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Should doom be availble in fel

Setnaffa

Certifiable
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Stratics Legend
There is somewhere, I forget where.
But it doesn't prevent guards from being summoned if that's what you mean.
Prevent Guards with an ignore button? That would be sweet! :D

Nah...I think it does something like make all text from any player you target stop displaying on your screen. I've never used it, but I could see that being useful.
 

HD2300

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I dont think EA can tell. Sure they can get what the numbers and % in Fel at any moment. But how many are farming gold or resources, how many just because their house is there vs. how many are actually PvPing I dont think they can measure.

The way forward is to use in game polling to ask subscribers what they want. These boards are not indicative who is playing but rather the hardcore players.
 

MalagAste

Belaern d'Zhaunil
Alumni
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UNLEASHED
Campaign Supporter
Personally I think Doom should never be in Fel... nor should they put special "arties" in fel..... think it's bad enough that they put all that special junk in factions....
 

Dermott of LS

UOEC Modder
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Stratics Legend
...

Fel has champ spawns with power scrolls (and stats scrolls on Harrowers).

Malas has Doom.

It's how the game should be... each facet SHOULD have its own set of rewards.

Fel does NOT need a Doom UNLESS Tram gets Power and Stat scrolls.

Also while we're at it, either double resources everywhere or reset Fel resources back to single drop. Double resources shouldn't be in the game. A mountain is the same in Fel as it is in Tram and a tree in Tram is the same as a tree in Fel (well aside from the whole leaves issue but you get the idea).

"But your miner can get PKed in Fel!" ORLY? So THAT'S why so many people script mine in Fel and why I've been able to mine in Fel for over a year and rarely see anyone besides the script miners and never even been attacked? Sorry, that argument is pretty weak IMO... yes, the chance is there, but is such a small one and so stupidly easily mitigated (Cove, West Britain, HUGE areas of land to hide in to LJ, etc) that it's really a non-issue. Double resources are a non-risk reward that should be removed IMO.

So yeah, ditch double resources, add Khaldun and Power/Stat scrolls to Trammel, THEN let's talk about adding Doom to Fel.

No? Didn't think so.
 
M

mutau

Guest
I think the whole mentality on these boards are that pvpers should adapt to do the tram stuff if they want but the tram players shouldnt have to adapt to do the ONE THING that fel has.
Thats a good point, but also many pvpers DO have blue chars for tram. Who else is bank sitting wasting away counts? hehe.
 

HD2300

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Like why would you want to do Doom now? It is far quicker and cheaper to get the more uber Faction version of a Doom arty.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Like why would you want to do Doom now? It is far quicker and cheaper to get the more uber Faction version of a Doom arty.

All the stuff written before the post quoted above? Forget it... threadkiller in two sentences right there by HD2300.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Let me set Doom aside.

Now, for Stygian Abyss, which shares many qualities with Doom, we are designing portions specifically for the Felucca ruleset. So, at least, you'll be able to enjoy high profile parts of the new content. :)
Draconi, can you elaborate a bit more on how the design of the SA sections subject to the Fel ruleset is going to differ from the design of the other sections? For example, will the layout of those sections of the dungeon be drastically different? Will the monster spawn be different? Will the rewards or looting system work differently? Can you give us some teasers?
 

Maplestone

Crazed Zealot
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Stratics Legend
Now, for Stygian Abyss, which shares many qualities with Doom, we are designing portions specifically for the Felucca ruleset. So, at least, you'll be able to enjoy high profile parts of the new content. :)
Will there be nice signposts telling us true blue stick-in-the-muds to go no further?

(I've always wanted a way to just seal off my access to Fel so that I don't accidentally click the wrong button on a moongate)
 

Tomas_Bryce

Rares Collector Extraordinaire | Rares Fest Host
Stratics Veteran
Stratics Legend
How I infer that Fel's population is lower than Tram's
(And in this case "Tram" refers to all Trammel rules facets.)
  • The fact that they keep making more stuff that's Trammel only. (Why make stuff Trammel-only if the majority of players actually go to Fel?)
  • They've said that most players never go to Felucca.
  • You can walk through Felucca and never see a soul, even at "hot spots" like Despise, Fire, and the Yew Moongate. Try doing that in Trammel. You could do it on some shards but it's not as easy.
1) By your logic the fact that they are making SA with fel ruleset too would indicate that the gap is not considerably larger.

