around to several different gates that had rocks close to them
 
L

longshanks

Guest
AoS was put in and everyone quit - qft - The problem started along long time ago... The real problem is the type of play style siege has today. Take for instance, a faction pvp'r is out in the field and see's a non-faction person shopping. The factioner is decked out in all his faction arties and max imbued gear and proceeds to kill the non-factioner. Now here's the play style of today - the factioner proceeds to dryloot the dead guy. And for what? Does he really need the stuff? No... Just wants to be an asshat to say "hey i pwnedzzzzzzzhoijo[akldadsard ur ass" Many many problems exist with siege today. To say that one exact problem is the cause, impossible. To say some are more problematic than others, well, thats easy. Reverting to something that was put in 8 yrs ago isn't goin to happen. Changing some of the problems we have here today, maybe, hopefully.
my understanding was that faction gear really provided a severe imbalance on seige and some players i spoke with thought it should have never been allowed. in the inital life on seige post in the seige forum the author waxes poetic on how crafters have a use on seige. I would think faction gear takes away from this.

This really sets the bar higher on the barrier for entry to seige. First you have to work a char up which will take a minimum of 3-1/2 months if you gain your skills daily. than you really have to join factions to compete with the best on this shard, otherwise your really just a sheep.

factions really turn seige into an item based shard no different than the prodo shards with the exception being you can get dry looted. i would say many in this game donot find that prospect...entertaining.
 
M

Mitzlplik_SP

Guest
They need to just focus on Siege,maybe make some changes that would be similar to some suggested on the countless classic shard threads. I personally do not want a classic shard cause in the end,it`d just be another low pop Siege when people start missing the things that post AoS brought.

IMO they should can that classic idea BS and put some effort into Siege. I mean its already here and already has a playerbase and LOTS that would play it again or start a new here if a few things were changed. It makes absolutely no sense whatsoever to create a whole new "classic" shard while ignoring Siege.

Tweak ROT,maybe just halve the timer so instead of a 4 hour window, ya got 2. Everyone has 2 hours of gametime I`m sure.

Consider char copies or transfers from other shards.

PK`ing should have consequences. I remember when reds would stand in front of ya trying to provoke you to make the first move so they could avoid the count.Ya long time ago....but there needs to be consequences or ya just advocate a "Kill on Sight" playstyle which does nothing to help the population.

Lots of others have some great idea`s for SP and it would be nice for the devs to consider playing with Siege a little instead of entertaining idea`s about a classic shard which I`m sure would take alot more time,effort and money.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
RoT is not the problem.

What kill Siege is:

Faction items, they take the busines away from the crafters and farmers. They make it impossible for a non faction player to try to fight back a faction PK.
They also split the shard in faction and non faction.

Stealth, to many stealthers make the shard look emty. Add back Passive Detect and let field spells unhide again. Let high snooping and stealing protect thieves against passive detect.

Only one char slot, allow more char slots to help the ones who can't affort multi accounts or alot soulstones.
With the SA changes crafting take alot more of time so muling is not a big problem now.

New accounts and Siege. Allow new accounts to see Siege on the shard list and to join Siege without messing up their Young status on normal shards.

Traveling Forcing all to have magery is bad for Siege. Allow recall but with a 10 sec delay, where you can't move, can't fight and take damage.

Can't place a house. Increase the size of the bank to 1000 for players without a house on Siege and allow them 5 days to get the size down to 125 after they place a house.

RoT is not the problem and it do not take to long. It's so much faster now, than when the shard was young and the delay between skills was 20, 40 and 60 min for vs the 5 to 15 mins we have now.
 
L

longshanks

Guest
RoT is not the problem.

What kill Siege is:

Faction items, they take the busines away from the crafters and farmers. They make it impossible for a non faction player to try to fight back a faction PK.
They also split the shard in faction and non faction.

Stealth, to many stealthers make the shard look emty. Add back Passive Detect and let field spells unhide again. Let high snooping and stealing protect thieves against passive detect.

Only one char slot, allow more char slots to help the ones who can't affort multi accounts or alot soulstones.
With the SA changes crafting take alot more of time so muling is not a big problem now.

New accounts and Siege. Allow new accounts to see Siege on the shard list and to join Siege without messing up their Young status on normal shards.

