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Siege Perilous: The cause and solution to all of UO's problems.

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I just had one of those epiphanies I have every now and again. I think I understand at least one of the reasons why Siege has stuggled in terms of population over it's life span.

Wide open pvp, full loot, that generally appeals to pvp'rs, but slow character progression drives most pvp'rs nuts. Slow character progression on the other hand tends to appeal to rp'rs. Oddly enough, most hard core rp'rs also tend to favour wide open pvp and full loot rules sets.

Siege is actually a shard that appeals to hard core rp'rs than it does to hard core pvp'rs, there aren't many of them around. And this isn't meant to be a troll, and I'm only bringing this up because it is a thought that genuinely occurred to me. A classic shard should, in theory, appeal more to both pvp'rs and rp'rs than Siege currently does, for a variety of reasons I won't get into because I don't really want to turn this into another classic shard thread.
 

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
After 8 years on Chessy/Cats/Atl I left for Siege 3 years ago and would never go back to prodo. For one simple reason... Siege = No Duping!

This is the only reason why the hard core pvp guilds won’t come to Siege, they can’t dupe! This in turn keeps the regular gamer away as they have grown used to an unlimited supply of items.

In my 3 years on Siege we have had maybe 4 Val hammers, the day before I left Atl I counted over 200 on vendors in Luna alone, please…

If you really loved the old UO then try Siege, you will be reminded on when you started UO, actually looting the gold off an Ogre, sheering Sheep or taking the feathers off that Eagle you just killed.

The fact is that a Classic Shard is just a dream Siege is reality, give it a try!
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
I played Siege for a while. Loved it. My only problem was the ping was terrible for me sometimes. I also struggled with leaving all my friends behind but I would have stayed on Siege.
 

Dakkon Blackblade

Seasoned Veteran
Stratics Veteran
Stratics Legend
Not enough.

It would still have neon crap, ridable dogs, etc.

Besides, when the devs ripped Malas out of it, what would happen to the houses that all the players there had??

Siege =/= to a Classic Shard. The two are different, and should remain that way.
I agree with Morgana here, I think there are some posing as siege advocates to take strength away from the classic shard idea. The AoS items are a huge no for me, RoT doesn't bother me that much.

One character slot only doesn't bother me about Siege, it should in theory help foster community in my opinion because not everyone is going to run around self reliant all the time and not needing to talk to anyone else.

There are to many differences to go into, I did actually try Siege at one point a long time ago but it just wasn't enough like classic uo to keep my interest, I can respect it's attempt and there are things about the shard I genuinely like but to say it's just the same as old uo is just ludicrous.

Keep in mind however that I haven't been on siege for many years, so I have no clue what is accurate about the shard these days.
 

ingsmsico

Visitor
Stratics Veteran
Stratics Legend
I don't like RoT. If they got rid of it I'd probably go there and make a char.

I wonder what Siege players would think might happen if RoT was trashed.
 

ingsmsico

Visitor
Stratics Veteran
Stratics Legend
In the enhanced client you can turn the foliage off or on.
all of the art in the 2D client is changeable.

but I agree with the other poster, if Siege is all wasteland like Fel, that doesn't make any sense. Siege has no Fel or Tram. it should be all regular trees.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
all of the art in the 2D client is changeable.
Sure, if you are willing to break the TOS it is. Once again, one thing that absolutely needs to be done is checksums for the content in both clients...
 

QueenZen

Always Present
Stratics Veteran
Stratics Legend
Actually it depends where one is on Siege, as to how the trees may look.
If it is old original UO lands, the trees are leafless and look like Felucca.

If ya wander into AOS lands or SE ^SA lands the trees are full of leaves or cherry blossoms, call that a bleed thru ie those trees look like all the trees look in a trammel area.

I don't know how to turn the canopy ON, or I probably would. I play UO in old 2D. And I would not want to change the canopy cuz IF I am in felucca on Chesapeake I sure as heck WANT TO KNOW. . thus better to leave the trees alone. On Siege it does not matter cuz it is all fel ruleset but the trees do not reflect a *ruleset* they reflect where the trees are located...AOS SE SA are trammel lookin trees in the fel rulesetted Siege. :)

Comically I still get a *warning* when I go from my Umbra house to my Trinsic house that going to my Trinsic house on Siege is...*entering felucca* ! lol

Lotsa bleed thru ya get used to it, I guess.

I mostly play a humble carpenter on Siege, cuz even murderers get TIRED and need a chair to sit upon, in their UO homes. :) rolleyes:
 

Nexus

Site Support
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Wiki Moderator
UNLEASHED
Actually it depends where one is on Siege, as to how the trees may look.
If it is old original UO lands, the trees are leafless and look like Felucca.