2) Have they now? They have also said the complete opposite of it.

3) Fel is not a "hang out" place anymore where you go afk at the bank, for obvious reasons. If you cannot find PvP in your shard then maybe you are just not informed enough? Care to tell me of any hot spots in Trammel rule set outside of afk spots and Luna? Heck, when was the last time you saw dozens of people PvMing in Trammel unless it was something brand new? Something that you see every day in Fel.

All of your ways of inferencing are highly subjective and I would rather use guild count as a measure instead of my feelings of the situation. Just because you are inferring does not mean you do not base those inferences on solid data.


only they can know.

-Galen's player
Yes, so maybe you should not make a statement claiming facts :)
 

Wenchkin

Babbling Loonie
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Population is a very bad argument for reduced content, after all the population follows the content whether some posters accept it or not.

I think there are a lot more PvPers than most folks think.

I also think it's false to believe that there is a higher Tram population when many players don't know the PvP guilds on their facet. I've sat in Luna surrounded by PvPers, but I wonder how many folks who stay in Tram would recognise the guild tags and names. Out and about I see a lot of folks from Fel who are in Tram for PvM. I'm sure the reason my tamers don't get attacked a lot in Fel is resurrecting the swampies of PvPers in Tram lol.

When the items are put in Tram we have no choice but boost the "tram population" temporily. Which is why I deeply resent the lack of goodies that come to Fel, because it prevents players like myself in having a real choice of ruleset for our normal play.

But I'm sure if you made all the Fel visitors invisible in Tram for a week, folks would notice :D That would be very interesting, get all the PvPers to avoid Tram facets for a month and see what the "minority" looks like.

Wenchy
 
L

Limlight

Guest
So yeah, ditch double resources, add Khaldun and Power/Stat scrolls to Trammel, THEN let's talk about adding Doom to Fel.
lol...just like a trammie to request 4 things for 1.

Like I said...Trammel has hundreds of locations and items obtainable only trammel ruleset. But that doesnt stop you trammies from wanting the few things fel gets.

Seriously its pathetic.

Like why would you want to do Doom now? It is far quicker and cheaper to get the more uber Faction version of a Doom arty.
than:

All the stuff written before the post quoted above? Forget it... threadkiller in two sentences right there by HD2300.
Yeah, because its not like his point about faction arties doesnt ignore that you can use those faction arties in trammel or that if you die in factions you will be in stat loss....or that you HAVE to be in factions to have the arties.

His point is stupid and completely irrelevant and for you to call it a threadkiller shows your iggnorance on the subject. It takes 5 seconds to go join a factions...if you think its so beneficial. Nothing is stopping you from joining...but you wont because you wont your fellow trammelites to rez you when you die.

Seriously...this is pathetic.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
So yeah, ditch double resources, add Khaldun and Power/Stat scrolls to Trammel, THEN let's talk about adding Doom to Fel.
lol...just like a trammie to request 4 things for 1.

Like I said...Trammel has hundreds of locations and items obtainable only trammel ruleset. But that doesnt stop you trammies from wanting the few things fel gets.

Seriously its pathetic.
Read the entire post Lamlight...
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
...

Fel has champ spawns with power scrolls (and stats scrolls on Harrowers).

Malas has Doom.

It's how the game should be... each facet SHOULD have its own set of rewards.
Ok then, let's make up more rewarding content under the Fel ruleset so we come a little closer on the desirable item spawn ratio. That's always been my preferred option, but I've always figured that the devs don't want to spend time on Fel stuff, and suggested "easier" options. But let's add to Fel so it has some sparkle of it's own, but while the items will be desirable and not overpowered, we won't spawn them in Tram. Suits me fine.

But would that suit you and folks from Tram?