Traveling Forcing all to have magery is bad for Siege. Allow recall but with a 10 sec delay, where you can't move, can't fight and take damage.

Can't place a house. Increase the size of the bank to 1000 for players without a house on Siege and allow them 5 days to get the size down to 125 after they place a house.

RoT is not the problem and it do not take to long. It's so much faster now, than when the shard was young and the delay between skills was 20, 40 and 60 min for vs the 5 to 15 mins we have now.
Homerun. This totally should be implemented.
 

shalanria

Seasoned Veteran
Stratics Veteran
Stratics Legend
When sp first opened we were told that you all would keep it old school (the shard was packed), but then AOS was put into SP and everyone quit. To make up for this, ROT was taken out of SP and power hour was put in for around 6 months bringing the population back up.
As we all know SP is at an all time low on its population, I was hoping you would consider trying this idea again of taking out ROT and hopefully bringing our population back up to where it was. Most of us left here are diehard SP players and dont want to give it up. For alot of UO players SP is their last stop befor quitting because they want the challenges that SP has to offer. But it is hard to keep new people interested when there is no action anywhere.
I hate to say this Krystal, but you could very well be one reason new people don't stay very long anymore. I made a Siege tamer many years ago all the way up to a 7x char. About 3 years ago I decided to come back to Siege and play again. I wanted to get her to a Legendary tamer.

I found most Siege players at the time very helpful as far as finding vendors and finding the scrolls that I needed. When I started the long drawn out hours of taming no matter where I went to tame, you would come be and kill my char over and over until I would log as there are only certain things you can tame to reach Legendary.

For alot of new people, it would have been too frustrating to continue. For me it became a game. I would tame daily for hours totally nekkid and with nothing in my bag for you to loot. I never once gave you a kill count. Even after I started taming this way and not giving you kill counts, you would continue to kill me many times after that knowing you would get nothing for it. To me this was never what Siege was all about and I have known many great reds in my day and had many as friends. And just to clear this up, you were the only red that did this over and over, so don't say this is the Siege way.

I did finally reach Legendary and I reached it without a stitch of clothes on my body. Went and got me a GD and a Dread. I went to an EM meeting a couple of months ago in Brit. While he was talking, you came and and killed everyone and then talked badly to the EM. I didn't die because I was on a char that was hidden and watched the whole thing. The EM wasn't too happy but then he should have held the meeting somewhere else.

The whole point to this post is maybe when a noob comes to town, it might help to give them a little bit of help in some shape or form until they get a little bit better at whatever they are going to do on Siege and then more might come to play. Siege is dieing and it needs new players. If they never get a chance at all or maybe a little break, that is not going to happen.

Even bad guys can be good ones every once in a while, especially if it saves a great shard.
 

Krystal

Sage
Stratics Veteran
Stratics Legend
I agree with you freja on most things...

But if i had to pick what to work on first i'd say ditch factions or atleast the faction armor and stuff (promotes fighting, and crafting), turn the drop rate back up on ish arties (promotes farming) and fix rot by adding power hour (helps bring more players here)... alot of people still complain about rot, SP is an advanced shard, people come here wanting to fight not sit around for over 3 months acting like a noob;/


***lets not turn this into a we hate krystal thread plz... start another thread for it... my intent here is to help SP regain thier population of skilled none whiney players that injoy eventure and things not handed to them thx:)
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
I vote yes to Power Hour on Siege. Whether its in addition to RoT or for a limited time only. I think it will be very helpful for those who aren't familiar or have an aversion to RoT.

The basis of Siege is long overdue for some changes. I want our shard to thrive again. The original conception has been too muddied to continue to support the old guidelines for Siege.



Please also add...

- 1000 Storage to bank boxes OR secondary Siege housing for those who have houses on other shards they aren't ready to let go. To be refreshed once per week.

- Add Siege to the list of shards upon login.

- T2A Blackrock skill gain areas. [This type of risk vs. reward is perfect for Siege Perilous]

- Remove faction items or make them cheaper.

- Allow recall but with a 10 sec delay, where you can't move, can't fight and can take damage. [Freja - I love this idea, but the timer should be a bit longer. 15-20 seconds!] Players shouldn't be able to recall away from danger so easily. Hidden players shouldn't be able to recall at all.

