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Siege Perilous : Faction Costs.

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
Removal of faction items is the only way to go here. Siege is not the PvP shard and this is about more than PvP... These items create a imbalance between factioners and non-factioners.... and their existance on Siege is just wrong. We have fought too hard for balance, to let these overpowered items remain.

And not one of you guys that are wanting to keep faction items, EVER do anything with factions unless you need kill points. To that end, you are no better than Trammies that join factions to use their equipment.
I suggest you play a free shard if you want UO without items. This is the year 2010 and you don't have the support from the community to even ask for them to be removed. The only reason you're asking them to be removed is because you didn't like it (couldn't keep up) and now it's your job to make sure no one gets to enjoy it, since you didn't.

We guarded sigils - not you or anyone else contested us for them

We did champ spawns - not you or anyone else raided us doing them

We did PvP - no one bothered fighting us unless you were almost assured a victory doing a naked stealth dismount gank.

You want to talk about selfish? How about when we proposed making non-faction artifacts more readily available to you all who don't want to participate in factions... and your response was "No, not without removing faction items AND giving us better access to non-faction items."

And you want to talk about selfish?

And FYI - every single one of us still plays siege... its just that we don't play it as much as we used to because the players that are left (like you) just aren't good enough to compete at the level we do. So we tried asking to give you better items so you'd be able to... and you selfishly refused saying that we needed to give up a part of factions that we enjoyed too... because you didn't enjoy it.

Well honey, I didn't graduate college to go back to ****ing highschool. Bout time you grew the **** up.
 

Mook Chessy

Certifiable
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Stratics Legend
Yep, Mook is included. He knows where I stand on this issue. Not one of you do anything with sigils unless you need faction points. No one does any guarding, defending... nothing. You want the items for PvP and thats it. Faction items have destroyed the fun of factions and PvP for those who aren't in factions. Factions is dead on Siege. There is no activity anywhere excpet in Luna and guess what? That town has nothing to do with factions.
Kat and I agree to disagree on this point and both continue to agree for what we feel is right. Just last night I mentioned that if you just went from the posts on the boards people would think im in SP lol...

One quick fact then im out...

Last year we had a Server War, only a few rules, no pets and no faction arties well im here to tell you the suits worn in that war...by both sides...are very close to what is worn by faction people today, so to that end I propose that if faction items are removed nothing will change, some players will wear great gear and others will run in crap and not be able to compete.

The funniest thing to me is with the current state on Siege we have had alot of IDOCS and when we loot the home, the people who wore crap had mad grear, just refused to wear it! Seen this many times and always find it funny.

I think we need to get off the faction item witch hunt and get back to a few things that will affect a real change, make animal form take up a control slot, the GD takes up 5 slots for a reason!
Make it harder to move around while in stealth!
And boost monster loot.
Drop faction items cost to the same as prodo, then maybe, just maybe everyone will wear them and find out how sexy they really are !! Woot!! its Friday im out!!!
 

Mook Chessy

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Hey kat, guess what hunny bear. If you've been playing every day you'll notice that all of SP! has been playing on a daily basis on Siege. I haven't played Atlantic for close to 4 weeks now.

Oh wait! You haven't been online, how weird. Diablo and Mook are the only ones from your guild that I've seen...and they say they were the only ones on.

So basically, take that statement and shove it my lady. Because you are flat out wrong...AGAIN!
We dont say we are the only ones on, we say only ones looking to pvp...TNT is not only a pvp guild we have alot of crafter ands Pvmers (me being one of the biggest pvmers)
Siege has been so dead that alof of our PVPers stopped logging in everyday. We have all noticed the return of SP and im sure that over the next few weeks we will have the correct numbers to fight you. Please remember the the other night Diablo and I (with nadal) took on..Kage..Sakie...Tibs...Dante, it was a small token for your return!

Give it time and I will also say that over my two years in TNT Kat has PVPed quite a bit, she really did stop when the faction arties came out. lets got off the boards and into the game!!
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
We dont say we are the only ones on, we say only ones looking to pvp...TNT is not only a pvp guild we have alot of crafter ands Pvmers (me being one of the biggest pvmers)
Siege has been so dead that alof of our PVPers stopped logging in everyday. We have all noticed the return of SP and im sure that over the next few weeks we will have the correct numbers to fight you. Please remember the the other night Diablo and I (with nadal) took on..Kage..Sakie...Tibs...Dante, it was a small token for your return!

