I cant see how 1 player with 1 account can really do anything worthwhile in UO. I do feel really bad for people who try and grind with 1 account.
No one tells new players where to start... just like when I started they start usually somewhere that seems "close" to where they live...I'm not sure if you read my either. And frankly, new players shouldn't be starting anywhere but Atlantic. But I am admittedly heavily biased toward Atlantic, so take that for what you will, it's only an opinion.
There is nothing wrong about talking about the "worth" of items. I am a hedge fund and private equity accountant - the valuation of 'things' matters to me. I happen to believe greed is good (see Gordon Gekko quote from Wall Street). One of my favorite aspects of this game is the unique economy, trading, so on and so forth. The wonderful thing about UO is that there is a part of this game that intrigues everyone and the economy is a big part of why I love this game. I'm not saying it has to be important to everyone, but it's important to me. I don't mind the 'itemization' of UO. It happened. It's not going to be reversed. I got over that a long time ago.
And no need with the melodramatic 'when no one is left to play this game' chatter. There are many aspects that will contribute to the end of this game beyond the perceived obsession with value and worth of items.
New players should be starting on Atlantic if they want the proper help to get up to speed. If someone isn't capable of being self-sufficient in this game, they have no business starting elsewhere.No one tells new players where to start... just like when I started they start usually somewhere that seems "close" to where they live...
And obviously you are wearing rose collored glasses and don't see the droves of people leaving UO... the hundreds of posts of people fed up and dissatisfied all the time... nice keep dreaming...
Your free to buy whatever junk ya want and watch it break. My gold is staying in the bank and isn't entering the economy for it. I got great suits and my template isn't trashed at the whim of the dev team. I like that. I'm not gonna hope I can get a group together to get something I need to keep my template together long after the new awesome dungeon has gone cold and no one wants to go there anymore. I love this fallacy that somehow this junk lasts for years, lol. It's a lie and a major joke, total nonsense. Sure if you don't play it probably lasts forever lol. I get months outta these sort of items at best. I'm retired and play a LOT. I've never came across this magical lasts forever stuff.@Capt. Lucky
your style of using suits that "last forever" is not where the devs have directed the game. even for pvm, im using antique jewels that wear out 10 times faster than normal. these jewels can be replaced easly, and they are still at around 750 to 1k imbue weight. and thats for pvm. i can replace them extremely cheaply (most of these ive gotten for 10m or less) for pvp people are spending hundreds of millions on jewels knowing full well that theyllhave to be replaced, but not for years, and by then something new is out, or a replacement can be found.
if your not using "temporary" items, your not maximizing the benefits the devs have provided. which is fine to play average geared characters, and yes its less hassel / commitment to keep searching for replacements, but really what else are we supposed to do in the game except look for new gear?
i find just not being able to pof something for fear it will wear out is laughable. i think the arguement is more because people want to be able to just fort up an item after months of heavy use and sell it for the same price as a fresh, unused item. And realistically, a year old cameo at 245 durability probably isnt even significanly devalued because of the durability. maybe by 10 percent gold value or so but its not gamebreaking.
I am finding that my VvV items on my MAGE is having to be repaired every 2 or 3 hunts. He doesn't take the damage of a dexxer, but the durability on that stuff drops like a rock, in my opinion.i dunno, ive used vvv gear on my sampire for over a year now and still doesnt need to be replaced. its at like 200 durability. i guess i just dont see the big deal. and i still have 1k free silver points for when it does have to be replaced.
in all seriousness, are you having problems with items wearing out? i just cant fathom the amount of time playing it would take for this actually to be an issue. tho i do agree for sake of consistencey any item that cant be forted should be tagged "brittle" (including antique and all other jewels with dura on them)
i get about 2 hours of taking very heavy continuous damage on a sampire out of them. thats almost 100 hours of playing my samp, and still good life in them. considering there free, its a great option if you dont have gold, or just want to stat boost. i can get 2 more with my free silver, and thinking that will last me till my time uo is over (a couple years)I am finding that my VvV items on my MAGE is having to be repaired every 2 or 3 hunts. He doesn't take the damage of a dexxer, but the durability on that stuff drops like a rock, in my opinion.