- An additional character slot.

- One way Character Transfer with soulstones only.

- Advanced Character purchases. [Limited time only OR Permanent is fine with me]

- Please remove the house placement restriction on older accounts that have been reactivated. That is very frustrating to returning players and I do believe that was intended to only affect new accounts.
 

shalanria

Seasoned Veteran
Stratics Veteran
Stratics Legend
I agree with you freja on most things...

But if i had to pick what to work on first i'd say ditch factions or atleast the faction armor and stuff (promotes fighting, and crafting), turn the drop rate back up on ish arties (promotes farming) and toss rot (helps bring more players here)... alot of people still complain about rot, SP is an advanced shard, people come here wanting to fight not sit around for over 3 months acting like a noob;/


***lets not turn this into a we hate krystal thread plz... start another thread for it... my intent here is to help SP regain thier population of skilled none whiney players that injoy eventure and things not handed to them thx:)
I don't hate your Krysal! It was a fun time for me. I had to run from monsters because i never ran from you lol. I got killed by them all the time too because I never had regs to heal.

My post is saying help a few new people out, get them started. I have had alot of people tell me they won't play Siege anymore because they kept loosing everything before they got started. Gold is hard to come by for them so they can't keep buying equipment to get their skills up.

Everyone there needs to stick together and come up with new ways to get people there. For once enemies need to come together as one just to build again. And then EA needs to fix something on their end also.

Maybe if enough people yell about the situation someone will finally listen to suggestions. I really hope they do. Siege is a great place.
 
S

Sunchicken

Guest
I swear to god if i hear faction arties unbalanced pvp on siege post I will scream.

I came to the shard right before faction artifacts got there. The faction artifacts made it easier for somone who wants to take the risk and time to farm up a little silver when putting a mid level suit together. It narrowed the gap between the haves and the have nots.

Sure you can say it hurts the crafters.

Anyone who wanted to compete at pvp and not be in factions could.

Its not like 88% of the shard dont run hide stealth or smoke bombers anyway...


Siege is a good concept for a shard. I enjoy it i get a thrill there Atlantic or Great Lakes cant compete with.

Siege is definatly at a crutial stage and needs to be adressed, but dont go blaming faction artifacts because the majority of the players were tamers/stealthers pre faction artifacts. WHy? Because the pvpers wore high end cursed artifacts/ runic armour and the pvp-nots didnt and they cried...
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
Start screaming...
 

Kael

Certifiable
Stratics Veteran
Stratics Legend
I vote yes to Power Hour on Siege. Whether its in addition to RoT or for a limited time only. I think it will be very helpful for those who aren't familiar or have an aversion to RoT.

The basis of Siege is long overdue for some changes. I want our shard to thrive again. The original conception has been too muddied to continue to support the old guidelines for Siege.



Please also add...

- 1000 Storage to bank boxes OR secondary Siege housing for those who have houses on other shards they aren't ready to let go. To be refreshed once per week.

- Add Siege to the list of shards upon login.

- T2A Blackrock skill gain areas. [This type of risk vs. reward is perfect for Siege Perilous]

- Remove faction items or make them cheaper.

- Allow recall but with a 10 sec delay, where you can't move, can't fight and can take damage. [Freja - I love this idea, but the timer should be a bit longer. 15-20 seconds!] Players shouldn't be able to recall away from danger so easily. Hidden players shouldn't be able to recall at all.

- An additional character slot.

- One way Character Transfer with soulstones only.

- Advanced Character purchases. [Limited time only OR Permanent is fine with me]

- Please remove the house placement restriction on older accounts that have been reactivated. That is very frustrating to returning players and I do believe that was intended to only affect new accounts.
I would support all these idea's except the recall...get a mage or live close to the moongates
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Siege isn't the only shard with a dwindling population. All of the shards, other than perhaps Atlantic, all seem to have a decreased number of houses and perhaps also players. Don't know if the decreased number of houses is from EA finally cleaning up houses that should have fallen long ago or people closing extra accounts because of the bad economy, but there are more open housing spots everywhere. In addition, there are many many houses with vendors that look like they've been empty for many months now. And activity on the shard forums is at an all-time low. If you want an example, look at the Great Lakes forum. Pretty darn dead.