Give it time and I will also say that over my two years in TNT Kat has PVPed quite a bit, she really did stop when the faction arties came out. lets got off the boards and into the game!!
Im D/L thsi new patch. its huge!!!
 
V

Vaelix

Guest
For those of you that are arguing that Faction Arties cause an Imbalance between Factions and Non Factions. This is true, However, PvP Was restricted to Factions *Long* before the Arties were introduced.

We played factions for more targets. Not Having to deal with the guard zone makes a Huge Difference in PvP.

----------------------------------------------------------

For those of you asking for the removal of Faction Arties to allow Non Faction players to be "On Par" with the rest.

Lets say, Faction arties were removed and Cursed Arties / Other arties were introduced.

What would be the Point of being in factions for Blues? After a few deaths, All the blues would leave factions and use the guard zone (Like before) while all the Reds would be in factions with nothing to do besides Stand.. at the guard zone (Like Before).

---------------------------------------------------------

For those of you that are saying we do not need Easier to get Artifacts which makes them basically insured (Even though we do lose them).

Harder to obtain artifacts will be the last Stab in the Death that is PvP. With the time it takes to farm faction suits, we're already seeing what harder / more time consuming based artifacts does to PvP.

People cannot re-equip as easily, Thus run stealth, and before long, stop pvping completely.

--------------------------------------------------------

This talk about Cursed Arties and Increased Monster loot and such is great, honestly, But its a lot of work.. its a lot of time and developer attention that we're just not going to get.

A Change on the Cost of Faction gear (Im guessing) Would be a rather simple fix.

And i for one know, That 80% Of the Pure PvPers on siege that have left, did so because the Faction gear took too long to Farm, and was pretty much the Primary source of Artifacts on Siege.

This is not Old school UO.

We need Artifacts to PvP.

Pure Imbued does not Cut it.

The Faction Costs need to be reduced.

:thumbup1:

Edit : Typos.
 
B

Bruin

Guest
For starters, my non faction mage suit which is practically as good as my faction mage suit is 500k to 1million gold cheaper. The only way it would be more expensive is if you don't know what you're doing.
If this is true, why do we NEED faction items?
 
L

Lost-Soul

Guest
I quit playing siege upon release of faction arties. Would play some again with the removal of them. Oh maybe not forgot about imbued items...
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
If this is true, why do we NEED faction items?
TO LEVEL THE PLAYING FIELD. WHAT IN THE HELL IS SO DAMN HARD TO UNDERSTAND ABOUT THIS?

Pre faction artifacts on siege. Warrior set up. Spirit of totem - 400-500k, Totem of Void -400k, Crimson - 400k, Heart of lion - 400k, Human fey leggings - 400k.


See where I'm going here? Now what, you can have each item for practically 5-10k silver per piece that can be farmed in a relatively short about of time...Now we're trying to get it reduced so its even more readily available to the less fortunate.
.
.
.
.
.
You know what. **** it. Lets get rid of faction items. There will be NO INCREASE IN CURSED ARTY SPAWN OR ANYTHING LIKE THAT. But lets get rid of faction artifacts and see how the pvp goes...

wanna know how it will go?

Same people, will run the same gear, because the people that do currently are very wealthy and can afford it. (with the exception of Dante, he's a newb) pwnd!. Anyways. We stop having faction artifacts. Your ass wont be out there, Kat wont be out there. Krystal sure as hell wont be out fighting. Nor will Kelmo or Tjall or Evermore...You all will continue to pancake about how this game isn't balanced and get more and more **** changed...

sound like a bunch of Obama children...change this, change this...wahhhhh wahhhh wahhhhhhhh



/end rant :)
 
V

Vaelix

Guest
Without all the anger in Astys Post, He has a Point, The Same people running Faction gear are the Same people that Ran Cursed Arties.

The Same people *Not* Running Faction gear, are the same people who didn't run cursed arties.
 

Troll The T Hunter

Seasoned Veteran
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Stratics Legend
The main reason is that there are other games out there to play and the smaller shards lose players faster then the bigger shards.

So Siege's population will only go one direction tell they shut it down. You can change all the faction stuff you want it's not going to make a difference.
 