Yeah I've been training a pet at the shadow ele and just standing there and the durability just drops off. Also training archery on a wolf spider and it decreases. I'm not taking any damage in either case but I guess it's considered "in combat" and triggers it.i have noticed very strange things with anitque gear and durability loss. it might have something to do with just being in combat, its probably some wierd formula with something other than just the normal damage taken gives durability loss thrown in. like you take loss when a bard song is just active.
I thought a little bit about this, and you know, it highly depends on what content you're doing, somethings cause your gear to take more damage than others.in all seriousness, are you having problems with items wearing out?
Can you post a video of how you do this? Iam heavily interested how u control 9 characters i struggle with 2 sometimes
1 wammie that I used on every bossI must say i am impressed. Initially i thought ohh another multiboxer...
But I was wrong. Seems there are still honest people out there.
One question.
I saw a sampire doing the fight.
3(?) Necro Weaver for the Mob
2 bards for the music.
What excatly is the role of the 3 dudes in the north East corner?
You get drops from completing all the rooms, once the "Roof" is complete, it distributes drops to everyone that was on that part of the quest if RNG permits.I run 4 accounts typically. I'm and short one repond for two Cameo sets.
The drop rates on all items seemed a little higher when it first came out.
Question. characters that are idol that do nothing. Do they ever get drops?
Or should I ask. The drop rate of those that are idol lower then the rest of the guys?
Thank you
Right, I could kill all 4 bosses with one character, and have the other 8 sit in the corner and do absolutely nothing. I'd still have to do each room to go again.So you don't hit the last Boss with all 9 but still get drop on all 9? I thought you need to really hit also
So you need to break party to get the increased loot on the corpse? Have you done the roof both ways, ie, staying in party and breaking party? If so, have you noticed any change in the drop rate of the arties? If you get increased loot on the corpse if you break party then it seems worthwhile to do so and get multiple chars with looting rights. Unless, of course, the arty drop rate is higher when staying in party.Right, I could kill all 4 bosses with one character, and have the other 8 sit in the corner and do absolutely nothing. I'd still have to do each room to go again.
Hitting the 4th boss only gives you move loot on the corpse, if you break party.
Yes I've done it by dropping party the first 40+ times, except depending on which boss I found it very difficult to sort through all the loot with each character before I was kicked back to the lobby, so I'd occasionally miss loot.So you need to break party to get the increased loot on the corpse? Have you done the roof both ways, ie, staying in party and breaking party? If so, have you noticed any change in the drop rate of the arties? If you get increased loot on the corpse if you break party then it seems worthwhile to do so and get multiple chars with looting rights. Unless, of course, the arty drop rate is higher when staying in party.
Cos thats where its at these days! If I was introducing any new player to UO I would tell them to play on Atlantic. At least it looks like there is still life in the game over there.Yeah he could of started on ATL then we wouldn't be playing together, why after 15+ years of UO should I have to move to ATL to have a player base big enough to actually play uo in a viable way?
The verdict is the same as when we addressed this in a recent Meet & Greet. There needs to be a balance between items lasting forever and the cycling out of items to drive the economic wheel. We'll evaluate the viability of expanding the use of powder of fortification with this in mind.What's the verdict guys @Kyronix @Bleak?
Once during a meet & greet, we were told these things (Shadowguard Artifacts) would be Repairable, PoF-able, but not Alter-able... Then shortly thereafter we were told "We don't want items to last forever".
We were also told during a Meet & Greet, that Jewelry will remain non-PoF-able. I want to bring this up because perhaps you dont realize how rare "Clean" jewelry is.
There's gotta be a reason to hunt for "Clean" items, particularly Legendaries, Everything except Jewelry is PoF-able. it really does not make sense that jewelry would be any different than Armor or Weapons.
