These were the scores on origin with a comparison between scores for both Individuals and Guilds before and after the publish.
Guilds Score and Rankings
(Before Publish)
After Publish
Here is a comparison between the Individual Scores:
(pre-pub)
(After pub)
Yes it was a little discouraging to drop from leading in guild and individual score but this was a really good change. With the previous scores It would have been very difficult to make up the difference and might have discouraged guilds from participating.
Looking at VvV now and into the future there should be some type of score decay. Maybe at the end of each month (not as drastic as the pre-pub vs recent pub) but some mechanic to reduce scores to encourge new guilds to participate and compete. Guilds that have been putting in the work for months should be rewarded for efforts but at the same time as you can see from the scores its easy to build an insurmountable lead without an adjustment being made.
I also think town scores need to drop from 10k to 100 for a win. The scores will again be out of control at 10k per town, esp in large guilds.
I'd def love to see a third tab for alliance scores, maybe just top 10 alliances.
Last if sigils could be listed as Virtue or Vice returned in addition to total that would great. It would allow us to track the "good" vs "evil" guilds.
Thanks and love the updates and scoreboard.
Lore's Player
Guilds Score and Rankings
(Before Publish)
After Publish
Here is a comparison between the Individual Scores:
(pre-pub)
(After pub)
Yes it was a little discouraging to drop from leading in guild and individual score but this was a really good change. With the previous scores It would have been very difficult to make up the difference and might have discouraged guilds from participating.
Looking at VvV now and into the future there should be some type of score decay. Maybe at the end of each month (not as drastic as the pre-pub vs recent pub) but some mechanic to reduce scores to encourge new guilds to participate and compete. Guilds that have been putting in the work for months should be rewarded for efforts but at the same time as you can see from the scores its easy to build an insurmountable lead without an adjustment being made.
I also think town scores need to drop from 10k to 100 for a win. The scores will again be out of control at 10k per town, esp in large guilds.
I'd def love to see a third tab for alliance scores, maybe just top 10 alliances.
Last if sigils could be listed as Virtue or Vice returned in addition to total that would great. It would allow us to track the "good" vs "evil" guilds.
Thanks and love the updates and scoreboard.
Lore's Player