Fel does NOT need a Doom UNLESS Tram gets Power and Stat scrolls.
So basically the only way you'd agree to Fel ruleset players getting another item spawn was if they gave you all of their unique spawns. Thus making Fel a replica of Tram, minus the leaves. Ok. Aren't you a tiny teensy bit biased in favor of Tram in all of this? I didn't think Fel needed to "give" up anything, considering it already falls well short of Tram in the unique high end content department.

If you want to demand the PS, I suggested a vendor option for Tram players. But the only way I'd agree to spawning PS in Tram would require that the devs repair the Fel dungeons to their former glory, with recall. And it would be a good idea to bring in some new spawns in those renovated Fel dungeons too.

Also while we're at it, either double resources everywhere or reset Fel resources back to single drop. Double resources shouldn't be in the game. A mountain is the same in Fel as it is in Tram and a tree in Tram is the same as a tree in Fel (well aside from the whole leaves issue but you get the idea).

"But your miner can get PKed in Fel!" ORLY? So THAT'S why so many people script mine in Fel and why I've been able to mine in Fel for over a year and rarely see anyone besides the script miners and never even been attacked? Sorry, that argument is pretty weak IMO... yes, the chance is there, but is such a small one and so stupidly easily mitigated (Cove, West Britain, HUGE areas of land to hide in to LJ, etc) that it's really non-issue. Double resources are a non-risk reward that should be removed IMO.
Oh, so now we don't have enough PKs, eh? You guys are never happy, are you?!

I wonder why there aren't many overland PKs hunting down resource collectors. Would it be linked to the fact that nothing overland happens to make the PKs look around? I've already suggested overland spawns specifically to increase risk and also to bring PKs and PvPers out of the same old haunts to see what's going on. I prefer that option to simply forcing all crafters to take twice as long in gathering resources simply because you think Fel is too plentiful :)

So yeah, ditch double resources, add Khaldun and Power/Stat scrolls to Trammel, THEN let's talk about adding Doom to Fel.

No? Didn't think so.
Maybe if you come up with an option that actually shares the bounty out, rather than involving Fel rolling over submissively to the desires of Tram? Sounds like you're trying to choke Fel not enhance it :D

Try again, this time pretend you're a Fel player and think what you'd want in a facet that you want to spend 95%+ of your game time in. Once upon a time I only went to Tram if I couldn't find a vendor I needed in Fel. PvM, PvP, crafting and resources all came from Fel. That sure took a downturn! But try from that point of view and maybe you might see what some Fel players would like.

Wenchy
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Sounds like you're trying to choke Fel not enhance it

First of all, the post was showing that the Fel people who keep asking for Doom (and thus Doom arties) to be in Fel (or to have Fel rules) will NEVER accept the tradeoff of having power scrolls in Trammel facets. (thus the ending portion of the post)

I'll get to other issues in a second, but let me start by saying this...

Yes, I do play in Trammel mostly and am a non-PvPer, HOWEVER, that does nopt mean that I think PvP should be removed from the game. Quite the contrary, I'm WELL aware that PvP not only needs to be a legitimate part of the game, but a part that is balanced, engaging, and rewarding so that people WANT TO BE INVOLVED rather than continuing to put in "carrots on a stick" in Felucca attempting to prod people into crossing over into the facet. They've been trying the extra rewards schtick ever since the lands were split and the outcome has been weak at best.

Instead of continuing this insanity (doing the same thing over and over expecting a different result), they need to get PvP balanced as best as possible, and continue adding content to factions with rewards for being involved in Faction based PvP.

Fel needs PvP rewards for PvP participation, NOT PvM rewards with the possiblility of PvP and/or "rule of PvM rewards by gank/raid guilds".

Make Fel a place that is engaging for PvP, then strip out all of the excess "rewards" that have NOTHING to do with PvP and let Fel stand or fall on its own.