If ya wander into AOS lands or SE ^SA lands the trees are full of leaves or cherry blossoms, call that a bleed thru ie those trees look like all the trees look in a trammel area.

I don't know how to turn the canopy ON, or I probably would.
Go to My Documents > EA Games and find the folder for the account and server then open the character folder. Look for UO.cfg, open it in Note Pad and go down the list til you see

Desolation = on

change it to

Desolation = off

and all your Fel trees will look like they do in Tram, and all the twiggies on the ground will vanish.
 
E

Evlar

Guest
Does Siege offer an AoS free game? No? Ok then.
If a server came out that was AoS free but still had insurance, I'd play that over Siege.
Wtf...you want pre-aos with insurance? :lol:
I don't think I quite understood that either... :confused:

Those of us that desire pre-AoS gameplay, generally don't believe that there would be a need for insurance, simply because most items wouldn't be of such great value anyway.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
heh, pre-AOS Supremely Accurate Silver Katana of Vanquishing and a full plate mail invulnerability set was quite valuable.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I don't think I quite understood that either... :confused:

Those of us that desire pre-AoS gameplay, generally don't believe that there would be a need for insurance, simply because most items wouldn't be of such great value anyway.
Maybe some players just can't afford to lose their GM made armor? lol
 
L

longshanks

Guest
i made a char on seige. i did the new guild thing and give them the highest marks for getting you acclimated to the shard.

Rot took me about 3 months to get skilled out. I didn't play back in the day so for me it was o.k. as I walked everywhere and explored UO in a way I never did on prodo shards where u gate and recall everyplace.

Some of the things that turned me off.

1/ I cannot place a house, due to having 1 on a prodo shard. My bank box spilled over in no time at all. You would be surprised how quick a bank box fills up when u have to keep some back up gear in supply, plus gold and regs.

2/ Everyone stealths. There is something wrong with this. You think some of the towns other than Luna are desolate on the Prodo shards well you havent seen anything.

3/ GM armor is supposed to be viable and crafters have a purpose. Yet they allow faction armor to be worn. So here comes Mr. stealth factioned out nox ninja fencer with his blessed uber imbued sword. Guess how that ends up for u. So u get people that pvp naked using greater dragons as a counter.

Having said that I would play there more if they addressed the faction situation and let players rent apartments in the cities proper where you could have more storage.

And do something about stealth. The shard really looks like a ghost town.
 
E

Evlar

Guest
heh, pre-AOS Supremely Accurate Silver Katana of Vanquishing and a full plate mail invulnerability set was quite valuable.
To some it might have been, but I always did fine with GM only items thanks :)

Point is, there wasn't that much of a gap between GM made and "uber". Skill mattered much more.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Desolation on/off is a perfectly legitimate edit of the uo.cfg file (http://uo.stratics.com/php-bin/show_content.php?content=31210) No rules broken.
I play 2 shards, Siege and Europa. I change from one to the other as the mood takes me. RoT is actually a boon for training some skills. You use less resources and never hit a 'wall'. You gain like clockwork at the right time period.
I've never been a 'power trainer' I train till I'm bored then go do something else. That fits in perfectly with RoT. I prefer it to GGS.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
I don't like RoT. If they got rid of it I'd probably go there and make a char.

I wonder what Siege players would think might happen if RoT was trashed.
I would love if ROT was trashed. Get everyone up to speed and start fighting/pvming....whatever your interest is. I love pkin people...so the more players there are, the better for me :)


If ROT was gone...i would be sad, only because I've trained 5 accounts nearly to the max. lol, but it would still be soooo nice.
 

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
I would love if ROT was trashed. Get everyone up to speed and start fighting/pvming....whatever your interest is. I love pkin people...so the more players there are, the better for me :)


If ROT was gone...i would be sad, only because I've trained 5 accounts nearly to the max. lol, but it would still be soooo nice.

gotta give you 'props' so to speak. Most people would scream "NOOOO!!! I did it the hard way, so they must too!!!111!!1!1!one!1!".
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
i made a char on seige. i did the new guild thing and give them the highest marks for getting you acclimated to the shard.

Rot took me about 3 months to get skilled out. I didn't play back in the day so for me it was o.k. as I walked everywhere and explored UO in a way I never did on prodo shards where u gate and recall everyplace.

Some of the things that turned me off.

1/ I cannot place a house, due to having 1 on a prodo shard. My bank box spilled over in no time at all. You would be surprised how quick a bank box fills up when u have to keep some back up gear in supply, plus gold and regs.

2/ Everyone stealths. There is something wrong with this. You think some of the towns other than Luna are desolate on the Prodo shards well you havent seen anything.

3/ GM armor is supposed to be viable and crafters have a purpose. Yet they allow faction armor to be worn. So here comes Mr. stealth factioned out nox ninja fencer with his blessed uber imbued sword. Guess how that ends up for u. So u get people that pvp naked using greater dragons as a counter.

