Heskey
Visitor
Hi all,
I'm returning to UO. I stopped playing 'the game' during UO3D as I discovered RPing, but I want to see what's changed after all these years.
I'm a melee-player, never been a fan of magic. Back in 'the day' (2000-2ish) I played a dude in full plate with a halberd, axe, or sword/shield and he had:
GM Swords
GM Parry
GM Tactics
GM Anatomy
GM Healing
GM Lumberjack
GM Magic Resist
I'd like to make a character that's as offensive as possible (EoO, Perfection, LJ etc.) but I appreciate I'll probably get myself killed before I do any damage because I don't know what the game is like now.
I've read some of the templates in the sticky at the top of this forum and have some choices, if you could let me know what'd be best to go do champ spawns etc. with a few buddies?
Option 1:
120 Swords
100 Tactics
100 Anatomy
100 Healing
80 Parrying
120 Bushido
95 Chivalry
Extra 5 points can either go into Chiv (why?), Parry (2H parry goes from 28% to 29%), or Tactics (for extra dmg - old char I'll be using currently has 115 tactics)
Alternative Options:
Various combinations such as:
120 Swords
100 Tactics
100 Anatomy
100 Magic Resist (reliant on Cure Wounds/Potions) or Healing
80 Parrying (or GM lumberjack)
120 Bushido (or 100 to allow GM lumberjack)
100 Chivalry
Really don't know what to do for the best. If I understand it right, Bush & Chiv give better damage increases than Lumberjacking which would just be a 'nice addon'. I suppose to get all three I could sacrifice the Magic Rest/Healing to take LJ along with Parry and Chiv... But then I'd be squishy as hell besides the parrying?
Please let me know your thoughts, because I haven't got a clue what I'm doing.
Thanks!
PS. The character I intend to do this on has 115 tactics already; if I lower it and ever decide to raise it again, will it be a total pain?
I'm returning to UO. I stopped playing 'the game' during UO3D as I discovered RPing, but I want to see what's changed after all these years.
I'm a melee-player, never been a fan of magic. Back in 'the day' (2000-2ish) I played a dude in full plate with a halberd, axe, or sword/shield and he had:
GM Swords
GM Parry
GM Tactics
GM Anatomy
GM Healing
GM Lumberjack
GM Magic Resist
I'd like to make a character that's as offensive as possible (EoO, Perfection, LJ etc.) but I appreciate I'll probably get myself killed before I do any damage because I don't know what the game is like now.
I've read some of the templates in the sticky at the top of this forum and have some choices, if you could let me know what'd be best to go do champ spawns etc. with a few buddies?
Option 1:
120 Swords
100 Tactics
100 Anatomy
100 Healing
80 Parrying
120 Bushido
95 Chivalry
Extra 5 points can either go into Chiv (why?), Parry (2H parry goes from 28% to 29%), or Tactics (for extra dmg - old char I'll be using currently has 115 tactics)
Alternative Options:
Various combinations such as:
120 Swords
100 Tactics
100 Anatomy
100 Magic Resist (reliant on Cure Wounds/Potions) or Healing
80 Parrying (or GM lumberjack)
120 Bushido (or 100 to allow GM lumberjack)
100 Chivalry
Really don't know what to do for the best. If I understand it right, Bush & Chiv give better damage increases than Lumberjacking which would just be a 'nice addon'. I suppose to get all three I could sacrifice the Magic Rest/Healing to take LJ along with Parry and Chiv... But then I'd be squishy as hell besides the parrying?
Please let me know your thoughts, because I haven't got a clue what I'm doing.
Thanks!
PS. The character I intend to do this on has 115 tactics already; if I lower it and ever decide to raise it again, will it be a total pain?
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