Yes that means more PvM rewards are in *gasp* more PvM based facets, but there's nothing wrong with that... anyone can go there ASSUMING that they have the self control to have a character that hasn't become unable to do so as an ingame punishment for an ingame action. (as an aside here, I will also say that there are changes that need to be made to giving counts, the biggest one being that a character should have a short time limit (i.e. until body decays) to report a murder. A scriptor should NEVER be able to report being PKed hours or even days after the event)

I think that Trammelized rules need to be removed in Fel. Instanced corpses need to go away, insurance, well, I think I can see an argument for that one as well going away. Maybe a new form of the bounty system needs to be looked in to (one that can somehow limit the ability for a PK to gain a huge bounty and collect on himself), who knows, but possibilities exist.

But as HD pointed out above, Fel now has Doom Arties with extra mods on them as Faction rewards. I've seen the retort that "you can use these in Tram" to which the obvious counter is that Fel players can take a blue character to Doom and get the classic ones themselves.

I've bought power scrolls obtained in Fel, Fel players can buy Arties gathered in Tram.

Personally, I say give each facet their own content and rewards and stop trying to homogenize the entire game, but at the same time, get rid of extraneous "lures" that have been proven not to work and throw certain aspects of the game out of balance in the process. I think a given monster (example a Dragon) should have the same loot tables and resources in ANY facet it is encountered (assuming a normal non-paragon, non-greater dragon), a tree should give the same amount of resources and a mountain vein should give the same amount of resources because they are no different based on where you are. Only the OUTSIDE encounters make them different, in which case the risk and reward is based on that outside encounter, not the tree or vein.

So in closing, my opinion is more of a rebalance the facets based on unique facet features, make PvP fun and rewarding for PvP, make PvM fun and rewarding for PvM and stop trying (on EITHER side) to "take" the rewards from the other side for your side.
 
M

Mordocuo

Guest
Ok let me see if I have this straight:

1) People want a version of Doom in Felucca

2) People want Champ Spawns with Scrolls in Trammel


The Feluccian players say no way--you already have the majority of Developement time and land mass attributed to Trammel Facets. They also say they should be able to go anywhere being red.

The Trammel players say that the majority of players play in Trammel and that is why they need to have all they have. They also say they should not have to pvp to get Power Scrolls.

Ok here are some points:

Felucca has power scrolls. This means if your group completes a Champ Spawn you WILL get a power scroll, no questions about it the group defeating the champ will get them. This same group will then use them to max out the groups characters. They will then turn around and sell off all extras they get. Now for years they have been saying if you dont want the risk of PVP then buy them.

Trammel has Doom. Upon getting into doom you run the Gauntlet. After the completion on the Gauntlet and the ending by killing the Dark Fathers you MIGHT get an artifact. You might have to do Doom 10-20-100 times before getting ONE artifact. Now that artifact can be used to help max out your character. If it is one you dont need you can sell off the extras. Trammel players are saying that the "Red" players have acess to Doom on any Blue character they have.


So in looking at the above, and having played UO for quite some time I see Guilds controlling the Power Scrolls Market. I play on LS and see 1-2 guilds always controlling this market. Over the years one guild stops doing it, (usually because of the guild breaking up) and another guild steps up and takes the spot. So you have the most valuable commodity in the game controlled by 1-2 groups on most servers. Because as stated above. You kill the CHamp--you DO GET powerscrolls. Nothing with luck has anything to do with this.

In looking at the trammel players wanting Champ Scrolls in Trammel, they do in fact have doom. And if you get LUCKY and manage to get an artifact that you dont want or need, you can turn around and sell it. Yes a few groups send many and sometimes they even control Doom so that if something drops the group will get the artifact. I have seen many of the "Champ Spawn" guilds do this on LS with thier "Blue Characters".

In case you cant tell I am biased on the Trammel side in this debate. But I wish to point out some things not mentioned in this thread.