Sprago

Certifiable
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Stratics Legend
The Same people *Not* Running Faction gear, are the same people who didn't run cursed arties.
this is so true

faction arties are only un-fair to those that are not willing to take the risk or the time to farm silver and obtain these items if you want them get em it really is that simple
 
M

MoonglowMerchant

Guest
The Same people *Not* Running Faction gear, are the same people who didn't run cursed arties.
this is so true

faction arties are only un-fair to those that are not willing to take the risk or the time to farm silver and obtain these items if you want them get em it really is that simple
So, by lowering the cost of faction arties the same people that are using them now will be able to use them with basically no risk and the people who don't use them still won't.

How does that help anything?
 
V

Vaelix

Guest
So, by lowering the cost of faction arties the same people that are using them now will be able to use them with basically no risk and the people who don't use them still won't.

How does that help anything?
Because some people dont have 8 Hours a night to Farm Silver like some Do. For me to Farm a Mage suit it takes 6 Hours and 30 Minutes of Pure Farming, For someone who only plays 2 Hours a Day, it could take up to a week.
 

kelmo

Old and in the way
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Dread Lord
Wear another suit then.
 

Bo Bo

Lore Keeper
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UNLEASHED
So, by lowering the cost of faction arties the same people that are using them now will be able to use them with basically no risk and the people who don't use them still won't.

How does that help anything?
Less time farming silver, lower price of silver, more people willing to lose low cost items, more people willing to wear them if there are easier to replace. Or you keep it where the "Haves" have the access and the goldies to afford such toys. Or you make where the "Havenots" get easier access to higher end items making them more willing to compete.
 

kelmo

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*laughs* I keep hearing that.
 

Kat

Crazed Zealot
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*laughs* I keep hearing that.
Maybe its time to put that intelligence of yours to use.
Maybe you and your guildies could try that, Vaelix, instead of insulting everyone that disagrees with you. I'm sure the devs really want to wade through a thread full of insults in order to give your guild what it wants.
 
V

Vaelix

Guest
Maybe you and your guildies could try that, Vaelix, instead of insulting everyone that disagrees with you. I'm sure the devs really want to wade through a thread full of insults in order to give your guild what it wants.
By using reading comprehension you would realize that, i was actually saying Kelmo is intelligent and PvP Game mechanics are something that he has yet to Learn in Depth.

Theres a very large difference between stupidity and ignorance.
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
Maybe you and your guildies could try that, Vaelix, instead of insulting everyone that disagrees with you. I'm sure the devs really want to wade through a thread full of insults in order to give your guild what it wants.
Reducing the cost of faction artifacts doesn't only help our guild. It helps the entire pvp population. I don't understand what you all have against joining factions.

Answer this legitimately please. Why do you all always bring up, "I don't want to be forced to join factions to pvp?" If you want/like to pvp on a regular basis, then you are pretty much shooting yourself in the foot by not joining factions. You limit the amount of targets. Also limit the great items that coem with it.

Just please explain your reasoning without being blinded by hate or spewing rants in the explanation...

thanks
 
V

Vaelix

Guest
The only one throwing insults in Kelmos way is you Kat, By instantly assuming that a reference to Kelmos intelligence is the same as calling him stupid, Therefore painting the Picture that you Believe he has a Low IQ, or that Others would assume such.

Which is not the case.

:thumbup1:
 

Tjalle

Grand Poobah
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UNLEASHED
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If this is true, why do we NEED faction items?
TO LEVEL THE PLAYING FIELD. WHAT IN THE HELL IS SO DAMN HARD TO UNDERSTAND ABOUT THIS?
The "Quote all" button is there for a reason.

Your own guildmate said this:

For starters, my non faction mage suit which is practically as good as my faction mage suit is 500k to 1million gold cheaper. The only way it would be more expensive is if you don't know what you're doing.
...which is what Bruin was responding to.


You know what. **** it. Lets get rid of faction items. There will be NO INCREASE IN CURSED ARTY SPAWN OR ANYTHING LIKE THAT. But lets get rid of faction artifacts and see how the pvp goes...

wanna know how it will go?

Same people, will run the same gear, because the people that do currently are very wealthy and can afford it. (with the exception of Dante, he's a newb) pwnd!. Anyways. We stop having faction artifacts. Your ass wont be out there, Kat wont be out there. Krystal sure as hell wont be out fighting. Nor will Kelmo or Tjall or Evermore...
I was participating in the FFA. Where were you?

And it´s Tjalle with an e... ;)
 

Tjalle

Grand Poobah
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Another question.

