I was sitting here wondering this. Reviewing the spells that each class gets to play with:
Magery: 64 Spells
Necromancy: 17 Spells
Spellweaving: 16 Spells
Mysticism: 16 Spells
Chivalry: 10 Spells
Is there any chance that Paladins will have anymore spells in the future considering they only have 10 (and half an empty book) to work with? I was browsing the internet and after seeing what Paladins have and one of the things were group spells. The one thing that paladins don't currently have are any group aura buff spells, beneficial or not so beneficial there aren't any at all. The fact that close wounds requires a person to be within 3-4 tiles of another person for it to heal them makes me wonder if this is in place to prevent the "Paladin" from effectively working with a group or being a supportive and noble holy knight? Paladins also seem to be the only class of the 4 that cannot summon creatures. It just seems like the Paladin is more of a lone ranger in a sense that there aren't any group buffs of any kind and there are only 10 actual spells to work with. I don't know i'd just like to see some more chivalry spells since 10 just doesn't seem like much at all for someone that banishes evil and protects the innocent. Maybe I just haven't read the story line but it feels like something is missing (in the spellbook, hint hint) with chivalry.
Magery: 64 Spells
Necromancy: 17 Spells
Spellweaving: 16 Spells
Mysticism: 16 Spells
Chivalry: 10 Spells
Is there any chance that Paladins will have anymore spells in the future considering they only have 10 (and half an empty book) to work with? I was browsing the internet and after seeing what Paladins have and one of the things were group spells. The one thing that paladins don't currently have are any group aura buff spells, beneficial or not so beneficial there aren't any at all. The fact that close wounds requires a person to be within 3-4 tiles of another person for it to heal them makes me wonder if this is in place to prevent the "Paladin" from effectively working with a group or being a supportive and noble holy knight? Paladins also seem to be the only class of the 4 that cannot summon creatures. It just seems like the Paladin is more of a lone ranger in a sense that there aren't any group buffs of any kind and there are only 10 actual spells to work with. I don't know i'd just like to see some more chivalry spells since 10 just doesn't seem like much at all for someone that banishes evil and protects the innocent. Maybe I just haven't read the story line but it feels like something is missing (in the spellbook, hint hint) with chivalry.