PvP people constantly say if you dont want to PvP dont come to felucca. Well I have played for more than 10 years, I started before the Tram/Fel split. Everyone knows that REDS cant go to TRAMMEL. I can remember at least TWO times that all murder counts were erased and there were no REDS. The number of complaints about this that came to the message boards were staggering. So let me point out to any RED character out there. Just like you tell people that dont like to PvP dont come to Felucca, I would say to you, if you want to go to Trammel dont go RED. Unless something has changed you dont get counts on killing a Red or a Grey. You only get a count by killing a Blue that YOU attacked first. I would say that annyone that is RED knew that by going RED you would not have acess to Trammel. SO just like when you say that if you dont want to PvP dont go to Felucca--then if you want to go to Trammel manage your counts better.

After saying all of this I would like to see Reds go everywhere--even Doom. But I would also like to see Champ Spawn Scrolls IDENTICAL to Felucca place in Trammel.

I think there is no secret that UO population is going down not up. To have these debates is kind of pointless. Instead we should point to ways to increase the player base. I know several people who have quit because of Trammel, I also know several people who quit because of power scrolls being controlled in felucca.

It is time for UO to start looking at what can make the game better for EVERYONE, not just a few.
 
M

Morgana LeFay (PoV)

Guest
What's the harm in allowing Reds in Tram? If they cannot attack or steal from anyone, then they are just like anyone else.

In Tram, if I try to attack a person that is blue, the game won't let me do it. Same should be the case for Reds. I would think that if the code does not exist to make them immune from attack in Tram as well, that it would be easy to add. No?

The idea that we have to live in seperate worlds is silly. The difference between Tram and Fel, if we are going to bother to have both, should just be the ruleset.

Reds should be allowed in Tram, and all other Tram ruleset facets. They should just have to abide by that ruleset.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Dermott of LS;1049128First of all said:
The whole issue with the tradeoff is that we shouldn't have to cough up the goods, when clearly we have a shortfall of PvM content in Fel. It's very rare to hear a predominantly Tram player say "yeah, you guys should get something equally good in return for giving up PS". Mostly they want to take without considering what replaces the PS.

Fel needs PvP rewards for PvP participation, NOT PvM rewards with the possiblility of PvP and/or "rule of PvM rewards by gank/raid guilds".

Make Fel a place that is engaging for PvP, then strip out all of the excess "rewards" that have NOTHING to do with PvP and let Fel stand or fall on its own.
Thing is, Fel isn't just a PvP facet, despite all the devs and players who think as much. In Fel you have the ability to create good PvM areas with the edge of a possible fight breaking out. PvMers like myself enjoy those interludes in an otherwise boring hunt, and hate a sanitized PvM environment where we feel too safe.

I have a RP town and we refused to move to Tram because Tram does not allow for a new player to enter an RP area, pick a fight and face any consequence. In Fel you can involve complete strangers right off the bat in your scenarios. You don't have to message GMs and wait for everyone to war up before trying to eject the evil brigand from your tavern. You just play that character. Fel for me is THE facet for RP because of its ruleset.

So Fel is not just about PvP. If the devs go down that road then they've thrown away the opportunity to create a full facet rich in content for every player. Right down to the crafters. I just want to scream at them to see the potential in Fel, but it seems everyone thinks Fel = PvP. Frustrating when you want a full game experience in that facet :(

If your facet of choice is Tram then you can live there 24/7 with no problems. You can buy PS instead of venturing into Fel and your environment follows the ruleset you like. That's great, if you like Tram. Another story entirely if you want your life to be led just in Fel.

All I'm asking is to give Fel players that same choice that Tram players have. To make Fel as good as it can be, not just shove the odd bit of content in our direction to shut us up. To use the space which lies like a wasteland. I'm glad to see the attention Fel has gotten recently, but we have a considerable way to go. And what annoys me more than anything is players who aren't interested in the Fel facet, trying to block us from getting content. I'm not directing that at you personally, but there are players who seem to use PS as an excuse to pull Fel down and I'm tired hearing it. If it's not a facet you plan to play in, I don't think you should try to dictate what those players deserve. After all, we aren't playing for free :D

I think that Trammelized rules need to be removed in Fel. Instanced corpses need to go away, insurance, well, I think I can see an argument for that one as well going away. Maybe a new form of the bounty system needs to be looked in to (one that can somehow limit the ability for a PK to gain a huge bounty and collect on himself), who knows, but possibilities exist.
Agree 100% with you. I want to get back to the real differences between Tram and Fel and remove the "smudging" for one of a better word, between the rules in Tram and Fel.

