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Sampire Skills Thread

Endal

Journeyman
Stratics Veteran
Required Skills to make a Sampire Work:
  • Chivalry (Enemy of One for damage increase, Consecrate Weapon to get around defenses, utility spells)
  • Necromancy (Vampiric Embrace enhnaced HP gained on hits, Curse Weapon for MORE HP gained on hits)
  • Bushido (Confidence, Lightning Strike, Honorable Execution... basically the entire thing)
  • Parrying (Deflected hit = Health Regain with Confidence)
  • Tactics (Massive base damage increase)
  • Weapon Skill (your choice between Swords, Mace, and Fencing)
Skills to take up the remaining points:
  • Anatomy (increases base damage an extra 50-60%, may also increase odds of Critical Hits)
  • Spirit Speak (strengthens many Necromancy spells and may also be used as a free heal off of nearby corpses)
  • Resisting Spells (reduces time of nerfing spells as well as the duration of freezing spells, no damage resists)
  • Focus (helps to regenerate HP/Mana/Stamina)
The skills on the first tier are all required. The higher they are the easier it will be to kill quickly and efficiently, however, if you use a 60/100/100/120/120/120 method with the above skills it will leave you with the choice of one of the remaining four skills set at 100%.

It should be noted that in the "60/100/100/120/120/120 method", the Weapon skill, Parrying, and Bushido, will have a combined total of 300 points for the Special Move Mana cost reduction of 10 Mana for your weapon's special attacks (Primary and Secondary attacks).


Spells that should be cast are:
  • Enemy of One: Increases your damage against that type of specific monster type (Skeletons, Ettins, Ratmen Archers, etc) by 50% while increasing the damage you receive against any other type by 100%.
  • Consecrate Weapon: Will turn your 100% physical weapon into any type of damage that your opponent is most susceptible to.
  • Vampiric Embrace: Adds an extra 20% HLL to all attacks with your weapon, Massive Stamina Regeneration, Mana Regeneration, Resistance to Poisons (immune to L3 and below), -25 points of fire resistance, +25% damage from undead slayers.
  • Curse Weapon: Adds an extra 50% HLL to all attacks with your weapon.
  • Summon Familiar (if you chose Spirit Speak): Shadow Wisps will restore mana for you and your team. Not a lot, but it's helpful.
  • Confidence: Heals your character for a good deal of damage and stamina when first cast, returns HP on each successful parry.
  • Lightning Strike: Gives you a single attacks with 50% HCI (capped at 45) and also has a chance to deal critical damage.
 
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Endal

Journeyman
Stratics Veteran
I just wanted to note that while training a new Sampire, I always turn ALL of these skills up (and the rest down) and will purposly get Focus to 100% ASAP. The Mana/Stamina isn't all that great, but it's something at least.

Once I hit 720 I turn the skills down one at a time (usually Focus is the last to hit 0) until the character is built. The gains are a bit slower, but I'm able to get a bit of extra damage/resistance in there pretty easily.
 

Skunk

Sage
Stratics Veteran
Stratics Legend
Nice info thread, thanks for doing this.

Sent from my SCH-S720C using Tapatalk 2
 

James [W^H]

Slightly Crazed
Governor
Stratics Veteran
Stratics Legend
Required Skills to make a Sampire Work:
  • Chivalry (Enemy of One for damage increase, Consecrate Weapon to get around defenses, utility spells)
  • Necromancy (Vampiric Embrace enhnaced HP gained on hits, Curse Weapon for MORE HP gained on hits)
  • Bushido (Confidence, Lightning Strike, Honorable Execution... basically the entire thing)
  • Parrying (Deflected hit = Health Regain with Confidence)
  • Tactics (Massive base damage increase)
  • Weapon Skill (your choice between Swords, Mace, and Fencing)
The skills on the first tier are all required. The higher they are the easier it will be to kill quickly and efficiently, however, if you use a 60/100/100/120/120/120 method with the above skills it will leave you with the choice of one of the remaining four skills set at 100%.
It should be noted that in the "60/100/100/120/120/120 method", the Weapon skill, Parrying, and Bushido, should have a combined total of 300 points for the Special Move Mana cost reduction of 10 Mana.
 

Endal

Journeyman
Stratics Veteran
It should be noted that in the "60/100/100/120/120/120 method", the Weapon skill, Parrying, and Bushido, should have a combined total of 300 points for the Special Move Mana cost reduction of 10 Mana.

That's the one for using Whirlwind Strike and such, the weapon special attacks, not for the spells listed above spells.
 
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James [W^H]

Slightly Crazed
Governor
Stratics Veteran
Stratics Legend
That's the one for using Whirlwind Strike and such, the weapon special attacks, not for the spells listed above spells.
The additional Mana Reduction applies to all Primary and Secondary Special Moves.
 
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Kylie Kinslayer

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Awards
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With the changes to Chiv is it still a good idea to only run 60 in it? I have no experience with a sampire yet but on my straight pally once they made the changes it screwed him up and he was running 80.
 

James [W^H]

Slightly Crazed
Governor
Stratics Veteran
Stratics Legend
With the changes to Chiv is it still a good idea to only run 60 in it? I have no experience with a sampire yet but on my straight pally once they made the changes it screwed him up and he was running 80.
The higher the Chivalry, the higher the damage. What you have to decide, is what level of Chivalry works best for your given template.

For CW, you get an additional 1% of damage dealt for every 2 skill points above 90. At 100 you have +5 damage and at 120 you have +15 damage. For EOO, the additional damage is 63% at 100 and 82% at 120, (Based on Karma level) The duration is also longer with higher Karma.

Katrena
 
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Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
I would say that the only required skills are:

120 Melee skill
99 Necromancy

Everything else is optional based on what you want to do with the character. I concur that ideally you want to hit the 300 point bonus for warrior skills to get the 10 mana bonus on weapons specials.

My favorite sampire templates are:

120 Melee Skill
120 Bushido
120 Parrying
100 Tactics
100 Anatomy
99 Necro
84 Chiv (+23 Skill points)

Don't under estimate you ability to survive with 120 Bush and Parry. Consider running in Studded Leather with 50 DCI using refinements.

My other template is a resist sampire:
120 Melee Skill
120 Bushido
120 Resisting Spells
117 Tactics
99 Necro
84 Chiv
60 Parrying

This works great for Necro casters who blood oath you. For both temps I run female and as an elf so I can battle Semidar and for the free NS and 20 mana.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
The higher the Chivalry, the higher the damage. What you have to decide, is what level of Chivalry works best for your given template.

For CW, you get an additional 1% of damage dealt for every 2 skill points above 90. At 100 you have +5 damage and at 120 you have +15 damage. For EOO, the additional damage is 63% at 100 and 82% at 120, (Based on Karma level) The duration is also longer with higher Karma.

Katrena
This is only true if you are using EOO and perfection to hit the damage cap. If you use a super slayer and perfection then Chiv doesn't matter. Same with just using a specific slayer.
 
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