A little late but this is the first time reading this thread.I could not get the emergency recall macro to work. I put the recall spell in a macro, and then the only thing I could find was Cursor Stored Target. It then asked me where to click and I selected the runebook I want to use.
I made sure the runebook has a default. However, it only asks me where I want to click.
Any ideas?
That would involve interacting with a gump, which is something you can't do with the enhanced client. I'm not sure that is something they should allow because of the potential for automated game play, but I'd love to see them at least make the gumps moddable as they were with the KR client.Has anyone figured out how to make a moongate macro that can select the gate that you want to transport to? I can open the moongate, just cant figure out how to get it to select the area i want to go to.
Okay the gump thing is not so good for me at all. Which is a real shame because there are so many things I am enjoying. However not being able to preselect lightening from the gump on casting enchant weapon, meaning I have to actually interact, could be a deal breaker on a mystic bard weaver. I just don't have time for that. Maybe this client is not for that character. *grumps*That would involve interacting with a gump, which is something you can't do with the enhanced client. I'm not sure that is something they should allow because of the potential for automated game play, but I'd love to see them at least make the gumps moddable as they were with the KR client.Has anyone figured out how to make a moongate macro that can select the gate that you want to transport to? I can open the moongate, just cant figure out how to get it to select the area i want to go to.
Has anybody actually gotten this to work in recent times? I Started playing again a little over a year ago. In that time I have seen this macro posted several places and have yet to get one to work, despite badly needing this functionality. Once I set up the macro and try it, I get nothing--no errors, no messages, but no mobile health bar either. Help?Mobile Health Bars (Another from the brilliant Gildar)
Creates a mobile healthbar from current target (sticks it in the upper-left corner of the screen):
COMMAND script MobileHealthBarWindow.CreateHealthBar(WindowData.CurrentTarget.TargetId)
Creates a mobile healthbar from the current target, attaches it to the current target (moves it over the target's head and keeps it stuck there), then detaches it (lets you drag it around as you please):
COMMAND script _mobID, _x = WindowData.CurrentTarget.TargetId, MobileHealthBarWindow.CreateHealthBar(WindowData.CurrentTarget.TargetId)
COMMAND script AttachWindowToWorldObject(_mobID, "MobileHealthBarWindow".._mobID)
COMMAND script DetachWindowFromWorldObject(_mobID, "MobileHealthBarWindow".._mobID)
Yes, Pinco's UI has this functionality built in. You might want to try that. If you aren't using it, you really are missing out on a lot of cool features.Has anybody actually gotten this to work in recent times? I Started playing again a little over a year ago. In that time I have seen this macro posted several places and have yet to get one to work, despite badly needing this functionality.
1. If you don't have anymore the menu hotbar, you can rebuild it through the option in the user settings -> pinco's ui.Yes, I have tried Pinco's UI. Unfortunately, despite loving so many of the additions, I could not stand to leave it installed:
1. It was buggy, wiped out my main menu bar but did not rebuild it as promised. Even once I removed the UI, it took some manual editing of some configuration files to even be able to play again.
2. While I loved the utilities, I do not have any interest in my client looking more like the 2D client. I like the EC. I'm used to it. This is particularly annoying with things like the runebooks which work completely differently (and require page turning) and the damage numbers that are now the opposite color of what I am used to. And I don't have the screen space for excess artwork surrounding my pack, etc. I don't actually want any of the visual changes, but last I tried it, very little was optional. There was no way to get the utilities without the graphical changes.
I am reasonably adept at scripting/programming myself, but have found frustratingly little documentation on building custom UO UI's. Can anybody point me to a tutorial or other reference materials?
If I try your mod again I will watch out for that option. I didn't find it last time and after manually rebuilding my menu bar about three different times I gave up out of frustration. I did make use of scaling but with my limited screen real estate, I want the content of my packs and such to be as big as possible with no wasted space. I can only run at 1280x1024 (and an upgrade does not look near.) I saw a video you did and it looks like you run at least 1600 wide, which would make superfluous art much less problematic. And there is still the issues with learning new interfaces, colors, etc. when I like the originals better.1. If you don't have anymore the menu hotbar, you can rebuild it through the option in the user settings -> pinco's ui.
2. Use the scale mode to shrink the windows (you can do with almost every window), the rest is matters of time and practice...
3. There is no documentation other than the one provided with the game.
well, I play with a 1920 wide res in my desktopIf I try your mod again I will watch out for that option. I didn't find it last time and after manually rebuilding my menu bar about three different times I gave up out of frustration. I did make use of scaling but with my limited screen real estate, I want the content of my packs and such to be as big as possible with no wasted space. I can only run at 1280x1024 (and an upgrade does not look near.) I saw a video you did and it looks like you run at least 1600 wide, which would make superfluous art much less problematic. And there is still the issues with learning new interfaces, colors, etc. when I like the originals better.
Not to go off on too much of a tangent, but I have also developed a dislike over my MMO years of heavy or excessive UI mods. When a UI mod changes the way I play the game so much that, minus the mod, I have to relearn to play, it's just trouble waiting to happen. Every time there is an incompatible patch, or the devs remove a mod capability, or when the day comes that you quit maintaining your mods, then I am stuck. I like to add in useful functionality (which your mod has a ton of) while leaving the game as much like the default as possible. A minimalist philosophy, and admittedly it's my own hangup.
Thanks for the tip in #3 there. I found that documentation, which was exactly what I was looking for, not long after I posted that last reply. Felt kind of dumb when I realized what I needed had been included all along...
if you are playing on free shard nothing of the EC only features will works since there is no custom server able to manage it.I using version 4.0.21.1 (shard req.), maybe thats why it isn`t working ?