I think in spite of what anyone at EA claims, subscriptions are down and/or people are just keeping accounts open but not playing while they wait for just one more publish to see if it's worth renewing their subscriptions. If the promises that have been made about upcoming publishes turn out to be just a bunch of over-blown hype, I predict more people will just throw in the towel and decide to spend their limited funds on something else.
 
S

Sunchicken

Guest
Start screaming...
Answer me this then Mr Kelmo. How is a new person suposed tp compete monetarily with somone like sir morder whos self confessed to posses at least 90 mill just in property asets? What about sould weaver and speedy?

They cant unless they luckily stumble across a idoc.

Faction artifacts made it so somone that wants to spend 3 or so hours to farm for 15k silver put together a suit that is competable.

Faction artifacts are good for siege. The silver cost needs to be lowered to production shard prices then maybe the pvp-nots wont be so scared of dying and maybe loosing their crap.
How else would a semi new person wanting to strictly pvp be able to afford straight up cursed artifacts to put together a suit that is capible of competative pvping? They cant.
So dont give me this faction artifacts are bad for siege in the same post claiming siege needs new players
 

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
When sp first opened we were told that you all would keep it old school (the shard was packed), but then AOS was put into SP and everyone quit. To make up for this, ROT was taken out of SP and power hour was put in for around 6 months bringing the population back up.
As we all know SP is at an all time low on its population, I was hoping you would consider trying this idea again of taking out ROT and hopefully bringing our population back up to where it was. Most of us left here are diehard SP players and dont want to give it up. For alot of UO players SP is their last stop befor quitting because they want the challenges that SP has to offer. But it is hard to keep new people interested when there is no action anywhere.
Frankly, I am ready to accept the view, that a beginning new player should be given 490 skills points to design any skill template upto 100.0 skill points.
This will create instantly, a four GM skills player with a single 90.0 skill. To go higher, that new player is subject to RoT method. This method should be applicable across all the shards.

*stares*
Yahaxithonix
 
V

Vaelix

Guest
You'll notice that the only people complaining about Faction Items are people who dont even pvp..

Its very possible to PvP against players who are in factions with a Non Faction suit, It's been written out many times how this is possible.

The good players have and always will run completely maxxed out suits.. Before factions we ran Throwaway Cursed Arties, Tok Arties, and Heritage token items. At this time, all the Non pvpers cried about Those.

Consider this, in order to get ML Arites and the sort, you basically need to dedicate your 1 Character to a PvM character.

However, with Silver being the currency for Faction Arties and how weak some of the monsters are, Almost *Any* PvP template can farm up the Silver needed to make a suit.

Here is what Faction Arites do for a Shard like siege :

They make Otherwise challenging items easily accessible for average joes.


By that i mean..

A Player *PvM Template* can go down to swoop looking for a specific ML Arty (Fey Legs) and Farm for 2-5 Hours.. He/she might get it.. He/she Might not.. its a toss up.

A Player *PvP Template* can go do to blighted and farm Silver serpents for 2-5 Hours.. with a 100% Chance to get the Arties he's looking for and then go PvP.


Heres what needs to be changed for Siege..

Make a Turn in for Faction Arties that are not your own, for X ammount of silver based on how much it was originally worth.

Reduce the Silver prices to that of Production.

Allow silver to be farmed by anyone, not just factions.

-----------------

Non faction changes :

Return Cursed arties droping..

Return Tok Arties and Turn ins.

Make the chance of ML Arty Drop Much Higher.

*Siege only*


:heart:
 

Chardonnay

Visitor
Stratics Veteran
Stratics Legend
Answer me this then Mr Kelmo. How is a new person suposed tp compete monetarily with somone like sir morder whos self confessed to posses at least 90 mill just in property asets? What about sould weaver and speedy?

They cant unless they luckily stumble across a idoc.

Faction artifacts made it so somone that wants to spend 3 or so hours to farm for 15k silver put together a suit that is competable.

Faction artifacts are good for siege. The silver cost needs to be lowered to production shard prices then maybe the pvp-nots wont be so scared of dying and maybe loosing their crap.
How else would a semi new person wanting to strictly pvp be able to afford straight up cursed artifacts to put together a suit that is capible of competative pvping? They cant.
So dont give me this faction artifacts are bad for siege in the same post claiming siege needs new players
You should not have to farm silver hours upon hours to PvP...if i play a dexxer how am i gonna farm silver again?
 