A word about why the Gargoyle versions of these items do not seem to be dropping would be pretty nice as well.
Is this correct, or maybe there is something more recent?Mesanna - Greetings Bishop
Bishop: hiya
Kyronix - Hello!
Bishop: I have many jewelry pcs that are prized or completely clean, but cannot be powdered of fortification. Is there a fix your working on for this issue?
Mesanna - Never could be
Bishop: never what could be
Mesanna - at this time we are not planning on changing that. Jewelry.
Bishop: whats the value of having it clean then? if it can't be powdered? Its just like imbued.
Mesanna - no neg properties
Kyronix - The budgets are way above what you can get with imbuing
Bishop: so is armor and everything else but you can powder them
Mesanna - there is a big difference. most jewelry start with 255 dur, armor doesn't. That chest is 43 dur.
Bishop: you should tell you gms and others they said it was bugged
Mesanna - what GM said that, and I will make sure they have the correct info
Bishop: i didnt write the name sorry, and the helper you can page no info
Mesanna - Advisors?
Bishop: said that jewelry was different..yes advisor also
Mesanna - I will take care of the advisors and make sure they know the difference
Bishop: so it the way you want it to be now? That's troubling.
I just don't get why we can't have suits/weapons that last (this item last forever, this item can't be repaired, this item is brittle it's just to much). So many combinations making a good suit and some pieces are irreplaceable. So many characters so many accounts only to have temp suits/weapons. I really don't think this is the answer for keeping areas vibrant. With shadowguard in particular and the nasty RNG the juice is not worth the squeeze. I really enjoy UO but hate the RNG and grind, seems like everything now is based off this. 18 going on almost 19 years of extensive play and these are the things I am seeingThe verdict is the same as when we addressed this in a recent Meet & Greet. There needs to be a balance between items lasting forever and the cycling out of items to drive the economic wheel. We'll evaluate the viability of expanding the use of powder of fortification with this in mind.
As far as the time saved, sure it's worth it. but I'm done farming it now, I literally only did that last run to record it, I've gotten my full set of cameos, and I will not be farming for more until they're PoF-able. As far as the Corpse loot- I get the same stuff other places, what's so special about Shadowguard? the set up is fun, but after doing it as many times as I have it's not anywhere near as much fun anymore.Is it really worth using 9 accounts though?
and its one of the most wanted and expensive items (suit wise) in the whole game.I do appreciate the reply @KyronixI've gotta bring the "Slither" back into play here, among many other items that "Last forever" and are still being Sold and Traded almost every single day.
Definitely understand. Repeating roof everyday can get dull, especially doing the rooms. My biggest challenge is finding someone to do the rooms/roof with. It's just awful doing it solo on one account because the spawn is so slow. I will ask people to join my group and exit, just so the spawn for armory or fountain is faster. I also wouldn't mind POFable cameos because of how difficult it is for me to farm them.As far as the time saved, sure it's worth it. but I'm done farming it now, I literally only did that last run to record it, I've gotten my full set of cameos, and I will not be farming for more until they're PoF-able. As far as the Corpse loot- I get the same stuff other places, what's so special about Shadowguard? the set up is fun, but after doing it as many times as I have it's not anywhere near as much fun anymore.
Maybe if you had a chance at something for each room, instead of only on the completion of the "Roof", I would probably still farm it. I get a cameo about every 10-15 runs (WITH 9 Accounts) Not Worth.
Right, it's expensive because of the PvP usability, Cameos work in both Pvm & PvP very well. except being more of a PvM item (IMO) Slithers & Cameos should be switched around, or they should both either Not have Durability, or they should be PoF-able.and its one of the most wanted and expensive items (suit wise) in the whole game.
Hah, probably nothing anytime soon, I've been on UO an ungodly amount of hours as of late, probably going to take a break from pvm...So what will you be hunting/farming now that you're done with shadowguard?