Howdy Folks,
After 3 months of bugging EA, they finally found my old acct this morning. I'm looking at my craftsman, Madis, and wondering which way to take him and what to do about his skills.
Alchemy 100
BS 97.2 with a cap 115
Carpentry 100
Fletching 100
Mining 89.3 (and I'm sitting on my fire beetle)
Tailoring 101.1 with a 115 cap
Tinkering 83.7
So, I would think I might want to add Imbuing?? Would that be the right thing? What would you think might need to go away? I have a number of toons that chug pots, I have a few leather wearers (almost all my toons are now wearing barbed leather), and an archer who has, in the past, leaned on the fletching skills of Madis.
I don't have any other toons that I could move something to, but maybe, once I get everything sorted out, maybe I can stone something, not sure.
Is there anything else that has changed that I should be looking at to add to my craftsman??
All of your input would be greatly appreciated, thanks folks.
Mac
After 3 months of bugging EA, they finally found my old acct this morning. I'm looking at my craftsman, Madis, and wondering which way to take him and what to do about his skills.
Alchemy 100
BS 97.2 with a cap 115
Carpentry 100
Fletching 100
Mining 89.3 (and I'm sitting on my fire beetle)
Tailoring 101.1 with a 115 cap
Tinkering 83.7
So, I would think I might want to add Imbuing?? Would that be the right thing? What would you think might need to go away? I have a number of toons that chug pots, I have a few leather wearers (almost all my toons are now wearing barbed leather), and an archer who has, in the past, leaned on the fletching skills of Madis.
I don't have any other toons that I could move something to, but maybe, once I get everything sorted out, maybe I can stone something, not sure.
Is there anything else that has changed that I should be looking at to add to my craftsman??
All of your input would be greatly appreciated, thanks folks.
Mac