V

Vaelix

Guest
You should not have to farm silver hours upon hours to PvP...if i play a dexxer how am i gonna farm silver again?
You need to farm for Hours to get ML Arties, You need to Farm for Hours to get Doom arties, You need to farm for Hours to get Tok arties..

The only difference is.. Silver is a 100% Drop.

Hell we can go even further..

You need to farm for Hours to get Peerless Drops, you need to farm for hours to get resources to make armor, you need to farm for hours to get SA Imbue stuff, you need to farm for hours to get Powerscrolls..

See where thats going?

Edit : Snake Slayer, Whirlwind weapon.
 

Bo Bo

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
You should not have to farm silver hours upon hours to PvP...if i play a dexxer how am i gonna farm silver again?
How are you going to get any gear you need to even try to pvp? Are you going to pvp naked ahhaha?
Farming silver on any character is really easy. Are you saying you cant kill deamons, or silver serpents. If you cant even kill these simple creatures dont even bother trying to pvp. You will be in over your head.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Answer me this then Mr Kelmo. How is a new person suposed tp compete monetarily with somone like sir morder whos self confessed to posses at least 90 mill just in property asets? What about sould weaver and speedy?
Money are not that hard to get on Siege and new SP players do have several ways to make money.

Pick up cotton or find some sheeps. A bolt of clothes sell for 300gp. 100 bolts = 30k = a imbued gm LRC suit. If not a mage, you can get a gm armor suit for 3k

Kill animals to get leather and sell this too together with training your char.

As your skills get better, go for monsters that will drop resources for imbuing or horned/barded leather and sell it to crafters.

Faction artifacts made it so somone that wants to spend 3 or so hours to farm for 15k silver put together a suit that is competable.
15k silver of 30 gp each, that's 450k, you can get 2-3 good imbued suits for that.
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
Money are not that hard to get on Siege and new SP players do have several ways to make money.

Pick up cotton or find some sheeps. A bolt of clothes sell for 300gp. 100 bolts = 30k = a imbued gm LRC suit. If not a mage, you can get a gm armor suit for 3k

Kill animals to get leather and sell this too together with training your char.

As your skills get better, go for monsters that will drop resources for imbuing or horned/barded leather and sell it to crafters.



15k silver of 30 gp each, that's 450k, you can get 2-3 good imbued suits for that.
I started a character on SP and gathered resources to sell and all the vendors were saying I had nothing they were interested in. What can a new character sell to NPC vendors for gold?

I'm not a PvPer. I'm a Crafter. I need that flavor income.
 

Sprago

Certifiable
Stratics Veteran
Stratics Legend
Newt players like you is why seige is never gonna get fixed ROT is a problem nobody wants to take 3 months working on one character to start playing i know if it wasnt for that power hour 5 years ago i prolly would of never taken the time.

And No i guess ROT isnt the problem IF THEY REMOVED THE DAILY CAPS. leave rot as is except remove daily caps.

i dont think faction arties are a problem but they do need to make them cost less so more people can afford to use and loose

GDragons are a big problem only because all you see is all kill then watch the tamer smokebomb, how is that right? what they need to do is if the tamer uses his pet to aggress the tamer should have to remain in sight to control the pet if tamer smoke bombs i think pets should auto-stop attackin. Make tamers visible and responsible for what there pets do
 

FrejaSP

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I started a character on SP and gathered resources to sell and all the vendors were saying I had nothing they were interested in. What can a new character sell to NPC vendors for gold?

I'm not a PvPer. I'm a Crafter. I need that flavor income.
You should sell to players, you can't sell to npc vendors. With the general chat, it should not be hard to sell leather, clothes, arrows, ingots, regs, gems. You just neet to let the piles grow a little. Trying to sell 100 leather at the times won't work.
 
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canary

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As odd of a question it is, only the Ask The Devs forum an extra housing slot (for Siege house placement in addition to the 'regular shards) was brought up.

IMO that would get some to travel thataway... I know I'd prob make a go of it again.
 

FrejaSP

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As odd of a question it is, only the Ask The Devs forum an extra housing slot (for Siege house placement in addition to the 'regular shards) was brought up.