Having said that I would play there more if they addressed the faction situation and let players rent apartments in the cities proper where you could have more storage.

And do something about stealth. The shard really looks like a ghost town.
About your stealth comments: That is a myth. Yes, there are some players with stealth, but just as many or more without it. Now if you wanto to call Siege a ghost town... that would be fairly accurate, but it is accurate because Siege the current Siege rules are no longer viable in todays game and players are coming to terms with it and leaving. [See my previous post] Mix our small community with the fact that we have so many facets and an abundance of landmass, dungeons, etc... Yes, it seems very much like a ghost town. Because of the danger factor... being killed or stolen from, we typically don't sit around banks for long. We do our business in town and move along! In fact, that is typically one of the first hard-learned lessons on Siege. :)
 

Sargon

Seasoned Veteran
Stratics Veteran
Stratics Legend
Campaign Supporter
Instead of a new Classic shard, they should just make Siege better
I agree in theory, but how do they do it without upsetting the current Siege population and losing their subscriptions? If they were to remove AoS item properties, how could they convert or compensate the existing players for their items? The simplest thing to do would be to wipe the whole shard and start fresh, but if that is the answer then why not just leave Siege alone to begin with? I don't want to see a half-baked solution implemented on Siege in an attempt to please both the current Siege players and the classic shard crowd, because it would most likely end up disappointing both.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
I agree in theory, but how do they do it without upsetting the current Siege population and losing their subscriptions? If they were to remove AoS item properties, how could they convert or compensate the existing players for their items? The simplest thing to do would be to wipe the whole shard and start fresh, but if that is the answer then why not just leave Siege alone to begin with? I don't want to see a half-baked solution implemented on Siege in an attempt to please both the current Siege players and the classic shard crowd, because it would most likely end up disappointing both.
Purists, a small vocal minority, will never be happy, but if you make the game more fun, the majority will be happy.

imo Item properties are good, you just dont want items, which includes pots, replacing skill.

Different caps for PvP and PvM are already in game. e.g. SDI cap for PvM is unlimited, SDI itemp cap for PvP is 15. It is just expanding the concept. e.g. You could have DCI cap for PvM at 45, DCI cap for PvP at 10 etc, or you could divide it, e.g. if someone's DCI for PvM is 45, their DCI for PvP = 45 / 5 = 9. etc.

Remember pre-AOS you had vanquishing and invulnerability items as well, so it isnt like pre-AOS there were no item properties.

This could work on production shards as well.
 

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
Purists, a small vocal minority, will never be happy, but if you make the game more fun, the majority will be happy.

imo Item properties are good, you just dont want items, which includes pots, replacing skill.

Different caps for PvP and PvM are already in game. e.g. SDI cap for PvM is unlimited, SDI itemp cap for PvP is 15. It is just expanding the concept. e.g. You could have DCI cap for PvM at 45, DCI cap for PvP at 10 etc, or you could divide it, e.g. if someone's DCI for PvM is 45, their DCI for PvP = 45 / 5 = 9. etc.

Remember pre-AOS you had vanquishing and invulnerability items as well, so it isnt like pre-AOS there were no item properties.

This could work on production shards as well.

difference was, Vanq/Invul items were not needed. They were a bonus yes, but a naked PvPer with a GM weap could still kill one with a Vanq in invul armor.
 

Sargon

Seasoned Veteran
Stratics Veteran
Stratics Legend
Campaign Supporter
I agree in theory, but how do they do it without upsetting the current Siege population and losing their subscriptions? If they were to remove AoS item properties, how could they convert or compensate the existing players for their items? The simplest thing to do would be to wipe the whole shard and start fresh, but if that is the answer then why not just leave Siege alone to begin with? I don't want to see a half-baked solution implemented on Siege in an attempt to please both the current Siege players and the classic shard crowd, because it would most likely end up disappointing both.
Purists, a small vocal minority, will never be happy, but if you make the game more fun, the majority will be happy.

imo Item properties are good, you just dont want items, which includes pots, replacing skill.

Different caps for PvP and PvM are already in game. e.g. SDI cap for PvM is unlimited, SDI itemp cap for PvP is 15. It is just expanding the concept. e.g. You could have DCI cap for PvM at 45, DCI cap for PvP at 10 etc, or you could divide it, e.g. if someone's DCI for PvM is 45, their DCI for PvP = 45 / 5 = 9. etc.

Remember pre-AOS you had vanquishing and invulnerability items as well, so it isnt like pre-AOS there were no item properties.

This could work on production shards as well.
That would be my exact definition of a "half-baked solution".
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
You have no idea... I'd say bake it or don't... but then people will say I'm a troll companion, which is an anachronism.

:lol:
 
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