Good morning all.
i have been reading thru this forum the last few days and found alot of great info. Maybe i am over-thinking this, but it seems like the more i read....the more I find it difficult to narrow down what i desire to "maximize" this template. I have played UO for almost 19 years. the last few i have spent just poping in and out of game not being very active at all. I have recently returned to Great Lakes and rejoinded a guild there. They are pretty active and I am planning on getting more involved. What would I like?....where should i start lol
WHAT I WOULD LIKE MY SAMPIRE TO BE ABLE TO DO:
I guess this is the most basic question and give some direction. I would like to start going along on guild hunts. I am not planning on doing alot of solo hunting but more of a group effort type thing. What does my guild like to hunt?
Scalis
Exodus
Navery
Lady Mel
Medusa
Event Bosses
Doom(more recently)
If i had to narrow down what the like we like to do.........this would be the list. Id like to make my template able to do these things, preferably without having to change skills. I understand this may not be possible. If thats not the case, I can/will make the adjustments. i understand that doing mobs such as doom or oaks spawn in ilsh is different than solo fighting dreadhorn for example. i would just like to minimize switching out skills. If i have to.....i just assume make seperate sampires, one for mobs and one for solo boss fighting.
WHAT IS MY CURRENT SAMPIRE TEMPLATE:
ELF
120 Swords
120 Tactics
120 Resist
100 Bush
100 Necro
100 Chiv
60 Parry
MY EQUIPMENT THOUGHTS:
1) I plan on using mace and shield glasses, crimmy, boots of escaping and epaulette. I have open spot for the cape, sash and earings
2) I plan on using enchantress cameo
* 5 ssi
*10 hci
3) I am planning on using a double ax.
* i like the double strike and whirlwind specials. for single and mob use i feel like this is the best choice
* what mods should i have crafted on this wep?
100% elemental slayer with hml, hsl, di, and ssi for solo monsters i would assume.
100% elemental slayer with hml, hsl, di, and hit area effect for mob monsters
because of the mace and shield i dont think id need hld.
4) because of the wep being 2 handed i realize i can not use potions or apples. generally speaking i assume chiv enough to off-set this. remove curse, heal and cure. because of this, i dont feel i will need EP on the jewels
5) jewels(imbued)
* is there a thing of to much ssi? where am i going with this? i plan on using imbued jewels for this char. i have some blank 10 ssi. soooooo 5(cameo) + 30(wep) + 20(jewels) = 55 ssi. if i have 150 stam or 180 stam........is all that ssi necessary? if not, how much ssi should i have total on the suit at 150 and/or 180?
* if i dont need ssi on the jewels because of the calcuation above, what do i have imbued on ring and brac? i assume:
dex, str and/or intel
di
dci 15(ring) + 15(brac) + 5(crimmy) + 5(epaulette) +5(suit piece) = 45 dci
hci 15(ring) +15(brac) + 10{cameo) +5(suit piece) = 45 hci
6) suit(crafted) vs suit(legendary)
* i know there is a difference of the imbue weight on legenday pieces vs crafted armor. am i better off having a suit crafted or buying legendary armor pieces? my concern really comes down to repair. I dont want to build a suit around certain legendary pieces and then have to replace them shortly after because of duribility issues
7) i was not planning on using healing because of no anat on the temp
8) i am not planning on using skills on my jewels
i know this is alot of questions and i am not asking anyone to answer all of them in one shot. any help and advice would be much appriciated. i just like to try and do things right the first time and have a go big or go home mentallity. once again..........none of this stuff is set in stone and i am willing to tweak and make adjustments. if there is something i left out please feel free to ask for clairifaction and ill do my best to answe...........thanks in advance
i have been reading thru this forum the last few days and found alot of great info. Maybe i am over-thinking this, but it seems like the more i read....the more I find it difficult to narrow down what i desire to "maximize" this template. I have played UO for almost 19 years. the last few i have spent just poping in and out of game not being very active at all. I have recently returned to Great Lakes and rejoinded a guild there. They are pretty active and I am planning on getting more involved. What would I like?....where should i start lol
WHAT I WOULD LIKE MY SAMPIRE TO BE ABLE TO DO:
I guess this is the most basic question and give some direction. I would like to start going along on guild hunts. I am not planning on doing alot of solo hunting but more of a group effort type thing. What does my guild like to hunt?
Scalis
Exodus
Navery
Lady Mel
Medusa
Event Bosses
Doom(more recently)
If i had to narrow down what the like we like to do.........this would be the list. Id like to make my template able to do these things, preferably without having to change skills. I understand this may not be possible. If thats not the case, I can/will make the adjustments. i understand that doing mobs such as doom or oaks spawn in ilsh is different than solo fighting dreadhorn for example. i would just like to minimize switching out skills. If i have to.....i just assume make seperate sampires, one for mobs and one for solo boss fighting.
WHAT IS MY CURRENT SAMPIRE TEMPLATE:
ELF
120 Swords
120 Tactics
120 Resist
100 Bush
100 Necro
100 Chiv
60 Parry
MY EQUIPMENT THOUGHTS:
1) I plan on using mace and shield glasses, crimmy, boots of escaping and epaulette. I have open spot for the cape, sash and earings
2) I plan on using enchantress cameo
* 5 ssi
*10 hci
3) I am planning on using a double ax.
* i like the double strike and whirlwind specials. for single and mob use i feel like this is the best choice
* what mods should i have crafted on this wep?
100% elemental slayer with hml, hsl, di, and ssi for solo monsters i would assume.
100% elemental slayer with hml, hsl, di, and hit area effect for mob monsters
because of the mace and shield i dont think id need hld.
4) because of the wep being 2 handed i realize i can not use potions or apples. generally speaking i assume chiv enough to off-set this. remove curse, heal and cure. because of this, i dont feel i will need EP on the jewels
5) jewels(imbued)
* is there a thing of to much ssi? where am i going with this? i plan on using imbued jewels for this char. i have some blank 10 ssi. soooooo 5(cameo) + 30(wep) + 20(jewels) = 55 ssi. if i have 150 stam or 180 stam........is all that ssi necessary? if not, how much ssi should i have total on the suit at 150 and/or 180?
* if i dont need ssi on the jewels because of the calcuation above, what do i have imbued on ring and brac? i assume:
dex, str and/or intel
di
dci 15(ring) + 15(brac) + 5(crimmy) + 5(epaulette) +5(suit piece) = 45 dci
hci 15(ring) +15(brac) + 10{cameo) +5(suit piece) = 45 hci
6) suit(crafted) vs suit(legendary)
* i know there is a difference of the imbue weight on legenday pieces vs crafted armor. am i better off having a suit crafted or buying legendary armor pieces? my concern really comes down to repair. I dont want to build a suit around certain legendary pieces and then have to replace them shortly after because of duribility issues
7) i was not planning on using healing because of no anat on the temp
8) i am not planning on using skills on my jewels
i know this is alot of questions and i am not asking anyone to answer all of them in one shot. any help and advice would be much appriciated. i just like to try and do things right the first time and have a go big or go home mentallity. once again..........none of this stuff is set in stone and i am willing to tweak and make adjustments. if there is something i left out please feel free to ask for clairifaction and ill do my best to answe...........thanks in advance