IMO that would get some to travel thataway... I know I'd prob make a go of it again.
I'm all for allowing players to place a house on Siege, without giving up their house on old shard but size should be limit to 7x7 classic house and it should need to be refreshed once each 3 weeks.

Increase the lockdowns to 850 items.

Alternative, allow 1000 items in the bank for players without a house on Siege or players who fear not to be able to refresh their house.
 

Lorax_Pacific

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Siege is the perfect place to introduce the apartment concept. If I had an apartment I would want it in Vesper and would pay some amount of gold per month as rent or even provide resources like ingots or logs, or chickens as rent donation.

If this was done then Vesper could be my home again, and thus all the old towns could have apartments.

If everyone had apartments we could even get a pvp like city raids where each city raids for town resources. Like I raid Minoc, ahh the old times, and collect a bunch of chickens then come to Vesper and submit them for my rent.

Someone else comes to Vesper and raids my apartment and we lose chickens so I need to pay more rent. Basically, each apartment needs certain resources and I submit mine to pay the full apartment price.

I don't know how the eviction would work, but maybe a person that doesn't contribute to the complex's resources has 30 days to collect resources or their items get dumped to the dump.

The dump is an area where all towns junk goes to from evictions and people pvp there to get the stuff like an IDOC. The dump would be pvp fun.

Basically, without me buying a fourth account to place a Siege house I won't play there. I have three Siege characters that log in to get rewards, but thats it.

-Lorax
 
S

Sunchicken

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You should not have to farm silver hours upon hours to PvP...if i play a dexxer how am i gonna farm silver again?
If you cant kill a wisp, deamon or silver serpant (leaving out ogre lords) without worrying about dieing are you really gonna want to pvp?
 

Freelsy

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RoT is not the problem.

What kill Siege is:

Faction items, they take the busines away from the crafters and farmers. They make it impossible for a non faction player to try to fight back a faction PK.
They also split the shard in faction and non faction.

Stealth, to many stealthers make the shard look emty. Add back Passive Detect and let field spells unhide again. Let high snooping and stealing protect thieves against passive detect.

Only one char slot, allow more char slots to help the ones who can't affort multi accounts or alot soulstones.
With the SA changes crafting take alot more of time so muling is not a big problem now.

New accounts and Siege. Allow new accounts to see Siege on the shard list and to join Siege without messing up their Young status on normal shards.

Traveling Forcing all to have magery is bad for Siege. Allow recall but with a 10 sec delay, where you can't move, can't fight and take damage.

Can't place a house. Increase the size of the bank to 1000 for players without a house on Siege and allow them 5 days to get the size down to 125 after they place a house.

RoT is not the problem and it do not take to long. It's so much faster now, than when the shard was young and the delay between skills was 20, 40 and 60 min for vs the 5 to 15 mins we have now.


OMG OMG OMG OMG OMG

How many ****ing posts are we going to have about seige and the ****ing faction artifacts!?!?!?! really? I mean ****ing really? My head is going to explode. jesus.

Business is just fine with crafters. What the hell do you expect to make that isnt already used by the pvpers??? GM leather armor?!?!!? OMG I just made 2.5k for selling this super sweet armor set.

Everyone on Siege Perilous needs to pull their damn heads out of their ass. I've said this before and I'm going to say it again....

You take faction items away, you'll have the same group of pvpers fighting in cursed artifacts...the same items that they replaced with faction arties...SOOOOOOOOOOO the crafters "in your words" are still getting the shaft. You take away faction artifacts, the price of cursed artifacts go up, meaning now ONLY the rich will be wearing the best gear. Having the faction items in game allows everyone access to an unlimited amount of great pvp gear.

You take away artifacts in general, you'll lose alot of the different versatile templates and the only characters you'll be fighting are tamers and bushido warriors. PvP would be dull and no one would do it.




I agree with everything else you said though. And Freja this post was not directed at you. i read one of Sir Dumbass (morder) post about this **** again and I flipped out lol.


I do love how everyone that complains about factions items either A) is not a pvper and not in factions or B) Uses the damn items in pvp and complains that they don't get sold back in 2 minutes after dieing...



Everyone STFU and play the game, learn to adapt and have fun!!!