You say that without farties it will be a bush/dexxers paradise. I know too little about PvP to argue that.

Well, why don´t we remove them and you guys play bush/dexxers?

I mean, you guys have no problem with wanting to change stealth templates (and I´m sure that there´s people who enjoy playing those) and having everyone running shown templates so why not having you guys running bush/dexxers instead?
 

kelmo

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*laughs* I am not the sharpest light bulb in the deck. I do understand min/maxing though. It is not rocket surgery...

Let's focus on one point. Factions.

Factions was destroyed by the artifact system. Your biggest worry is farming silver? If I had my way, you would have to defend your base and control towns to even have those artifacts.

You would not be clicking a chest to get these artifacts. You would have to control a town, gather materials, including silver for your faction crafters to build these things.

If you are defeated in battle the artifacts dissolve into components that are lootable. These can be used by the opponents to create more cool stuff for their team.

You folks argue as you wish. Factions is going to change. Check the factions forum... Yeah. Change is coming. I hope the Devs listen and make it a team thing.

What happens to factions on other shards is what it is. That is where the money is. What happens there will happen on Siege. I just hope they consider that.
 
V

Vaelix

Guest
The main reason the faction arties were introduced was to Completely balance the PvP Field from an Items Perspective, where as Some players could afford arty X Y Z and some couldn't.

Faction artifacts allow any Poor sap to be able to build a Competitive PvP Suit without being Extremely Rich. Which only encourages more PvP.. And Balances the Field in Factions.
 

kelmo

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When was the last time you defended a faction base?
 

kelmo

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The main reason the faction arties were introduced was to Completely balance the PvP Field from an Items Perspective, where as Some players could afford arty X Y Z and some couldn't.

Faction artifacts allow any Poor sap to be able to build a Competitive PvP Suit without being Extremely Rich. Which only encourages more PvP.. And Balances the Field in Factions.
What about the folks that don't PvP?
 
V

Vaelix

Guest
Been quite a while, However the changes that your asking for would *Imbalance* Whichever faction had the bases.

And once again, the Elite PvPers would *Always* have the faction bases, while the Subpar pvpers wouldnt.

OR

*Everyone* Would be in the Faction of the Strongest Faction guild on the shard.
 

kelmo

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*laughs* But you have no problem PKing non factioneers?
 
V

Vaelix

Guest
*laughs* But you have no problem PKing non factioneers?
I only enjoy fighting those that can fight me back, Ive no interest in people who die to a single combo.

As i've said before, I do not PvP for the Kill, I pvp for the fight that got me there.
 

kelmo

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V

Vaelix

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Think what you will Kelmo, But honestly, I have no interest in Casting 1 Flame strike on a Defenseless player to kill them. Its boring, I'd rather leave them alone and let them Finish Their character / Suit, so they can come back and actually give me a Fight.
 

Freelsy

Babbling Loonie
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Stratics Legend
I only enjoy fighting those that can fight me back, Ive no interest in people who die to a single combo.

As i've said before, I do not PvP for the Kill, I pvp for the fight that got me there.

I kill just to kill. Its part of the game. When I play the red, I look to kill everyone...
 

kelmo

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I just hope the new faction system falls some where nearer my beliefs than your easy mode.
 

Kat

Crazed Zealot
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Maybe you and your guildies could try that, Vaelix, instead of insulting everyone that disagrees with you. I'm sure the devs really want to wade through a thread full of insults in order to give your guild what it wants.
Reducing the cost of faction artifacts doesn't only help our guild. It helps the entire pvp population. I don't understand what you all have against joining factions.

Answer this legitimately please. Why do you all always bring up, "I don't want to be forced to join factions to pvp?" If you want/like to pvp on a regular basis, then you are pretty much shooting yourself in the foot by not joining factions. You limit the amount of targets. Also limit the great items that coem with it.

Just please explain your reasoning without being blinded by hate or spewing rants in the explanation...

thanks
Who are you talking to? I'm in factions and have been for most of my 5 years on Siege. This has nothing to do with hate. I'm not the one spewing venom with every post. I simply do not believe that anyone should be forced into any part of the game just to gain access to uber items. I have explained time and time again that I am not going to support something so imbalancing to other players, after we fought so hard to get rid of other imbalancing items. I'm sorry you all can't seem to accept that, but that is the answer.

Trammel has cheaper faction arties. Trammel is your solution to your problem.

No additional coding required.
 

kelmo

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I could have never said it better.
 

kelmo

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Yeah... I still have a couple of characters in factions. One is a retired thief. No point in it...
 

Bo Bo

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Kat and Kelmo,
You both dont want to force someone into a part of the game just to get uber items. Well guess what, Bo doesnt like or want to pvm. But Bo has to partake in pvm if Bo wants to pvp. So you are forcing Bo to pvm even more by keepin those costs where they are. Even if you remove faction items you are going to force Bo to farm even more to get the gear Bo needs to combat your dragons. Also if you were so up on balancing the shard than you would have to start with the hiding/stealth/ninja smokebomb problem or the rot problem.
 
R

Rumpelstiltskin

Guest
I would love to move myself full time to siege, However the lack of game mechanics, and the unbalanced of the shard is very unattractive.

I am going to return to siege for a few months just to see how it fairs with the production shards,


And to solve your tamer problem, Just make pets unable to bond to their master...

here are the pros if siege implemented insurance,

1. The game can be played how its meant to be,
(imbuing, 180 stam archers, diverse temps)
2, More people. I 100% promise if siege implemented a insurance policy i would bring my guild of 12 people over that day and begin playing the server full time.
3, No illegal event items, Siege has never been involved much in the duping scene and a lot of these uber event items would be limited due to the fact no broker can xfer them to the server.
4, More pvp zones, Not only would Luna look like down town Baghdad, But the new Abyss would be a hot spot for pvp, imagine 100 new people on your server farming imbuing items and reds going down there trying to raid the abyss.

This would be every pvpers dream to have a siege server, and its so simple. Allow insurance so everyone can play its a item based game. its time for siege to adapt or close down.

This server was meant to be a PVP, allow insurance and turn this server into the best one in uo, hardcore pvp :D
 

John Connelly

Journeyman
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Here is a first thought, combining ideas from this thread. Make faction artis cheaper and only available to those in factions. Make exactly the same items drop as cursed spawn for anyone whether in factions or not, possibly as an Ilsh or Tot arti spawn.

The advantage to those in factions is that the items belong to the person, and cannot be used by anyone else. This makes them less likely to be looted. A Siege bless can be used on one item. The cursed items dropping as regular spawn cannot be Siege item blessed and can be freely looted.

That way everyone has access to the same items without having to join factions.
 

Llewen

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I'll repeat what I've said elsewhere. With all this talk of classic shards, I think Siege and Mugen should be wiped and replaced with classic shards. No insurance, no bonded pets, no faction artifacts, no ridiculous Siege blessed items. It would take care of a whole list of problems with Siege in one Fel swoop, including the population problem if the "buzz" is to be believed...

edit: If they want to be kind to those that have made Siege and Mugen their homes, they could give every account that had a house on Siege or Mugen for more than a year a code that would only work on the new classic shards that would be good for 100k and an advanced character token on those shards and for those accounts, and open the shards up to those accounts for a couple of weeks previous to opening it up for everyone else (although generally there should be no advanced character tokens on those shards, these would be special).
 

FrejaSP

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I would love to move myself full time to siege, However the lack of game mechanics, and the unbalanced of the shard is very unattractive.

I am going to return to siege for a few months just to see how it fairs with the production shards,
Keep a copy of the post you made here and read it when you are a few months old on Siege and you will see how wrong you are.


And to solve your tamer problem, Just make pets unable to bond to their master...
This is not the way to solve the problem.
Alot PvM'ers on Siege use pets to kill the spawn, they will never ask their pet to attack someone but their pets may protect them a little if attacked of PK's.
To balance a few PvP'ers using pets, you will ruin the game for all the PvM'ers.

The solusion could be to limit pets damage to players unless the player directe attack the pet to grief the player.

here are the pros if siege implemented insurance,
Forget it, for most of us, that would ruin the shard and make us quit.
The crafters and PvM'ers will get harder selling their wares.
The game will ge to safe and boring.
And it would go against one of the main rules for the shard.

1. The game can be played how its meant to be,
(imbuing, 180 stam archers, diverse temps)
I start to believe you are trolling or you have no idea of how the game is meant to be played. We have alot of templates on Siege, only the faction items mess it up.

2, More people. I 100% promise if siege implemented a insurance policy i would bring my guild of 12 people over that day and begin playing the server full time.
Why would I care, it would not make any diff to me if they added Item insurance or the rest of the trammy code, I would be gone, the day Siege get item insurance is the day I quit the game for good.