But as HD pointed out above, Fel now has Doom Arties with extra mods on them as Faction rewards. I've seen the retort that "you can use these in Tram" to which the obvious counter is that Fel players can take a blue character to Doom and get the classic ones themselves.
I'm not a fan of these new arties at all, and I must say, I haven't seen nearly as many factioning players as I expected. Which is a good thing. But no, I don't think I have a good thing to say about these arties. The system of obtaining and maintaining them is clearly borked, and IMO they shouldn't work in Tram. Or even outside factions. But the way I see it is, EA have to encourage players to buy SA, and I'm betting that the arties which come from SA will be even better than the faction ones. That's the only reason I'm not raising hell about them.

Personally, I say give each facet their own content and rewards and stop trying to homogenize the entire game, but at the same time, get rid of extraneous "lures" that have been proven not to work and throw certain aspects of the game out of balance in the process. I think a given monster (example a Dragon) should have the same loot tables and resources in ANY facet it is encountered (assuming a normal non-paragon, non-greater dragon), a tree should give the same amount of resources and a mountain vein should give the same amount of resources because they are no different based on where you are. Only the OUTSIDE encounters make them different, in which case the risk and reward is based on that outside encounter, not the tree or vein.
Well, I'd suggest what I've said about pulling PKs out overland to increase the risk, because I realise, as a very casual player, that the ability to quickly gather the resources you want is very useful if you play with limited time. Right now I don't buy any resources or scriptable items because I refuse to buy from cheats. But that means time spent collecting, and I'm sure I'm not the only crafter who works like that. And it used to be a very real risk and a deserved extra hoarde :D I think reducing resource yields in Fel would play even further into the hands of scripters. If double resources has to go from Fel, I would rather double resources everywhere than halve what we pull.

Though it's worth pointing out that there is still more risk in Fel PvM in general when you have empty dungeons and a full set of spawn jumping you at once. No recall out for one thing :D Even without PKs you need to be more careful. No players to res each other, no pushthrough and yes, the odd PK. Which IMO justifies a lot of the apparent reward in Fel.

Wenchy
 

Pink Dragoness

Journeyman
Stratics Veteran
Stratics Legend
Inquiring minds want to know.
I for one am tired of having my red chars discriminated against. And before you start I have 7 chars and the 2 reds are craftsmen. It is not fair that only blue chars can participate in this. I demand to be treated fairly and have the doom gauntlet put in fel. It is not right that us reds are discriminated against. Its down right profiling by color.

Oh God, mind if I puke one good time??
The guy who entered my guild as a blue and then killed me and stoled from me, your asking that your red be allowed in trammel? Seems to me you do alright running around on your blue character, why dont you just take your blue to doom and stop whinning about a rulest that has been in place for the better of the game.
You are more then welcome to build you a character on Seige, but then again, if memory serves me right, you cannot cross shard transfer any of that stuff lol
 
T

Turdnugget

Guest
Do you want to do Doom on a red toon? Do you want chance to raid people doing Doom and kill them for their artifacts? What's the idea behind having Doom in Felucca too?

Most people, unless they don't realize, insure their arties ON SIGHT. Good luck killing someone for their arty. Also, you gotta have a gold skull to cross over to the Gauntlet. Or do you plan on parking a red there? Is Doom really that active over on your shard that putting in Fel would have some kind of benefit?

Doom only has useful artifacts for those not in factions because better ones can be obtained in factions. So why do you want Doom in Fel as well other than 'discriminating' ?
 
L

Limlight

Guest
1. Doom should have a location in fel. But it should only drop Cursed Arties.
Only Red's should be able to wear Cursed Arties.

2. Tram should get the .5-1.0 SOT scrolls at spawns to off set this.
and their drop rate on paragon arties should increase.
 