RAWR
 

kelmo

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Still towing the party line I see...
 

Krystal

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I think players from another shard should be able to hold a second house on SP... maybe make it grandfathered (has to be refreshed once a wk) that would hopefully eliminate people from just dropping houses on SP and leaving...

also like the idea of taking the cap off ROT, that may help out people alot
(i remember when i first started only certain skills were ROT, skills that needed resourses, like magery, healing and crafting skills, but other skills like archery, weapon skills, resist, tactics ect. weren't ROT. not sure why all skills were turned into ROT ;/)

i thought there was a vote that asked us when SA came out "Did SP want another char slot?" and the vote turned out that we did want another slot....
 

FrejaSP

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You take faction items away, you'll have the same group of pvpers fighting in cursed artifacts...the same items that they replaced with faction arties...SOOOOOOOOOOO the crafters "in your words" are still getting the shaft.
I do not agree with this. non faction can use the cursed artifacts or unraw them and we do not have to listen to this crying about buy back.

You take away faction artifacts, the price of cursed artifacts go up, meaning now ONLY the rich will be wearing the best gear. Having the faction items in game allows everyone access to an unlimited amount of great pvp gear.
If price goes up on cursed items, more will but imbued items. Imbued items is not that bad, and not that expensive.
What mods do you have on a faction suit and how much do it cost?
Imbuing sure improved GM armor and you can get a nice suit cheaper than a factions suit, special when more crafters are done getting imbuing up.

We do not need faction items now and sure not cheaper factions items.

You take away artifacts in general, you'll lose alot of the different versatile templates and the only characters you'll be fighting are tamers and bushido warriors. PvP would be dull and no one would do it.
I'm not speaking about taking away artifacts, they are fine now we got imbuing and all can go and hunt for them without being in faction.

I agree with everything else you said though. And Freja this post was not directed at you. i read one of Sir Dumbass (morder) post about this **** again and I flipped out lol.
Before I saw this part of your post, I was going to post Scream all you want, faction items have to go :)


I do love how everyone that complains about factions items either A) is not a pvper and not in factions or B) Uses the damn items in pvp and complains that they don't get sold back in 2 minutes after dieing...
Faction items ruined it for TDO, my guild was doing great, then we got this stupid items and half of the guild wanted to join faction. It splitted the guild just like it split the shard. Faction players only have one thing in their head, getting silver for next suit and do not really play with the rest of the shard.

I hate this split and want to see it go



Everyone STFU and play the game, learn to adapt and have fun!!!
I think it's time for you to STFU and adapt the changes we got with SA so we all can have fun together like in old days before AoS.


RAWR[/QUOTE]
 

QueenZen

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I started a character on SP and gathered resources to sell and all the vendors were saying I had nothing they were interested in. What can a new character sell to NPC vendors for gold?

I'm not a PvPer. I'm a Crafter. I need that flavor income.
Actually, I too play Ches. & Siege.

I went to Siege TO play crafters.

I made my first 5k simply posting on Siege forum, cloth bolts for sale. :)

YOU can do this, be it cloth bolts, wood, granite. Heck I am a gm lumberjacker and gm miner, on my gm carpenter, yet I buy boards and granite often off of some newer arrivals to Siege.

One can also use someone trusted on all shards too, to xfer some of ye Ches. gold to Siege. I used Cybernickle just to take 1 mill. of QZ gold from Ches. to my Miranda on Siege. *only that* figured sell resources to others and I'd make gp as a newbie there anyways since yeh npcs do not buy stuff nor can we sell stuff, and with all the reds on Siege, npcs just refuse to even sell them a dye tub or peanut cuz they red. And you build up your trust or rep with them and visa versa, & they will buy even more stuff from you to help you along when you are new there.

You can make gp quite nicely selling even ordinary stuffs to Siege reds. I made 10k just buying a ship once for a red, cuz the npc would not sell him one. He gave me the gp first cuz I didn't *KNOW HIM* nor had the gp TO buy him any ship even at that time, but he knew my name from these forums so he trusted me with his gp check, TO buy the boat for him, and then he tipped me 10k for buying him his ship from the Ocllo npc. :)
Worked for him...and me too, as a newbie there.

So come on over all ye need do on Siege to make gp, is to think outside of reg shard kinda box, as a non pvper template on Siege.
 