3, No illegal event items, Siege has never been involved much in the duping scene and a lot of these uber event items would be limited due to the fact no broker can xfer them to the server.
Siege do not have this items, item insurance would not make any diff here.

4, More pvp zones, Not only would Luna look like down town Baghdad, But the new Abyss would be a hot spot for pvp, imagine 100 new people on your server farming imbuing items and reds going down there trying to raid the abyss.
New people would be nice but Item Insurence is not the way to go and this new people would not stay. Reason: one char slot, can't find the shard on the list if they are "Young", They here alot bad rumers about RoT and last it would be no diff from the trammy shards.

This would be every pvpers dream to have a siege server, and its so simple. Allow insurance so everyone can play its a item based game. its time for siege to adapt or close down.
No they do dream about a classic shard and not about item insurance. Item based is not a problem as long the crafters can craft this items to a fair price or the farmers know where to farm the artifacts.
To much random drop is a problem. Insurance fixed the problem for crafting but like runic was to much randum, so are the arti drop. Fix the spawn, so it works like with the resources for imbuing, you know where to get the upper resources. The drop could need an increase on Siege to make items easier to replace.
With runic, you have no control over what you get, same with arti drop, if a crafter/PvM'er do have a customer who want a suit including let say shadow danser legs and the bandana, he may get alot af other artifacts before he success filling the order.

If he knew a known monster would drop them, it would make it easier without ruin the spirit of Siege.

This server was meant to be a PVP, allow insurance and turn this server into the best one in uo, hardcore pvp :D
Nope it's meant to be an advanced server, where you need to know the game to play and making friends and working together will be a great help.
PvP is just the spice to what the shard else can offer.
 

Llewen

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And to solve your tamer problem, Just make pets unable to bond to their master...
This is not the way to solve the problem.
Alot PvM'ers on Siege use pets to kill the spawn, they will never ask their pet to attack someone but their pets may protect them a little if attacked of PK's.
To balance a few PvP'ers using pets, you will ruin the game for all the PvM'ers.

The solusion could be to limit pets damage to players unless the player directe attack the pet to grief the player.
I'll repeat something I've said many times before. In my opinion it's a no brainer. If you are going to keep Siege and Mugen, a bonded pet should count as the Siege blessed item. So a dedicated tamer could only bond one pet, and that pet would count as her or his Siege blessed item.
 

FrejaSP

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Here is a first thought, combining ideas from this thread. Make faction artis cheaper and only available to those in factions. Make exactly the same items drop as cursed spawn for anyone whether in factions or not, possibly as an Ilsh or Tot arti spawn.
Why do yyou need to buy from a NPC or trade with a box (I don't know how you get them) Why can't you farm gold and buy from PvM'ers or kill players to get them or the just farm the artifacts?
There is a reason why vendors don't buy and sell much on Siege.

I would say:
1. Remove the factions arties

2. Increasing the drop of cursed spawn, changes it so each spawn only spawn 2-3 kind of the artifacts so it's easier to choose the right spawn to get the artifact you want.

3. Remove the options to factions dye items.

Now all have same chance to get them.


The advantage to those in factions is that the items belong to the person, and cannot be used by anyone else. This makes them less likely to be looted. A Siege bless can be used on one item. The cursed items dropping as regular spawn cannot be Siege item blessed and can be freely looted.
So what you ask for is item insurance?

Sure some guild had always done better and always had a big stock of items, where others did work hard to get their items only to lose them again the day after.

It was not a big problem in the past, if you did not run in upper stuff, there was a better chance to keep it.



That way everyone has access to the same items without having to join factions.
Noone should join faction to get items but because they like to fight to control the towns.
 

FrejaSP

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I'll repeat something I've said many times before. In my opinion it's a no brainer. If you are going to keep Siege and Mugen, a bonded pet should count as the Siege blessed item. So a dedicated tamer could only bond one pet, and that pet would count as her or his Siege blessed item.
That I can agree with
 

Afterglow

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I'll repeat something I've said many times before. In my opinion it's a no brainer. If you are going to keep Siege and Mugen, a bonded pet should count as the Siege blessed item. So a dedicated tamer could only bond one pet, and that pet would count as her or his Siege blessed item.
That would make every tamer run around with a GD, mixed flavours would fell short
 
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