A

Aboo

Guest
I think the whole mentality on these boards are that pvpers should adapt to do the tram stuff if they want but the tram players shouldnt have to adapt to do the ONE THING that fel has.
I am very confused. I have never participated in a champ spawn that possibly gave me a powerscroll. Why? Because they are ONLY available in Felucca! I don't have a PvP char, nor will I ever so my chance of ever getting a PS without buying it or someone giving it to me are NIL.

There are double resources in Fel, there is 30% more fame (I think that's the correct amount) given in the anti-virtue dungeons in Fel, Khaldun is ONLY in Fel. These are just a few things that pop quickly into my head when I think of what Fel has that Tram doesn't.

Maybe the Fellies should quit whining about everything their chosen reds cannot do or go. Trammel playes have just as much to complain about if they wanted to.
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
There should be more events to center PvP in Fel other than champ spawns and factions. The Khaldun enhancement was a nice idea. If there are more things to do, then it is harder to raid everything.

But why hasn't their ever been an official ladder system? A system for little other than bragging rights and slight advantage for being on top. Advantages like giving top performers in every class access to boards used for input and suggestions for improvement. Isn't that the core meaning of PvP... Player vs Player?
 
L

Limlight

Guest
Maybe the Fellies should quit whining about everything their chosen reds cannot do or go. Trammel playes have just as much to complain about if they wanted to.
Someone obviously didnt read the post and the breakdown of things Tram has that Fel doesnt...because its a landlside in Trams favor.

Seriously, sometimes I think Trammies have literally 0 clue what they are saying.

Trammies can go anywhere...do anything...attain anything...
Seriously...you make 0 sense.
 
N

Ni-

Guest
So yeah, ditch double resources, add Khaldun and Power/Stat scrolls to Trammel, THEN let's talk about adding Doom to Fel.
lol...just like a trammie to request 4 things for 1.

Like I said...Trammel has hundreds of locations and items obtainable only trammel ruleset. But that doesnt stop you trammies from wanting the few things fel gets.

Seriously its pathetic.

Like why would you want to do Doom now? It is far quicker and cheaper to get the more uber Faction version of a Doom arty.
than:

All the stuff written before the post quoted above? Forget it... threadkiller in two sentences right there by HD2300.
Yeah, because its not like his point about faction arties doesnt ignore that you can use those faction arties in trammel or that if you die in factions you will be in stat loss....or that you HAVE to be in factions to have the arties.

His point is stupid and completely irrelevant and for you to call it a threadkiller shows your iggnorance on the subject. It takes 5 seconds to go join a factions...if you think its so beneficial. Nothing is stopping you from joining...but you wont because you wont your fellow trammelites to rez you when you die.
Seriously...this is pathetic.
Oooo, I know this game. 'Nothing is stopping you from creating a blue to go to Doom'... How'd I do?

As for the topic of this thread, I don't care if there is a Doom/artie dropper in Felucca. I'm not the type of human that says that I should have something and someone else should not. At the same time I don't like it when someone does the opposite to me, saying that only they can have something and I cannot. Seems kinda childish to me.
 
B

Bouche835

Guest
I just wish that for 1 day and 1 day only they would open the doors and let reds come to tram and then close them.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
Someone obviously didnt read the post and the breakdown of things Tram has that Fel doesnt...because its a landlside in Trams favor.

Seriously, sometimes I think Trammies have literally 0 clue what they are saying.

Trammies can go anywhere...do anything...attain anything...
Seriously...you make 0 sense.
I still don't get your point. You can go anywhere too. Just not with a Red. When you chose to cross that line, you knew the consequence was you couldn't take that character into Trammell. I have 2 reds too. When I want to go to DOOM I just jump on my Blue Paly.

You need to get past pidgeon-holing yourself to 1 red character. You have an account with 7 character slots per shard. Make a PvM character and go to DOOM. What's the big deal??
 

Storm

UO Forum Moderator
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1
I still don't get your point. You can go anywhere too. Just not with a Red. When you chose to cross that line, you knew the consequence was you couldn't take that character into Trammell. I have 2 reds too. When I want to go to DOOM I just jump on my Blue Paly.

