S
Stupid Miner
Guest
Ah, they're very useful for a suit that can accommodate them, but storm grips, with decent resists, 25% DI and +8 Int (unless already at 125 dex cap, you can switch stats around with no problem) are more generally useful. Faction storm grips with +10 HCI are typically much better.1. This one is probably the most game affecting - forget the Daimyo. I took the Gloves of the Pugilist, which had Dex +8, Wrestling +10, 15% Damage Increase, and 18 Physical (that's what), and added +8 Stamina Increase. This maxes the gloves give an artifact-worthy +16 total Stamina (factoring in the 8 from the Dex), to go with the DI. But the wearer better be able to compensate for the sucky resists.
Such a shame it has poison resist, else it'd pair perfectly with an Ecru Citrine ring to reach the 80% EP cap for a GM alchemist.2. I took the Alchemist's Bauble (already "The Poor Man's Orny"), and altered the magery & poison resist on it, and added one more property. For a caster that goes into a lot of combat, this might be FC 1, some LMC, SDI, Eval, etc. Me, I added the one resist my Imbuer was weak in, to give him a better shot at surviving while out trying to get access to the Queen's forge.
Ah yes, this is one of the few useful imbue-ables as well. Problem is, you need 90 real skill to use secondary special moves. Best way to use this item, for someone whose template has GM or less tactics would be to lower Tactics to 90 to take full advantage of the skill boost. Granted this method only frees up 10 skill points instead of 12, but good Artifact sleeves are very rare.3. The lowly Arms of Tactical Excellence. Has +12 Tactics (effectively nerfed by the requirement for real tactics for specials), +5 dex, and 20 extra resists scattered in 3 categories (+5 fire & poison, +10 cold). Are now actually useful in a suit for someone using the Tactics for extra damage, by adding 20 more resists (puts it just shy of 450), either by taking fire & poison up to max, or taking them to a little less, and raising cold as well. 35 resists=bad; 55 resists=workable into a suit.
True, but this isn't actually any better than imbuing a plain bow.4. Bow of the Juka King: How many of you have actually seen people using these? Me neither. Change the slayer type, change the hit spell, add in 5 more DI. Now, it's a competent entry-level PvM bow, until you can get the chance to get a superior crafted one.
Heh, a collector's piece to be sure5. The Melisande's Corroded Hatchet. I'm particularly proud of this one. Changed the -50% DI to positive 45%. I think I also was able to raise the SSI.