That particular solution has been attempted in the real world, e.g. Zimbabwe, but it doesn't in fact do anything if inflation isn't curbed. It's a solution only in the practical aspect of eliminating having to carry around trillion-dollar notes or wheelbarrows of paper money. But monster loot, treasure chests and so on would also have to be scaled down. If everyone's wealth and purchasing power is to be reduced by a factor of 100, then if liches aren't to be as profitable per unit of time, they'll be giving 4 or 5 gold each.I agree with point a) and half of point b).
No one wants to lose money even if it scaled so that everyone loses by the same factor... so I disagree that two zeros should be knocked off.
Yet, in your lack of comprehension of what "percentage" means, you don't realize that because of percentages, vendor fees still don't need any linking to inflation. "Percentage" means they already are. Unless the quantity of money is reduced so drastically a lot of "zeroes" are struck off, the base per-item charge is insignificant.
As for you, it's clear you know absolutely nothing about me, and likely anyone else on the forum. I have never been a gold seller, but from time to time I have bought gold for real life money (oh the horror! oh the sins on my hands!).As for Zog Historian, I take one look at his posts and just think to myself, another greedy so and so, probably just another identity of a gold seller that everyone knows has wrecked the game, providing another jumbled and biased self justification and
You're speaking only of yourself. If you haven't anything constructive or at least rebutting, feel free to go away quietly.without countering any of the points just attempting to cloud the issues further under a smog of BS.
And by the way, I have read Marx and understand him far better than those like you who cling to such nonsense as critiques of capital.[/quote]
Last edited: