Basara
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99% of the "blurry" issues with KR can be explained by one of two things.
1. The person complaining has never put any real effort to play with their video card settings (including most up to date drivers and most up to date DirectX build), and the zoom and video settings within KR.
2. They consider the very pixelated 2D art crisp and detailed (as opposed to just primitive - and the detail they think they see disappears if you try to enlarge the pic with a screencap and zooming in on the supposed detailed art - it's an optical illusion, for the most part, where your mind fills in the things you WANT to see there), then call the much more detailed, but softer in transitions, art of KR "blurry".
In the case of the second, I've seen someone post a picture from a 3D Gamebryo game, asking why KR can't look like that - and the ground & wall textures were IDENTICAL for all intents and purposes to the same things that they said were blurry in their KR screencap.rolleyes: As for the character, the pic itself of the 3D gamebryo game was from something where the POV was 3rd person, but at a much closer standard viewing range than UO uses - and both KR and uoTD clients would look pixellated from the zooming at that range (and, conversely, the other game, if one zoomed out to the range one associates with UO, would start looking bad, too).
Note that I play 2D almost exclusively, but have experimented enough in KR, not playing*, just adjusting the settings, to know when people haven't actually made an effort to fix their own, fixable, client issues. I've even got KR running on 4 different machines, one of which is a 7 year old P4 1.4 Ghz machine with a 4000-series Nvidia card, better than most of the KR bashers claim that it runs on their machines. So, I have reason to suspect it's not a hardware or software issue, but a user one.
But, I do have to agree with those that question the changes made to operational procedures, not art. While, for new players, going to things that are the equivalent of modern Windows actions (i.e. right-clicking) makes sense, so many of the users were used to 3-8 years of left-clicking for the same actions that it makes it a lot more difficult to transition than it should have been.
*(other than heartwood quests and the occasional logging in on a second account to rez another account's pet)
1. The person complaining has never put any real effort to play with their video card settings (including most up to date drivers and most up to date DirectX build), and the zoom and video settings within KR.
2. They consider the very pixelated 2D art crisp and detailed (as opposed to just primitive - and the detail they think they see disappears if you try to enlarge the pic with a screencap and zooming in on the supposed detailed art - it's an optical illusion, for the most part, where your mind fills in the things you WANT to see there), then call the much more detailed, but softer in transitions, art of KR "blurry".
In the case of the second, I've seen someone post a picture from a 3D Gamebryo game, asking why KR can't look like that - and the ground & wall textures were IDENTICAL for all intents and purposes to the same things that they said were blurry in their KR screencap.rolleyes: As for the character, the pic itself of the 3D gamebryo game was from something where the POV was 3rd person, but at a much closer standard viewing range than UO uses - and both KR and uoTD clients would look pixellated from the zooming at that range (and, conversely, the other game, if one zoomed out to the range one associates with UO, would start looking bad, too).
Note that I play 2D almost exclusively, but have experimented enough in KR, not playing*, just adjusting the settings, to know when people haven't actually made an effort to fix their own, fixable, client issues. I've even got KR running on 4 different machines, one of which is a 7 year old P4 1.4 Ghz machine with a 4000-series Nvidia card, better than most of the KR bashers claim that it runs on their machines. So, I have reason to suspect it's not a hardware or software issue, but a user one.
But, I do have to agree with those that question the changes made to operational procedures, not art. While, for new players, going to things that are the equivalent of modern Windows actions (i.e. right-clicking) makes sense, so many of the users were used to 3-8 years of left-clicking for the same actions that it makes it a lot more difficult to transition than it should have been.
*(other than heartwood quests and the occasional logging in on a second account to rez another account's pet)