Petra Fyde

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Krystal, the things that held Terry and I back from coming to Siege earlier than we did was the house issue and the single character issue.
You are right in thinking we voted on the additional character suggestion, two thirds of the people who posted voted 'yes'. However some doubts were cast on the accuracy of the vote and the percentage in favour was lower than EA required.

We could ask if the offer were still available if we polled again. We could also include an option for non-siege players to indicate whether they would play the shard if they could have 2 chars.
 

Chardonnay

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Krystal, the things that held Terry and I back from coming to Siege earlier than we did was the house issue and the single character issue.
You are right in thinking we voted on the additional character suggestion, two thirds of the people who posted voted 'yes'. However some doubts were cast on the accuracy of the vote and the percentage in favour was lower than EA required.

We could ask if the offer were still available if we polled again. We could also include an option for non-siege players to indicate whether they would play the shard if they could have 2 chars.
I don't agree with 2 character slots the reason being once they do make 2 character slot i'll make a crafter and all the crafter's will be out of business...so those that just have crafter's will be hurting in the business sense...
 

Tjalle

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You take faction items away, you'll have the same group of pvpers fighting in cursed artifacts
Perhaps but at least there´s a limited supply of those so if you´re not careful you might end up losing your stock. Plus others might be able to use those items when looted.

You take away faction artifacts, the price of cursed artifacts go up, meaning now ONLY the rich will be wearing the best gear
Nothing wrong with that. If they have become rich and aquired some nice items, more power to them. However, when they die they will lose a lot more.

Having the faction items in game allows everyone access to an unlimited amount of great pvp gear.
"Unlimited"... If you want insurance, go play on a prodo shard (which you did) and enjoy it over there.

You take away artifacts in general, you'll lose alot of the different versatile templates and the only characters you'll be fighting are tamers and bushido warriors. PvP would be dull and no one would do it.
With imbuing and regular artifacts/marties you should be able to play the same template as you do now but with a higher cost.

That is if you meant farties when saying "artifacts in general".

If you meant every artifact then perhaps. But there´s no reason why every artifact should be removed.

I do love how everyone that complains about factions items either A) is not a pvper and not in factions or B) Uses the damn items in pvp and complains that they don't get sold back in 2 minutes after dieing...
I´m not a PVPer and I´m not in factions.

I don´t think that on Siege there should be a box on the ground where you go and put some coins in it and seconds later you have the best items possible. And even if I did it shouldn´t only be accessible to a certain group of players.

But like I said in another post, it doesn´t matter if it´s PVP items or crafter items or PVM items. No such system should exist on Siege...
 

FrejaSP

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I don't agree with 2 character slots the reason being once they do make 2 character slot i'll make a crafter and all the crafter's will be out of business...so those that just have crafter's will be hurting in the business sense...
I think you are wrong, crafting take alot of time now, even a crafter can't do everything.

I believe many PvP'ers and PvM'ers rather buy their suit and potions, petals and other combat resources than use time do make it them self.

With all the soulstones we have now, it won't do much diff and it won't hurt the crafters.
I really don't mind everyone do have a craft char and a few vendors. I personlig do have alot of craftskills but I only craft few items for my vendors, I just can't do everything.

I think it will help the players who can't affort alot soulstones or multi accounts. Many of them do give up Siege because most wish to play more than one template.
 
H

Hugibear

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Nothing wrong with that. If they have become rich and aquired some nice items, more power to them. However, when they die they will lose a lot more.

"Unlimited"... If you want insurance, go play on a prodo shard (which you did) and enjoy it over there.

With imbuing and regular artifacts/marties you should be able to play the same template as you do now but with a higher cost.

I´m not a PVPer and I´m not in factions.
Your last sentence covers all the above. You cant craft hci and dci onto armor and other items. Here is what you non pvpers dont get without the faction gear, some temps will become super overpowered. A dismount tamer, bushido archer, and nerve strike death striker will be the only temps you will see. All others will be nearly impossible to play, without the proper gear.

As far as the rich losing more that is bull, sure they might lose alittle more gold per death but they have alot more to lose. Usually when someone is wealthy on siege they are 50 million plus rich. That is a huge difference than your average player tryin to compete.
 
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