Nails Warstein
Royal Explorer & Grand Archaeologian Of Sosaria
Professional
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Patron
Many complain about the election system, and I can sympathize. Some have come up with solutions, but few are viable. I proposed these ideas many elections ago which I believe could easily remedy the problem. Yes these steps can be interpreted as draconian. Any or all could be used. Some would be easier to implement than others. I placed them in order of difficulty for the developers and players to do.
1) Voting accounts must be active more than 30 days before being allowed to vote like receiving gifts.
2) Require all voters to pay 2 million gold for the Viscount title
Require all candidates to pay 50 million gold for the Duke title.
3) Require all voters to be Adored, require all candidates to be Venerated
4) Reset every players's declared citizenship, then:
A) Require all voters to complete 10 trader quests in order to become that city's citizen.
B) Require all candidates to complete 50 trader quests in order to be nominated for that city.
5) Create a player quest specific to each city for players to learn the history of that city and its most famous residents in order to become a citizen.
Should take an average time of 30 minutes to complete.
Ideas presented by other players I had previously believed not possible due to coding nightmare. Would be nice if a developer could chime in on what is possible and what is not possible. Thank you!
6) One vote per account only, no more than one total.
7) Tie voting to one vote per house placed on a shard, and can only vote on the shard the house is placed on.
I think my ideas in addition to these ones which basically already exist will make a difference.
-Continue 1 vote per account per shard
-Can't be young, or on a free trial account.
-Replace Governors who miss 2 consecutive meetings without alerting the Event Moderator of their absence in advance.
Yes players will complain about the expense of time, gold and resources to vote, but if you really are invested in the process, and want to prevent so called corruption, it must be harder to vote. I wish it were that way in real life.
1) Voting accounts must be active more than 30 days before being allowed to vote like receiving gifts.
2) Require all voters to pay 2 million gold for the Viscount title
Require all candidates to pay 50 million gold for the Duke title.
3) Require all voters to be Adored, require all candidates to be Venerated
4) Reset every players's declared citizenship, then:
A) Require all voters to complete 10 trader quests in order to become that city's citizen.
B) Require all candidates to complete 50 trader quests in order to be nominated for that city.
5) Create a player quest specific to each city for players to learn the history of that city and its most famous residents in order to become a citizen.
Should take an average time of 30 minutes to complete.
Ideas presented by other players I had previously believed not possible due to coding nightmare. Would be nice if a developer could chime in on what is possible and what is not possible. Thank you!
6) One vote per account only, no more than one total.
7) Tie voting to one vote per house placed on a shard, and can only vote on the shard the house is placed on.
I think my ideas in addition to these ones which basically already exist will make a difference.
-Continue 1 vote per account per shard
-Can't be young, or on a free trial account.
-Replace Governors who miss 2 consecutive meetings without alerting the Event Moderator of their absence in advance.
Yes players will complain about the expense of time, gold and resources to vote, but if you really are invested in the process, and want to prevent so called corruption, it must be harder to vote. I wish it were that way in real life.
Last edited: