This post gave me a great idea.
Deactivate insurance in Fel. And/or allow insured items to be looted while your corpse lays there until you retrieve it. Either one or both.
Couple of effects I see:
1) People absolutely won't PvP in "top gear." They will return to relatively basic, easily replaceable gear-- even store bought stuff.
2) Because of #1, more people can easily get into PvP casually without needing to specifically build a character only for PvP, with gear only suited for PvP, with skills only suited for PvP.
I fail to see the point of "PvP" when it amounts to joining one huge zerg guild and staring at moongates waiting for unguilded people to come through.... or hunting for miners.
Cool, I am glad that my post is helpful to someone
Yeah, I agree the zerg/gankage part may be a problem. Levelling the playing field and getting people to use items they can afford to lose is a great idea, but I am afraid that simply turning insurance off in Fel will have negative effects. Let me explain:
1 - Invasion of the naked tamers
When I played Seige several years ago, the first thing I decided was that I will use a tamer. The reason is simple, I have no reliance on items, regs, weapons or suits. I didn't even bring bandages.
I'll run around the forests naked and look for animals to train. Even if I get pk'd, I don't lose anything. At low levels, I hunted with a pack of timber wolves. Then progressed to black bears, brown bears, polar bears, grizzlies as I gained skill. Since you need stamina to push through, having 5 grizzlies defending me will slow down any pks quite a bit and if the pk don't know how to deal with it, he's bear food. These were the days before pet bonding.
Apparently, on Seige nowadays, this seems to have caught on. Esp now that there are GDs and pet bonding.
So if we do away with insurance, there's a high chance that Fel will be over-run with tamers that "MvP" (monsters versus players) with their pets...
2 - Blessed items workaround
Siege has a Seige bless deed and no more blessed items. However, that's not true for prodo shards. Older players have a personal bless deed, certain items of clothing can be clothing blessed, some have item bless deeds from the origin Brit cleanup (these are alot rarer), some armour/weapons are blessed.
eg
1) Full Virtue sets with all 70 resists
2) CBD'd hat with lrc 20, mr 2 plus a bit of resists, PBD'd Armour of Fortune (lrc 20), 16 LRC spellbook, LT's Sash (lrc 10, but I'm not sure if it can be CBD'd), Leggings of Ember, plus items some cheap items to make up the rest of the 14 lrc or maybe just some arcane clothing
3) Then there's also the faction items that can be replaced much more readily
Weapons - Shamino's xbow, quiver of infinity
So it's possible that all we'll see in Fel are Archer/Mage/Necro/Tamer MvP'rs in blessed suits overpowering other templates.
And that's just suits and templates. There are also really cheap tactics that can be used in conjunction.
If we do away with blessed items in addition to insurance, we'll have another problem with blessed items like spellbooks dropping.
All aspiring PvP'rs would likely be turned off rather quickly.
Not trying to throw a wet blanket on your idea or anything, I totally agree that levelling the playing field so that no one would use uber equipment they can't afford to loose is a very good idea.
It is just my opinion that Fel and insurance should be left as it is until we can come up with a better solution. I still think an arena system would serve well to entice non pvp'rs to try out this aspect of UO.
