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Runepriests Guide
Noun of Black Mesa (Volkmar)
Updated 10/18/08
v1.3
Runepriests, being the “defensive healer” of Order is capable of dishing out astonishing amounts of healing both to single targets as well as whole groups. Without a mechanic holding back their healing, the Runepriest can heal allies without the fear of maintaining a mechanic to be efficient. One of the biggest strengths to Runepriests is the ability to distribute buffs that fortify stats and resistances, master runes are arguably the strongest group buffs in the game. With smart play and tactics, Runepriests are able to keep themselves as well as their group alive and strong.
Pros
• Most reliable healer on Order
• Does not require mechanic to heal efficiently
• Offers valuable buffs to group members
• Master of maintaining HP of group members/warband
• Capable of a self resurrecting rune at end-game.
• At higher levels able to resurrect whole groups as well as do damage while healing at the same time.
Cons
• Robes offer little defense
• Low damage capabilities
• Often the first target of RvR
Playing as a Runepriest
As a Runepriest the main priority is healing, it’s what we do best and what we do better than any other class on Order. The ideal position to be in as a Runepriest is behind the front line and ahead of the ranged dps, allowing you to be in range of any ally that may need healing. Not only will you have to watch health bars, but what buff each member of your group needs. Being the lifeline of RvR equates to being one of the first targets enemies will look for, being able to act quickly can be the difference between failure and success.
The most important stats to Runepriests are:
1. Willpower – Increases your chance to disrupt attacks and increases healing dealt to allies.
Higher willpower equates to more powerful heals. Willpower will also increase survival because it increases chances of disrupting attacks. At level 32 with 574 willpower I have a 14.8% chance to disrupt spells casted on me.
2. Intelligence – Increases Magic Damage and reduces your opponents chance to block or disrupt attacks.
Even as a healer you’ll occasionally throw out nukes and DoTs (especially Rune of Immolation). A high intelligence not only increases your spell damage but also decreases your target’s chances of disrupting your attack.
3. Toughness – Reduces damage dealt to you by opponents.
Because Runepriests wear robes that offer little defense, toughness plays an important role. Obviously the higher your toughness is, the less damage will be done to you. At higher levels the Runepriest has really powerful tactics that allow increases in armor level.
4. Wounds - Increases the amount of health you have.
The more health a Runepriest has, the harder he is to take down.
HoTs and DoTs
• Both Heal over Time and Damage over Time abilities tick every 3 seconds.
• Critical ticks can activate tactics. (i.e. Rune of Nullification)
• Ticks can activate tactics. (i.e. Ancestor's Echo)
• Rune of Binding and Spellbinding tick every second.
Things to Know
Runepriest Mastery Tree Builder
Runepriest Renown Tree Builder
NDA Drop Q/A with Varking (and me
)
Varking's Mastery Tree Ability Review
Noun of Black Mesa (Volkmar)
Updated 10/18/08
v1.3
Runepriests, being the “defensive healer” of Order is capable of dishing out astonishing amounts of healing both to single targets as well as whole groups. Without a mechanic holding back their healing, the Runepriest can heal allies without the fear of maintaining a mechanic to be efficient. One of the biggest strengths to Runepriests is the ability to distribute buffs that fortify stats and resistances, master runes are arguably the strongest group buffs in the game. With smart play and tactics, Runepriests are able to keep themselves as well as their group alive and strong.
Pros
• Most reliable healer on Order
• Does not require mechanic to heal efficiently
• Offers valuable buffs to group members
• Master of maintaining HP of group members/warband
• Capable of a self resurrecting rune at end-game.
• At higher levels able to resurrect whole groups as well as do damage while healing at the same time.
Cons
• Robes offer little defense
• Low damage capabilities
• Often the first target of RvR
Playing as a Runepriest
As a Runepriest the main priority is healing, it’s what we do best and what we do better than any other class on Order. The ideal position to be in as a Runepriest is behind the front line and ahead of the ranged dps, allowing you to be in range of any ally that may need healing. Not only will you have to watch health bars, but what buff each member of your group needs. Being the lifeline of RvR equates to being one of the first targets enemies will look for, being able to act quickly can be the difference between failure and success.
The most important stats to Runepriests are:
1. Willpower – Increases your chance to disrupt attacks and increases healing dealt to allies.
Higher willpower equates to more powerful heals. Willpower will also increase survival because it increases chances of disrupting attacks. At level 32 with 574 willpower I have a 14.8% chance to disrupt spells casted on me.
Willpower / 5 = Increases Healing Per Second.
(Level * 7.5 + 50) / Willpower * .075 * 100 = +% Disrupt spells.
(Level * 7.5 + 50) / Willpower * .075 * 100 = +% Disrupt spells.
2. Intelligence – Increases Magic Damage and reduces your opponents chance to block or disrupt attacks.
Even as a healer you’ll occasionally throw out nukes and DoTs (especially Rune of Immolation). A high intelligence not only increases your spell damage but also decreases your target’s chances of disrupting your attack.
Intelligence / 5 = Increases ability damage DPS by result.
3. Toughness – Reduces damage dealt to you by opponents.
Because Runepriests wear robes that offer little defense, toughness plays an important role. Obviously the higher your toughness is, the less damage will be done to you. At higher levels the Runepriest has really powerful tactics that allow increases in armor level.
Toughness / 5 = Reduces damage by X DPS.
4. Wounds - Increases the amount of health you have.
The more health a Runepriest has, the harder he is to take down.
Wounds * 10 = Extra Health over default increase per level.
HoTs and DoTs
• Both Heal over Time and Damage over Time abilities tick every 3 seconds.
• Critical ticks can activate tactics. (i.e. Rune of Nullification)
• Ticks can activate tactics. (i.e. Ancestor's Echo)
• Rune of Binding and Spellbinding tick every second.
Things to Know
Runepriest Mastery Tree Builder
Runepriest Renown Tree Builder
NDA Drop Q/A with Varking (and me
Varking's Mastery Tree Ability Review