Is this already in effect?rot gains all day long now
yep it is i have been gaining since server up and i got all my gains done at 4am eastern
True, so if someone is genuinely new to Siege or making a new character with an entire template to train up, that will be a benefit for sure, particularly at the low timer end where with the caps in effect they would have hit the cap fairly quickly, even with a modest amount of playtime if they got gains in all of their skills at every interval.well, this helps out people training 5-6 skills at once
Yes exactly, thats where i am now!True, so if someone is genuinely new to Siege or making a new character with an entire template to train up, that will be a benefit for sure, particularly at the low timer end where with the caps in effect they would have hit the cap fairly quickly, even with a modest amount of playtime if they got gains in all of their skills at every interval.
I never macro'd for my skill gains and had a lot of fun playing in these six months - when I finished it I was able to look back proudly and knew what I had accomplished! ...it's just an ugly rumor that you can't have fun on Siege (rather on Siege than any prodo!) without being 7x gm.I have talked to ALOT of people that don't want to macro for 6 months before they can start playing.
Definately a good change for the people new to the shard. Hopefully they can get some good characters worked up quickly and start playing.Yes exactly, thats where i am now!
Got all up to 70 fine, but then it has taken me a week to get to 95 magery, and nothing else... But now i can train all at once.. Will help ALOT.
So for those who say this change doesnt help, its BS . I have talked to ALOT of people that don't want to macro for 6 months before they can start playing.
Doesn't it reward people who play... the more you play the more you're rewarded?While it is nice they removed the cap, in practice I don't think it will help the average player much in skilling up their character. A significant amount of people (me included when I played) often could not get all the RoT gains to hit the cap in a day particularly post 100, because we only played an hour or two.
This change still leaves people slaves to the egg timer, and provides no benefit if they have minimal play time. All it really does is let those who can log on at any time of the day get a gain if they choose.
As a quick bandaid it is ok if they didn't break anything else. Long term, I think they need to keep the RoT gain mechanics on Siege, but ditch the timer between gains. My 2 gp worth...
-Skylark
Well before you generally could only work up one skill. Now you can train them all. SO it IS quicker for everyone, even those with limited playing time.This change still leaves people slaves to the egg timer, and provides no benefit if they have minimal play time. All it really does is let those who can log on at any time of the day get a gain if they choose.
As a quick bandaid it is ok if they didn't break anything else. Long term, I think they need to keep the RoT gain mechanics on Siege, but ditch the timer between gains. My 2 gp worth...
-Skylark
I was in favor of ditching the timers, and increasing the cap but still keeping a cap because the skill gain system is so much better on Siege. The whole RoT system is artificial feeling of course, when you think about skill gain, but the egg timer aspect to game play always struck me as super artificial and out of step with the feel of the game. Removing timers but keeping caps would allow people to just play, but it would mean that those who only play a little would get the same gains as those who can play all day, and I know some wouldn't like that.Well before you generally could only work up one skill. Now you can train them all. SO it IS quicker for everyone, even those with limited playing time.
As for keeping rot mechanics but ditching time between gains... wouldnt that just mean with each skill use you gain? Or do you mean keep the old daily cap, and just be able to get your 2.0 in 5 minutes?
This won't happen.Remove of faction artifacts when price of imbued suits are down to around 25k for basis lrc 100, MR 6, 5 x 60+ resist and maybe 500k for a upper suit that take relic and essence. Then Siege would be fun again, the crafters and farmers would be busy and the PK's and anti PK's would have someone to kill.
I know right... Because its not like pvpers are not using imbued pieces... lol. a faction suit consists of the orny and the glasses these days. OH NO! The faction artifacts are just to overpowering!This won't happen.