Shaman/Witchdoctor Code of Conduct
The following guidelines have been established for the Savage mages called "Shaman or Witchdoctors" to follow if they wish to remain in the clan.
Shaman/Witchdoctor Code of Conduct
1. Summons other than Fire Elemental are never to be used.
2. Area affect spells such as Earth Quake, Meteor Swarm, Chain Lightning, and Field Spells (other than wall of stone and fire field) are not to be used.
3. Try to always cross-heal the warriors before you go on the attack, keeping our savages alive is your main goal.
4. Primary offensive spells to be used should be paralyze, wall, or poison the enemy until the situation is secure. Anything to stop or slow the opponent is recommended.
5. Try to stay with the group as much as possible
Shaman/Witchdoctor Dress-code:
1. Only savage masks, deer or bear masks are allowed.
2. Leather gloves and gorgets may be worn
3. Leather skirts and leather bustiers are also allowed. (being a female is strongly recommended)
The following guidelines have been established for the Savage mages called "Shaman or Witchdoctors" to follow if they wish to remain in the clan.
Shaman/Witchdoctor Code of Conduct
1. Summons other than Fire Elemental are never to be used.
2. Area affect spells such as Earth Quake, Meteor Swarm, Chain Lightning, and Field Spells (other than wall of stone and fire field) are not to be used.
3. Try to always cross-heal the warriors before you go on the attack, keeping our savages alive is your main goal.
4. Primary offensive spells to be used should be paralyze, wall, or poison the enemy until the situation is secure. Anything to stop or slow the opponent is recommended.
5. Try to stay with the group as much as possible
Shaman/Witchdoctor Dress-code:
1. Only savage masks, deer or bear masks are allowed.
2. Leather gloves and gorgets may be worn
3. Leather skirts and leather bustiers are also allowed. (being a female is strongly recommended)
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