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Saboteur changes for 1.8
Originally posted by Ailion
Saboteur changes for 1.8
Here are the preliminary changes for the Saboteur in 1.8, with the goal of making the Saboteur a competitive AOE DPS soul.
1) All Saboteur Charges can no longer be parried/dodged/blocked/deflected.
2) High Explosives: Functionality has been changed. Your Fragmentation Bomb, Time Bomb and Annihilation Bomb cause the target to bleed for 6 seconds.
3) Combat Survival: Removed
4) Combined Arms: New talent. Your Fragmentation Bomb has a 50/100% chance to detonate all Blast and Spike Charges you have applied to your enemies.
5) Charge Booster: Functionality has been changed. Increases the damage bonus from Attack Power of your Charges by 10%. The damage bonus from Attack Power is increased by 3% for every point spent in the Saboteur Soul above 21.
6) The Trapper: Removed
7) Trench Warfare: New talent. Increases the damage bonus from Attack Power of your Bombs, Traps and Land Mines by 10%. The damage bonus from Attack Power is increased by 4% for every point spent in the Saboteur Soul above 26.
8 ) Demolition Specialist: Now affects an additional 2-4 other enemies, up from 1-2 other enemies.
9) Caltrop Charge: Functionality has been changed. It now causes the target and surrounding enemies to bleed over 15 seconds when detonated.
10) Splinter Charge: Now deals damage and applies debuff to the target and surrounding enemies.
11) Embers Charge: Now deals damage and applies debuff to the target and surrounding enemies.
12) All traps, except Land Mines, now no longer have a cooldown.
13) 2 Piece HK Synergy Crystal: Functionality has been changed. It now increases the damage of Blast Charge and Spike Charge by 30%.
14) 4 Piece HK Synergy Crystal: Functionality has been changed. It now increases the damage of all Saboteur’s AOE abilities by 15%.