You need to get past pidgeon-holing yourself to 1 red character. You have an account with 7 character slots per shard. Make a PvM character and go to DOOM. What's the big deal??
Could not have said it better
 

Fluffi

Slightly Crazed
Stratics Veteran
Stratics Legend
Let me set Doom aside.

Now, for Stygian Abyss, which shares many qualities with Doom, we are designing portions specifically for the Felucca ruleset. So, at least, you'll be able to enjoy high profile parts of the new content. :)

As you suggested, I'll set Doom aside, and consider only the other aspects of the "PvPfacet", and some of the more recent additions to UO....


You guys - (the Development team) - need to come-up with a way of making playing in Felucca more desirable without resorting to the ludicrous "Faction Item" lures that are currently in place.

We have all seen, and many of us have met, the Faction Point Farmers... Kill a load of your own alternate characters; gain Faction points; equip ridiculous "Faction-only" artifacts; return to Trammel until you need a quick Faction-Point boost, then rinse and repeat. (To be honest, I could set-up a similar "point farming" scheme, but I have always tried to play UO within the spirit of the law, rather than the letter of the law)


Suggestions:

1) For the Felucca side: give us a short-term boost for killing an opposing faction character - like an inverse stat-loss.

2) For the Trammel side: allow Faction "reds" into the Trammel facet with the proviso that the ONLY thing they can do is kill oranges. No PvM (although they can defend if a mob initiates an attack), no shopping from NPC or PC vendors, no initiating combat against non-oranges, no non-oranges can attack them.

I guess that option 1 could be abused, but I'm sure that something equitable could be worked-out between the players and the Dev team.
 
C

Canucklehead73

Guest
Here's one... How about every time one is killed in Doom a Dark Father gets spawned into fell. Random spots, especially where some poor champion is getting owned by spawners :D
 

Pink Dragoness

Journeyman
Stratics Veteran
Stratics Legend
I just wish that for 1 day and 1 day only they would open the doors and let reds come to tram and then close them.
__________________________________________________________________

Well you missed that day, they crossed over on boats but were soon deported.:scholar:

And far as wanting things in felucca, this comes up first of every year, every time there is a full moon arising, its just part of the pie circle that happens.

Personally, I rather see the dev team work on a new expansion that might sell on the shelves of the retail stores, work on fixing bugs, getting the moderator senerio's up and running. Felucca just had some perks, Trammel just had some perks.

I'd prefer the social order remain the same. :lick:
 

Exgirlfriend

Journeyman
Stratics Veteran
Stratics Legend
It's nice how people can make a joke about something as serious as profiling by color, but if you say something EA dosent approve of your post gets closed.

Good job mods
 
M

Mordocuo

Guest
I just wish that for 1 day and 1 day only they would open the doors and let reds come to tram and then close them.
On at least 2 occasions EA wiped all murder counts and everyone was blue.

Guess what happened?

Former RED players came to the boards complaining that they lost all thier murder counts. Yet they had acess to all lands. The only thing you read on the boards were complaints that they were no longer sun burnt.
 
L

Limlight

Guest
I
still don't get your point. You can go anywhere too. Just not with a Red. When you chose to cross that line, you knew the consequence was you couldn't take that character into Trammell. I have 2 reds too. When I want to go to DOOM I just jump on my Blue Paly.

You need to get past pidgeon-holing yourself to 1 red character. You have an account with 7 character slots per shard. Make a PvM character and go to DOOM. What's the big deal??
1. I barely play my red.
2. So, I am pidgeon-holing myself by staying in fel...but you arent by refusing to come to fel to try what it has to offer?

Pot meet kettle.
 
A

Aboo

Guest
Someone obviously didnt read the post and the breakdown of things Tram has that Fel doesnt...because its a landlside in Trams favor.

Seriously, sometimes I think Trammies have literally 0 clue what they are saying.

Trammies can go anywhere...do anything...attain anything...
Seriously...you make 0 sense.
Obviously you choose to see what you want and nothing else. Your choice. *shrugs*
 
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