Suppose each monster has a chance to drop a scroll of skill transfer <SOST>.
Let there be eight versions of this type of scrolls. The scrolls ranked 1 to 8
where the rank is the amount of skill points in 0.1 units.
So, the user of this 5th ranked scroll would be able to move any 0.5 skill points
from one skill to another skill. The tougher the monster the greater the
chance that the SOST will drop. The looter has a proportional chance of
obtaining the scroll based on damaging monster.
The scroll rank is determined by the looter total skill points by the scheme:
0.0 to 90.0 total skill points of looter, the looter gets rank 8 scroll.
90.1 to 180.0 total skill points of looter, the looter gets rank 7 scroll.
180.1 to 270.0 total skill points of looter, the looter gets rank 6 scroll.
270.1 to 360.0 total skill points of looter, the looter gets rank 5 scroll.
360.1 to 450.0 total skill points of looter, the looter gets rank 4 scroll.
450.1 to 540.0 total skill points of looter, the looter gets rank 3 scroll.
540.1 to 630.0 total skill points of looter, the looter gets rank 2 scroll.
630.1. to 720.0 total skill points of looter, the looter gets rank 1 scroll.
All these scroll will decay in 300 seconds. Use them or lose them!
The actual drop rate for each monster should be related to monsters toughness,
spawn rate, and total monster population.
Clearly, the idea is to quickly develope six skills by keeping the seventh skill
below 25.0 and use the scrolls to transfer this low level skill points to other
skills. The seventh skill is subject to RoT.
This idea is to get players to go out and kill monsters as a short cut to gaining
in skills rather than just macroing.
*stares*
Yahaxithonix